Software:Fire Emblem: Genealogy of the Holy War
| Fire Emblem: Genealogy of the Holy War | |
|---|---|
![]() Japanese box art featuring Sigurd (top) and his son, Seliph (bottom) | |
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Director(s) | Shouzou Kaga |
| Producer(s) | Gunpei Yokoi |
| Designer(s) | Shouzou Kaga |
| Programmer(s) | Toru Narihiro |
| Artist(s) | Katsuyoshi Koya Mayumi Hirota |
| Writer(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Series | Fire Emblem |
| Platform(s) | Super Famicom |
| Release |
|
| Genre(s) | Tactical role-playing |
| Mode(s) | Single-player |
Script error: The function "nihongo_foot" does not exist. is a 1996 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom. It is the fourth installment of the Fire Emblem series,[1][2] and the second to be developed for the platform. Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story.
Development began after the completion of Software:Fire Emblem: Mystery of the Emblem. Returning staff included director, designer and scenario writer Shouzou Kaga, composer Yuka Tsujiyoko, character designer Katsuyoshi Koya, and producer Gunpei Yokoi; it would be the last game produced by Yokoi. A greater focus was placed on the story compared to previous entries, although the gameplay also saw new additions. Production was turbulent due to staff moves and the unexpected addition of character romance and expanded storyline. First unveiled under the title Inheritors of Light, it was originally scheduled for a March release, before eventually releasing in May. It met with critical and commercial success. A follow-up title based within the game's storyline, Software:Fire Emblem: Thracia 776, was released in 1999. Many elements introduced in Genealogy of the Holy War would reappear in later titles. As of 2026, the game has yet to be released outside of Japan, but is a choice import title through an English fan translation. The character and location names in the game were localized through the 2017 mobile game Fire Emblem Heroes.
Gameplay

Fire Emblem: Genealogy of the Holy War is a tactical role-playing game in which the player takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral.[3] The story is divided into chapters, which are in turn divided between two generations of characters. Before and during missions, the player units may settle in a home base, where various actions can be taken such as repairing weapons, buying and selling items, and participating in arena battles. Castle towns within mission maps can also be visited for similar services.[4][5][6]
Battles play out using a turn-based system where each unit on both sides is given their chance to move and act.[4] Characters move and attack within the same turn, and in a few cases units can take two moves in a turn.[5] A key part of combat is the Weapon Triangle, a new addition to the series which governs the opposing strengths and weaknesses of weapon types based on a rock–paper–scissors system - lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances. A secondary system governs the magic system, where Fire, Lightning, and Wind spells have varying strengths and weaknesses against each other with Light and Dark magic existing outside of the magic triangle whilst having an advantage over the elemental magic types.[5] Each unit has a character class which determines their weapons, movement, and which skills they possess. Weapon types also affect battle performance: for instance, axes deal more damage, but weigh characters down more than swords.[4][5]
The actions taken in earlier parts of a map can affect later parts of that mission, triggering scripted changes in objectives and enemy behavior: for instance, when a castle is seized, the neighboring castle will deploy additional troops.[5][6] After each battle, a player character gains experience points. When a unit gains 100 experience points, they receive random boosts to their statistics such as health, strength and speed.[3][6] All characters, with the plot related exceptions, are subject to permanent death if they are defeated in battle, removing them from the rest of the game. If the army's leader is killed or the player's home castle is seized by the enemy, the map must be restarted from a save file, which can be written to at the start of every turn. Victory is achieved upon capturing a specific castle on the map.[3][4]
Character relationships form a core part of gameplay, and include both optional conversations and story-driven character romances.[5][6] Conversations see selected characters in the mission map talking with each other, and some romances are triggered by the story when certain characters have joined the party during the first generation storyline.[4][6] The second generation units have their stat values and personal skills influenced by the assigned attributes of their parents. Second generation units can also form optional romantic attachments, but this only allows stat-increasing conversations.[4] When siblings or married characters are next to each other, they grant a critical hit boost to each other.[4][6] Married characters can also give their gold to each other if they're next to one another, while thieves can give their gold to any adjacent character, regardless of relationship status.[3] In addition to normal stat growth, some high-ranking units on both sides have a separate "Leadership" rank, which grants stat boosts to all units within three tiles, with the boost increasing with that unit's Leadership rank.[4]
Synopsis
Setting
Genealogy of the Holy War takes place on the continent of Jugdral, which is divided between eight countries: the Kingdom of Grannvale, the Kingdom of Verdane, the Kingdom of Agustria, the Munster District, the Kingdom of Thracia, the Republic of Miletos, the Kingdom of Silesse, and the Kingdom of Isaach.[7][8] According to staff, Jugdral is within the same world as Archanea, the continent featured in the original Fire Emblem and its sequels: the events of Genealogy of the Holy War are set hundreds of years prior to the time period of Archanea, with the latter being in a barely civilized state. It was during this time that the Dragon Tribes were debating how to treat humanity.[7] In ancient times in the year Grann 440, the Earth Dragon Loptous made a pact with the priest Galle, who became his vessel for bringing ruin to humanity. By 632, the Divine Dragon Naga had discovered Loptous's part in the gradual conquest of Jugdral, so she chose twelve soldiers to defeat Loptous: this event became known as the Miracle of Darna. The Twelve Crusaders defeated Loptous and his cult, bringing peace to the land in a conflict dubbed the "Holy War"—these twelve would go on to establish Jugdral's countries. The events of Genealogy of the Holy War begin in the year 757.[7][8][9]
Plot
In the year Grann 757, barbarians from the kingdom of Isaach besiege Darna Castle, and Prince Kurth of Grannvale and his friend Lord Byron of Chalphy set out on a punitive expedition. When the southwestern kingdom of Verdane takes advantage of Grannvale's weakened state to invade, Byron's son Sigurd repels them and launches a counter-invasion to rescue his childhood friend Edain, daughter of the Duke of Yngvi, who was kidnapped, and in the process, he rescues Shannan the prince of Isaach, who was used as a hostage to force his aunt Ayra to fight against Grannvale. During the campaign, Sigurd meets a mysterious girl named Deirdre. She is revealed to be of Naga blood, a long-lost member of the Grannvalian royal family, the House of Belhalla, and the descendant of the crusader with the power to defeat the evil dragon Loptous. Sigurd and Deirdre fall in love and marry, and their son Seliph is born in Agustria. At this point, Dukes Lombard and Reptor conspire to seize the throne of Grannvale, murder Kurth, and frame Sigurd and his father for the crime. Sigurd is forced into exile, while the archbishop Manfroy of the Loptr Church kidnaps Deirdre and erases her memories in order to use her to resurrect Loptous. His plan is to wed her to Lord Arvis of Velthomer — the two are, unbeknownst to them, half-siblings, and their union will produce a human vessel capable of hosting the consciousness of Loptous. During their exile, Sigurd and his allies are forced to hide Seliph and the rest of their children from the forces of Arvis and the cult. After a year in exile, Sigurd starts making his way back through Jugdral, killing the Dukes responsible for the false accusation. Apparently exonerated, Sigurd returns to Grannvale, only to learn that Arvis has married Deirdre to become Grannvale's king. Arvis orders Sigurd's allies to be executed and personally murders Sigurd.
Over the next fifteen years, Grannvale expands to hold dominion over the whole of Jugdral, and Arvis styles himself the emperor of Grannvale. He and Deirdre have twin children: Julius, the scion of Loptous, and Julia, the scion of Naga. Manfroy uses the Loptyr tome to corrupt Julius, turning him into Loptous's vessel, while Deirdre sacrifices herself to warp Julia away from Julius. Julius overthrows his father and turns the Empire into a tyrannical regime. At this point, Seliph comes out of hiding to protect a nearby village, revealing his long-hidden existence to Grannvale. Traveling across the lands of Jugdral, Seliph joins forces with the long-hidden children of Sigurd's companions, as well as Julia. Making his way through the countries of Jugdral, he gains support from the surviving powers, and gradually frees Grannvale's conquered territories. Arvis is powerless to subvert his son's rule, and is killed in battle against Seliph. During the course of these battles, Julia is captured and Manfroy and Julius attempt to sacrifice her, as her powers could banish Loptous for good. Seliph manages to save her, and after defeating Manfroy and Julius in battle, Julia successfully banishes Loptous, finally ending his rule and allowing Jugdral to recover from the recent conflicts. Seliph takes his rightful place on the throne as the emperor of Grannvale, and restores power to the surrounding countries with their respective heirs.
Development
Production on Genealogy of the Holy War began after the completion of Software:Fire Emblem: Mystery of the Emblem in 1994.[10] Returning staff included series creator Shouzou Kaga, who acted as director, designer and scenario writer; composer Yuka Tsujiyoko, who had handled all previous entries in the series; and Nintendo producer Gunpei Yokoi. Genealogy of the Holy War would be the last game produced by Yokoi.[11][12][13] Character design was handled primarily by Katsuyoshi Koya, who had previously worked on Mystery of the Emblem: it would be Koya's last work on the series, as both he and Kaga were unsatisfied with the quality of his illustrations. Additional work was done by Mayumi Hirota.[14][15] This was later blamed upon severe time constraints when compared to the development of Mystery of the Emblem. In contrast, Kaga was enthusiastic about Hirota's work, praising how she managed to capture his visions for the characters.[16] The overall development was turbulent due to a general staff changeover between Mystery of the Emblem and Genealogy of the Holy War, in addition to most of the production team moving offices.[10] According to future series producer Masahiro Higuchi, the initial concept for Genealogy of the Holy War was so different from the typical Fire Emblem game that it was instead dubbed "Holy Sword Emblem Kaiser". This name had to be dropped due to space limitations and other unspecified issues, and as its content was coming more in line with the Fire Emblem series, its title was changed to "Sword Emblem". It was eventually given the Fire Emblem title when its mechanics settled into their current form.[17]
While the last three Fire Emblem titles had used a similar setting, with Shadow Dragon and the Blade of Light and Mystery of the Emblem both being set on the continent of Archanea, Kaga wanted to create something new for his next title. This was for two reasons: he wanted to move beyond the confines of Archanea, and also wanted to try his hand at a large-scale historical drama.[18] Similar to other Fire Emblem titles, the setting drew inspiration from Medieval Europe. The story's inspiration changed, drawing from Norse and Celtic mythology as opposed to the elements from Classical mythology used by earlier titles.[19] Similar to Mystery of the Emblem, the story was split into two halves, with the first half acting as an introduction for Seliph's quest. The story's main theme was how the stupidity of humans could forge history.[20] The focus shifted away from the characters to the overall world of Jugdral, intended to show the scale of the conflict and make it seem like history in the making.[19] While the backstory of Jugdral featured a clearly defined battle between good and evil, the main story's distinction between good and evil was blurred, exemplified by the descendants of the Twelve Crusaders being on opposing sides rather than united. A stated example was Arvis, whose conquests were driven by a wish to end discrimination against members of the Loptous bloodline.[16] Due to this, Kaga did not create a storyline focused on poetic justice and morality, instead aiming for a more realistic scenario. This realism also prompted the inclusion of elements such as patricide and incest, which had occurred in history but were not typically included in gaming narratives at the time.[16][20] The story originally had three acts rather than two. The missing act would have covered the period between the first and second act, which put a more overt focus on the themes of patricide and incest. Due to time constraints, this third act needed to be cut.[16] In a later interview, Kaga felt that the focus on narrative weakened the gameplay.[21]
The game's initial gameplay concept was for a squad-based tactical game that excluded role-playing elements, but it eventually settled back into the more traditional Fire Emblem style of single combat between units. Narihiro also noted that Kaga kept on pushing for more role-playing elements, to the point that the team felt it was being turned into a full-fledged role-playing video game.[10] The scale of maps was greatly increased due to Kaga's wish for a story that was epic in scope.[18] Adjustments were made to the money, character class and ranking systems to help with balancing, while some unit movements were adjusted to lend greater realism to battles. The "Leadership" leveling system was intended to properly convey the impression of certain characters as leaders without resorting to relying on stat growth.[18] A home base that could be freely explored between missions was initially planned, but most of its features needed to be cut due to hardware limitations, although the base concept remained in the game.[17] The differences between the first prototype and the final build were described by Narihito as "huge", and he estimated that the game had been remade two or three times during development.[10] The Support system, introduced in Mystery of the Emblem, was greatly expanded based on fan feedback, such as conversations between units being triggered depending on various factors to give more backstory to them.[18] The romance system was suggested by Kaga, partly as an expansion of the Support system and partly due to his wish to create an epic story. Some elements needed to be removed, such as how giving gifts affected a relationship, due to space restrictions.[18][20] According to Toru Narihiro, one of the game's staff, the romance mechanics were inspired in Kaga's mind by the breeding of pedigree race horses. When he asked for the feature, all of the staff were shocked, and it was estimated that an entire year's development was dedicated to making the feature work. Romance also fell in with a popular gaming trend at the time.[10] The systems governing children were intended to reward players through certain character parings, but were also open so players would not need to engage in the romance system at all while still getting enjoyment from the experience.[18]
Release
When first revealed, it was known under the tentative title of Fire Emblem: Inheritors of Light. It was originally scheduled for a release in March 1996.[22] Genealogy of the Holy War was released on May 14, 1996.[23] It is the second title to be released for the Super Famicom.[24] Its Japanese title, Seisen no Keifu, has been alternately translated as "Descent of Jihad" and "Genealogy of the Holy War"; the latter has become the more common translation.[6][25] It was subsequently ported to other platforms through Nintendo's Virtual Console. It was released for the Wii on January 30, 2007;[26] for the Wii U on April 27, 2013;[27] and August 27, 2016, for the New Nintendo 3DS.[28] The game was not localized for Western release, remaining exclusive to Japan. An English fan translation was developed and released.[11][29]
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
As of 2002, the game had sold a total of 494,216 units during its original print run, becoming the second best-selling Fire Emblem title to that date.[30] In Famicom Tsūshin, the four reviewers each gave the game a score of nine, six, and two eights out of ten.[31] It was the lowest-scoring average score for a Fire Emblem title for the system.[32]
RPGamer's Tony Green praised the streamlined and simple-to-learn gameplay, in addition to its emotional story, customization, and the vivid graphics. His main criticism was laid against the difficulty spike after the first two chapters. He felt that the biggest barrier for players was that of language, due to the lack of an official localization.[5] Nintendo Power, in an import preview of the game, was highly positive: saying that players should "forget about everything [they] know about RPGs and strategy games" when referring to the gameplay, the writer also praised the music, complex storyline and graphics. The editor concluded by calling Genealogy of the Holy War "truly a game of epic proportions".[6]
In a feature on the five best Fire Emblem titles up until 2013, Chris Carter of Destructoid included Genealogy of the Holy War among them due to the many lasting features it introduced to the series.[33] In a retrospective feature about games not released in the United Kingdom, Digital Spy's Damian McFerren referred to it as the best game in the series, decrying its exclusivity to Japan.[29] In a feature for RPGamer, writer Cassandra Ramos called the game the entry she most wished to see released overseas due to its scale and quality when compared to other entries from the period.[25] Both noted that Genealogy of the Holy War was a suitable subject for a remake in the wake of the international success of more recent titles in the series.[25][29]
Legacy
Following the completion of Genealogy of the Holy War, work on what was originally a side project began in 1998. Titled Software:Fire Emblem: Thracia 776, it was set within the storyline of Genealogy of the Holy War.[21] Kaga, Hirota and Tsujiyoko returning to their staff roles from Genealogy of the Holy War.[13][15][21] Thracia 776 was originally released for the Nintendo Power flash cartridge in 1999, then through a standard ROM Cartridge in 2000.[34][35][36] It would be the last Fire Emblem title developed by Kaga, as he left to establish developer Tirnanog once Thracia 776 was completed, developing Tear Ring Saga for the PlayStation.[15] Many of the features used in Genealogy of the Holy War would appear in later games: the Weapons Triangle and expanded Support conversations became a staple of the series, while romance and playable characters from different generations became a core part of Fire Emblem Awakening.[11][37] The concept of an explorable home base was later used in Fire Emblem Fates, under the title of "My Castle",[17] as well as Fire Emblem Three Houses and Fire Emblem Engage.
Notes
References
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. 2010. https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index.html. - ↑ 3.0 3.1 3.2 3.3 (in Japanese). Nintendo. May 14, 1995.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 (in Japanese). Kadokawa Corporation. August 10, 1996. ISBN 4-07-304964-X.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Green, Tony (2002). "Fire Emblem: Geneaology of the Holy War - Retroview". RPGamer. https://www.rpgamer.com/games/fe/fe4/reviews/fe4strev1.html.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 "An Innovative Strategy Series From Japan Gets Even Better - Fire Emblem". Nintendo Power (Future US) (87): 56–59. August 1996.
- ↑ 7.0 7.1 7.2 (in Japanese). Kill Time Communication. 1996. ISBN 4-944000-44-8.
- ↑ 8.0 8.1 "Error: no
|title=specified when using {{Cite web}}". Intelligent Systems. http://www.intsys.co.jp/game/fireemblem/series/fe4/jug.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". Intelligent Systems. http://www.intsys.co.jp/game/fireemblem/series/fe4/leg.html. - ↑ 10.0 10.1 10.2 10.3 10.4 "Interview: Toru Narihiro" (in Japanese). Tokuma Shoten. November 28, 2015. pp. 269–270. ISBN 978-4-19-864056-9.
- ↑ 11.0 11.1 11.2 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine: 4. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Intelligent Systems (May 14, 1996). Fire Emblem: Genealogy of the Holy War. Super Famicom. Nintendo. Scene: Credits.
- ↑ 13.0 13.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
- ↑ 15.0 15.1 15.2 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ 16.0 16.1 16.2 16.3 (in Japanese). NTT Publishing. 1999. pp. 86–91. ISBN 4-7571-8014-4.
- ↑ 17.0 17.1 17.2 "Interview: Masahiro Higuchi" (in Japanese). Tokuma Shoten. November 28, 2015. pp. 34–47. ISBN 978-4-19-864056-9.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 (in Japanese). Shogakukan. 1996. pp. 110–111. ISBN 4-09-102549-8.
- ↑ 19.0 19.1 (in Japanese). ASCII Media Works. 1996. ISBN 4-89366-580-4.
- ↑ 20.0 20.1 20.2 (in Japanese). Gakken. 1996. ISBN 4-05-601328-4.
- ↑ 21.0 21.1 21.2 "Error: no
|title=specified when using {{Cite web}}". Nintendo Online Magazine. 1999. https://www.nintendo.co.jp/nom/9905/doku/. - ↑ (in Japanese). Tokuma Shoten. November 28, 2015. pp. 232–234. ISBN 978-4-19-864056-9.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Intelligent Systems. http://www.intsys.co.jp/game/fireemblem/series/fe4/index.html. - ↑ "The Best In The Wonderful World of SNES RPGs". RacketBoy. September 14, 2008. http://www.racketboy.com/retro/the-best-super-nintendo-snes-rpgs.
- ↑ 25.0 25.1 25.2 Ramos, Cassandra (April 19, 2016). "RPGamer's What Could Have Been". RPGamer. https://www.rpgamer.com/features/2016/couldhave/page2.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. https://www.nintendo.co.jp/wii/vc/vc_fes/. - ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. https://www.nintendo.co.jp/titles/20010000000826. - ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. https://www.nintendo.co.jp/titles/50010000041167. - ↑ 29.0 29.1 29.2 McFerren, Damian (March 29, 2016). "The best games that were never released in the UK". http://www.digitalspy.com/gaming/feature/a788494/the-best-games-that-were-never-released-in-the-uk/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedFamScore - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedFamReview - ↑ Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: Thracia 776 website. https://www.nintendo.co.jp/n02/shvc/bfej/index.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". ITMedia. July 13, 1999. http://www.itmedia.co.jp/games/news/9907/13/news04.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". ITmedia. December 7, 1999. http://www.itmedia.co.jp/games/gsnews/9912/07/news07.html. - ↑ Ekins, Gabrella (March 11, 2016). "How Fire Emblem Became a Phenomenon". Anime News Network. http://www.animenewsnetwork.com/feature/2016-03-11/how-fire-emblem-became-a-phenomenon/.99657.
External links
- "Official website" (in ja). https://www.nintendo.co.jp/n02/shvc/p_a32j/index.html.
- "Fire Emblem Museum: Genealogy of the Holy War cast" (in ja). https://www.nintendo.co.jp/fe/characters/series/04.html.
| Fire Emblem | |
|---|---|
Logo since 2013 | |
| Genre(s) | Tactical role-playing |
| Developer(s) | Intelligent Systems Koei Tecmo (2019) Atlus Omega Force Team Ninja |
| Publisher(s) | Nintendo |
| Creator(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Platform(s) |
|
| First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
| Latest release | Fire Emblem Shadows September 25, 2025 |
| Spin-offs | |
Script error: The function "nihongo_foot" does not exist. is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Common elements
Gameplay
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]
Story and themes
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]
Development and history
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]
Games
Lua error: Internal error: The interpreter has terminated with signal "24".
There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]
Main series
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]
The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]
Spin-offs and cameos
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]
Cancelled games
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]
Reception
Lua error: Internal error: The interpreter has terminated with signal "24".
Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]
Legacy
Tear Ring Saga lawsuit
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]
In other media
A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]
See also
- Wars series, a modern military strategy series also developed by Intelligent Systems
- List of Japanese role-playing game franchises
Notes
Lua error: Internal error: The interpreter has terminated with signal "24".
References
- ↑ 1.0 1.1 "The Making Of: Advance Wars - Edge Magazine". 2012-04-26. http://www.edge-online.com/features/making-advance-wars?page=2.
- ↑ "Error: no
|title=specified when using {{Cite web}}". 4Gamer.net. April 28, 2015. http://www.4gamer.net/games/287/G028791/20150427113/. - ↑ 3.0 3.1 3.2 3.3 3.4 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 4.0 4.1 4.2 Jenni, Lada (February 1, 2008). "Important Importables: Best SNES role-playing games". TechnologyTell. http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/.
- ↑ Concepcion, Miguel (February 13, 2013). "Fire Emblem: Awakening character guide". GamesRadar. http://www.gamesradar.com/fire-emblem-awakening-character-guide/.
- ↑ 6.0 6.1 6.2 Harris, John (July 2, 2009). "Game Design Essentials: 20 RPGs". p. 14. https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Sato (May 19, 2015). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/.
- ↑ 9.0 9.1 Sato (May 12, 2015). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/.
- ↑ "Fire Emblem: Radiant Dawn—Nintendo Au". Nintendo. February 7, 2008. http://games.nintendo.com.au/title.php?id=1619.
- ↑ Totilo, Stephen (February 4, 2013). "Tips for Playing Fire Emblem: Awakening" (in en). https://kotaku.com/tips-for-playing-fire-emblem-awakening-5981450.
- ↑ Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang. Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 13.0 13.1 13.2 13.3 Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ 14.0 14.1 Gilbert, Henry (February 1, 2013). "What is Fire Emblem? Learn about the classic SRPG". GamesRadar. http://www.gamesradar.com/what-fire-emblem/.
- ↑ (in ja). Shogakukan. 1996. pp. 110–111. ISBN 978-4091025494.
- ↑ 16.0 16.1 16.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). July 26, 2019. https://www.4gamer.net/games/423/G042326/20190716108/. - ↑ Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ (in ja). SoftBank Creative. 1994. ISBN 978-4797300352.
- ↑ (in ja). ASCII Media Works. July 15, 2015. ISBN 978-4-0486-9406-3.
- ↑ 20.0 20.1 20.2 (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/few_whats_fe.html. - ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4091064677.
- ↑ (in ja). NTT Publishing. January 27, 1997. pp. 86–91. ISBN 978-4757180147. Translations A Translations B
- ↑ 24.0 24.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
- ↑ 25.0 25.1 "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 26.2 26.3 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ 28.0 28.1 28.2 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ Greening, Chris (August 23, 2014). "Namco, Nintendo, and freelance composers team up for Super Smash Bros. 3DS". Video Game Music Online. http://www.vgmonline.net/namco-nintendo-and-freelance-composers-team-up-for-super-smash-bros-3ds/.
- ↑ Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/.
- ↑ 31.0 31.1 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
- ↑ 33.0 33.1 33.2 "Error: no
|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 - Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1616552732.
- ↑ 35.0 35.1 8-4 Inc.. "Fire Emblem Awakening Developer Interview". Fire Emblem Official Website. http://fireemblem.nintendo.com/developer-interview/.
- ↑ Robinson, Martin (May 30, 2017). "Fire Emblem Echoes: Shadows of Valentia review". https://www.eurogamer.net/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ Tran, Edmond (August 4, 2019). "Fire Emblem: Three Houses Developers Are Unsure Why The Series Is Popular In The West". https://www.gamespot.com/articles/fire-emblem-three-houses-developers-are-unsure-why/1100-6468629/.
- ↑ Donaldson, Alex (July 5, 2019). "Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/.
- ↑ "Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more". July 2, 2022. https://nintendoeverything.com/fire-emblem-warriors-three-hopes-developer-interview-koei-tecmo-omega-force/.
- ↑ Minotti, Mike (January 14, 2015). "Nintendo announces new Fire Emblem for 3DS". VentureBeat. https://venturebeat.com/2015/01/14/nintendo-announces-new-fire-emblem-for-3ds/.
- ↑ 41.0 41.1 41.2 41.3 41.4 "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ 42.0 42.1 42.2 "Fire Emblem - Maiden of the Dark". January 23, 2001. http://uk.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark.
- ↑ "Ten Big GBA Games of 2003". July 1, 2003. http://uk.ign.com/articles/2003/07/01/ten-big-gba-games-of-2003.
- ↑ "GC 2003: Fire Emblem Goes to Europe". August 21, 2003. http://uk.ign.com/articles/2003/08/21/gc-2003-fire-emblem-goes-to-europe.
- ↑ Suther, Austin (2018-11-03). "15 Years Of Fire Emblem In The West" (in en). https://techraptor.net/gaming/features/15-years-of-fire-emblem-in-west.
- ↑ Hilliard, Kyle (June 21, 2015). "Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console". Game Informer. https://www.gameinformer.com/b/news/archive/2015/06/21/fire-emblem-the-sacred-stones-available-now-on-wii-u-virtual-console.aspx. Retrieved July 18, 2015.
- ↑ Castro, Juan (July 22, 2005). "Nintendo Reveals Fall Schedule". http://www.ign.com/articles/2005/07/22/nintendo-reveals-fall-schedule.
- ↑ "Fire Emblem: Path of Radiance". Nintendo UK. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Fire-Emblem-Path-of-Radiance-268082.html.
- ↑ Buchanan, Levi (August 27, 2007). "PAX 07: Fire Emblem: Radiant Dawn". http://uk.ign.com/articles/2007/08/27/pax-07-fire-emblem-radiant-dawn.
- ↑ "Fire Emblem: Radiant Dawn comes to Wii!". Nintendo UK. February 14, 2008. https://www.nintendo.co.uk/News/2008/Fire-Emblem-Radiant-Dawn-comes-to-Wii--250370.html.
- ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Europe - Fire Emblem: Shadow Dragon in December". GoNintendo. October 8, 2008. http://gonintendo.com/?p=58485.
- ↑ Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". http://www.1up.com/news/nintendo-reveals-tons-early-09.
- ↑ Graft, Kris (July 22, 2010). "Fire Emblem DS Remake Leads Japanese Charts". http://www.gamasutra.com/view/news/120404/Fire_Emblem_DS_Remake_Leads_Japanese_Charts.php.
- ↑ Loe, Casey (2010). "Japan's Summer of RPGs". Nintendo Power 257: 24.
- ↑ Romano, Sal (February 24, 2012). "Fire Emblem: Awakening Japanese box art". Gematsu. http://gematsu.com/2012/02/fire-emblem-awakening-japanese-box-art.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. http://gematsu.com/2015/04/fire-emblem-if-slated-for-2016-release.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. July 9, 2015. http://www.famitsu.com/news/201507/09082777.html. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ Byrd, Matthew (January 19, 2017). "New Fire Emblem Games Coming to Mobile, 3DS, and Switch". https://www.denofgeek.com/games/new-fire-emblem-games-coming-to-mobile-3ds-and-switch/.
- ↑ Nintendo 公式チャンネル (June 12, 2018). "ファイアーエムブレム 風花雪月(ふうかせつげつ) E3 2018 出展映像". https://www.youtube.com/watch?v=gSaCX_irR9s.
- ↑ Petrana, Samit (2022-09-13). "New Fire Emblem game lets you summon old heroes in battle". https://www.polygon.com/23350751/fire-emblem-engage-release-date-nintendo-switch.
- ↑ "Fire Emblem: Fortune's Weave" (in en). https://www.ign.com/games/fire-emblem-fortunes-weave.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 9–17. ISBN 978-4091064677.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: Mystery of the Emblem remake website. https://www.nintendo.co.jp/ds/vi2j/topics/index.html. - ↑ Romano, Sal (June 16, 2015). "Shin Megami Tensei x Fire Emblem launches 2016". Gematsu. http://gematsu.com/2015/06/shin-megami-tensei-x-fire-emblem-launches-2016.
- ↑ "アトラスとファイアーエムブレムが融合した『幻影異聞録♯FE Encore』がNintendo Switchに登場!あらかじめダウンロードも開始! | トピックス | Nintendo". https://topics.nintendo.co.jp/c/article/a136e920-c9fd-11e9-b641-063b7ac45a6d.html.
- ↑ McWhertor, Michael (January 18, 2017). "Fire Emblem Heroes brings the tactical RPG to Android and iOS". http://www.polygon.com/2017/1/18/14316002/fire-emblem-heroes-mobile-nintendo-ios-android-iphone.
- ↑ Matulef, Jeffrey (January 18, 2017). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". http://www.eurogamer.net/articles/2017-01-18-fire-emblem-warriors-is-slated-for-autumn-on-switch-on-3ds.
- ↑ Kim, Matt (February 9, 2022). "Fire Emblem Warriors: Three Hopes Announced for Nintendo Switch". https://www.ign.com/articles/fire-emblem-warriors-three-hopes.
- ↑ Joshua, Orpheus. "Fire Emblem Shadows Spin-Off Launches on iOS and Android; RTS Social Deduction". Noisy Pixel. https://noisypixel.net/fire-emblem-shadows-mobile-launch-ios-android/.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". July 30, 1997. http://uk.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64.
- ↑ 80.0 80.1 "From the Beginning of Fire Emblem up to Awakening's Development" (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4198640569.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. September 24, 2000. http://www.gameiroiro.com/2000/000924-6.htm. - ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 260–295. ISBN 978-4198640569.
- ↑ Kaplan, Zack (July 10, 2013). "Nintendo: Fire Emblem on Wii U Would Need to Sell 700,000 Units to be Worth It". Nintendo World Report. http://www.nintendoworldreport.com/news/34875/nintendo-fire-emblem-on-wii-u-would-need-to-sell-700000-units-to-be-worth-it.
- ↑ "Another Fire Emblem Remake For 3DS Was Reportedly Cancelled--Will It Come To Switch Instead?". GameSpot. https://www.gamespot.com/articles/another-fire-emblem-remake-for-3ds-was-reportedly-/1100-6471122/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ McFerran, Damien (May 22, 2015). "An Impressive 1.79 Million Players Have Crossed Swords With Fire Emblem Awakening". http://www.nintendolife.com/news/2015/05/an_impressive_179_million_players_have_crossed_swords_with_fire_emblem_awakening.
- ↑ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Edge: 2. http://www.next-gen.biz/features/japan-votes-all-time-top-100. Retrieved October 27, 2009.
- ↑ Bailey, Kat (October 1, 2014). "Game Dev Recipes: Massive Chalice". http://www.usgamer.net/articles/game-dev-recipes-massive-chalice.
- ↑ Drake, Audrey (January 30, 2013). "Fire Emblem Awakening". http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review.
- ↑ "RPG Site Awards 2013". RPG Site. January 27, 2014. http://www.rpgsite.net/feature/3257-rpg-site-awards-2013.
- ↑ 92.0 92.1 Wallace, Kimberley (October 22, 2014). "The 10 Best Strategy/RPGs You Can Purchase Now". Game Informer. https://www.gameinformer.com/b/features/archive/2014/10/22/the-10-best-strategy-rpgs-you-can-purchase-now.aspx. Retrieved July 18, 2015.
- ↑ "Nintendo Sues Over Emblem Copyright". July 25, 2001. http://uk.ign.com/articles/2001/07/25/nintendo-sues-over-emblem-copyright.
- ↑ Parish, Jeremy (September 2, 2013). "Why Mighty No. 9 Should be Clear for Takeoff". http://www.usgamer.net/articles/why-mighty-no-9-should-be-clear-for-takeoff.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. April 13, 2005. http://www.gameiroiro.com/2005/0413-4.htm. - ↑ Sato, Yukiyoshi (April 5, 2001). "Emblem Saga receives name change". http://www.gamespot.com/articles/emblem-saga-receives-name-change/1100-2705286/.
- ↑ "Fire Emblem (OAV) - Anime News Network". https://www.animenewsnetwork.com/encyclopedia/anime.php?id=637was.
- ↑ "Fire Emblem". ADV Films. 1998-01-02. http://www.advfilms.com/adv/news.html#Title10. Retrieved 2023-06-20.
- ↑ Fahey, Mike (November 2, 2014). "Ten Things You Might Not Know About Fire Emblem". Kotaku. http://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689.
- ↑ Theriault, Donald (April 17, 2015). "Frustrations Of A New Fire Emblem Fan". Nintendo World Report. http://www.nintendoworldreport.com/editorial/40106/frustrations-of-a-new-fire-emblem-fan.
- ↑ Ward, Robert (July 6, 2015). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros.". Siliconera. http://www.siliconera.com/2015/07/06/fire-emblem-fates-amiibo-break-the-fourth-wall-talk-about-super-smash-bros/.
- ↑ "Fire Emblem Echoes: Shadows of Valentia amiibo features". https://www.nintendo.com/amiibo/games/detail/K64f7u8T2o2cVxb1m-rTlUQdP8sVtC-M.
- ↑ "Super Smash Bros. Ultimate amiibo features". https://www.nintendo.com/amiibo/games/detail/super-smash-bros-switch.
- ↑ "The Sacred Blacksmith Light Novels Get Anime Green-Lit". Anime News Network. January 19, 2009. http://www.animenewsnetwork.com/news/2009-01-19/the-sacred-blacksmith-light-novels-get-anime-green-lit.
- ↑ 105.0 105.1 Sato (January 15, 2015). "Fire Emblem Also Gets A New Card Game And Manga In Japan". Siliconera. http://www.siliconera.com/2015/01/15/fire-emblem-also-gets-new-card-game-manga-japan/.
- ↑ Tu, Trumann (January 20, 2023). "Fire Emblem Engage Manga Release Date Revealed". https://gamerant.com/fire-emblem-engage-manga-release-date/.
Lua error: Internal error: The interpreter has terminated with signal "24".
External links
- Lua error: Internal error: The interpreter has terminated with signal "24".Lua error: Internal error: The interpreter has terminated with signal "24". Lua error: Internal error: The interpreter has terminated with signal "24".
Lua error: Internal error: The interpreter has terminated with signal "24". Lua error: Internal error: The interpreter has terminated with signal "24". Template:Intelligent Systems
Lua error: Internal error: The interpreter has terminated with signal "24".
Lua error: Internal error: The interpreter has terminated with signal "24".
