Software:Fire Emblem Echoes: Shadows of Valentia
| Fire Emblem Echoes: Shadows of Valentia | |
|---|---|
Box art featuring dual protagonists Alm and Celica | |
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Director(s) | Toshiyuki Kusakihara Kenta Nakanishi Genki Yokota |
| Producer(s) | Masahiro Higuchi Hitoshi Yamagami |
| Designer(s) | Naohiro Yasuhara Ryuichiro Kouguchi |
| Programmer(s) | Susumu Ishihara |
| Artist(s) | Hidari Akio Shimada |
| Writer(s) | Sakoto Kurihara |
| Composer(s) | Takeru Kanazaki Yasuhisa Baba Takafumi Wada Sho Murakami |
| Series | Fire Emblem |
| Platform(s) | Nintendo 3DS |
| Release | |
| Genre(s) | Tactical role-playing |
| Mode(s) | Single-player |
Fire Emblem Echoes: Shadows of Valentia[lower-alpha 1] is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS in 2017. It is the fifteenth installment in the Fire Emblem series[lower-alpha 2] and a remake of the 1992 Famicom game Fire Emblem Gaiden, the second entry in the series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden, like dungeon crawling.
Development of Fire Emblem Echoes began in 2015 following the completion of Fire Emblem Fates. Intended as the culmination of the Fire Emblem series on the 3DS platform, several staff members from both Fates and Fire Emblem Awakening were involved. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team's wishes for added role-playing elements. While Gaiden remains exclusive to Japan, Fire Emblem Echoes was localized by 8-4. The game was commercially successful, selling over one million copies, and received generally positive reviews from critics for its story, unique gameplay additions and high quality of its full voice acting, with criticism focusing on its archaic elements, like the map design, and the lack of some features from Awakening and Fates.
Gameplay

Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game (though it is possible in Echoes to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle.[5] The player navigates Valentia using a world map, going to different story-based and optional locations. Environments are split between battle maps similar to earlier Fire Emblem games, towns which can be explored to find friendly non-playable characters who run shops, and dungeons that the player can explore. Encountering an enemy on the world map or in dungeons will trigger a battle.[6][7]
As with other Fire Emblem games, Fire Emblem Echoes uses a turn-based system where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view.[5] Unlike many other Fire Emblem games, the Weapon Triangle (a rock–paper–scissors system where certain weapons have advantages over others) and limited weapon durability are removed. Units instead have standard weapons that last the whole campaign, and they can be given special weapons which replace their standard weapon and grant passive advantages. Each unit can only carry one weapon, which can unlock special Combat Arts as its wielder gains experience points and levels up through battle.[6][8] Combat Arts are weapon-specific special moves that can range from higher-damaging attacks to supportive abilities like swapping places with another unit. Each unit is assigned a unique character class, with the class dictating their weapon and consequently their actions; archers can attack at a distance, melee fighters are limited to close-range attacks, while mages must sacrifice a portion of their health to perform an action. Once a unit has reached a certain level, their class can be evolved into more powerful versions. Villager NPCs can also be recruited in towns; while initially weak, they can be strengthened and assigned any available character class.[7][8]
Each time a unit is used in a battle in dungeons, their Fatigue meter is filled and their maximum health is decreased. The meter is depleted by either giving that unit gifts or purifying them at special statues found at the end of the dungeon.[5][6] During battles, adjacent allied units can engage in support conversations, dialogue exchanges which impact their relationship and gameplay performance.[5] In dungeons, players can roam freely through a 3D environment with a party of ten, are able to avoid encounters if they wish, and can smash objects or open crates to obtain money and items. Upon engaging an enemy, the perspective switches to the standard top-down battle screen.[5][6] A brand new feature introduced to the series is Mila's Turnwheel, a mechanic whereby players can rewind turns with limited uses to redo moves if they so choose, from as little as one character's movement to as far back as the beginning of the battle.[6][8] In addition, Fire Emblem Echoes features Amiibo support, with two of the compatible figurines being main protagonists Alm and Celica, in addition to characters from earlier Fire Emblem games: using an Amiibo summons a phantom unit for a single turn at the cost of a character's health. Amiibo not related to the Fire Emblem series summon allied monsters, and the Alm and Celica Amiibo can be used outside of battle to unlock special exclusive dungeons.[6]
Synopsis
The main storyline remains the same as in Fire Emblem Gaiden. Long ago, the sibling gods Mila and Duma fought for control over the continent of Valentia. Eventually, they called a ceasefire and each took half of the continent. In the south, Mila's worshippers would form the Kingdom of Zofia, a land of plentiful bounty. Over time, however, it spoiled and corrupted its people through complacency. In the north, Duma's worshippers created the Empire of Rigel, a desolate land whose people grew in strength but also became numb to emotion. The game follows Alm and Celica, childhood friends who set off on their own journeys across Valentia in order to restore peace.
After the completion of the game, a new post-game chapter can be started which allows Alm, Celica, and their allies to journey across the sea to Archanea, the setting of the original Fire Emblem. While there, a large labyrinth buried in the nearby desert can be discovered. Exploring its depths, various stone tables speak of an alchemist named Forneus who attempted to create the perfect life-form with divine dragon blood as well as reanimating the dead to be subservient, but was sealed within the labyrinth as punishment for his inhumane experiments. At the deepest level, Forneus' "perfect life-form" is encountered: a monstrous being dubbed "The Creation" which serves as the final boss of the labyrinth and is heavily implied to be Grima, the main antagonist of Fire Emblem Awakening.
Development
Fire Emblem Echoes is a complete remake of Fire Emblem Gaiden.[9] The second entry in the Fire Emblem series, Gaiden was released in 1992 for the Famicom. The game was notable for breaking away from the gameplay precedents set in its predecessor, Shadow Dragon and the Blade of Light; while it retained that game's tactical turn-based battle system, it included new features, such as navigable towns and overworld akin to a traditional RPG, and simplified mechanics. Due to these changes, Gaiden came to be considered the "black sheep" of the series, with many of its new elements being dropped for subsequent entries. Like its predecessor, Gaiden did not receive a Western release.[10][11] Development for Echoes began following the completion of Fire Emblem Fates for the Nintendo 3DS in 2015. Nintendo series producer Hitoshi Yamagami thought about developing a Fire Emblem game for the Nintendo Switch home console, but considered it was too early as the console's specifications were still being decided upon. Several Intelligent Systems staff said they wanted to implement features that had to be cut from Fates in a remake of Gaiden. As Gaiden has received little attention up to this point, Yamagami thought they could quickly develop a remake and release it before the Switch's release.[12] An alternative plan was creating an all-new game, but early planning was already in place for the planned Fire Emblem game for Nintendo Switch, so it was considered too late to begin a third original 3DS game.[13] It was initially scheduled for release in September 2016, but they could not reach this deadline without compromising the game's quality, so the release was revised into 2017.[12]
Nintendo staff member Kenta Nakanishi — who was a lifelong fan of Fire Emblem and particularly Gaiden — came on board as a sub-director of Fates, Genki Yokota, was busy with another project. The director for Intelligent Systems was Toshiyuki Kusakihara, who had acted as art director for Fates and its predecessor Fire Emblem Awakening—he took up the role due to his sympathetic understanding Gaiden's unconventional gameplay. Rather than calling it "New Gaiden", the team chose the English word "Echoes" to give it worldwide appeal, enable its differentiation from the other side story projects within the Fire Emblem series, and as the potential branding for a new series of remakes. Echoes was intended to be the culmination of the Fire Emblem series on the 3DS.[12] The characters were redesigned by Hidari, who was chosen due to Kusakihara's frequent praising for his work.[9] Kusakihara had tried to hire Hidari to work on both Awakening and the Fire Emblem trading card game, though he was too busy with other projects. For Echoes, however, a meeting was set up well in advance and Hidari was able to accept. Hidari's first character design was Alm; he underwent four redesigns, which enabled Hidari to get a handle on the game's artstyle and design the rest of the cast on his own.[12] The game features animated cutscenes by Studio Khara.[9]
According to Nakanishi and Kusakihara, the original story had been underdeveloped compared to later Fire Emblem games; the remake enabled them to redesign the narrative to suit the tastes of modern Fire Emblem players.[14] The story of Gaiden was expanded significantly with the inclusion of the core conflict between the two nations that was previously confined to the original version's manual, and cast the character Saber in the role of narrator so as not to limit the scope of the story.[12] Another issue they wanted to address was the original game's poor character writing.[13] The theme of royalty and its impact on the characters was one of the story's new elements. To further emphasize the theme, the characters Berkut and Rinea were introduced, who expanded upon the original themes of duality by acting as opposites to Alm and Celica. Berkut was designed as a foil for Alm, with the latter's common roots contrasting with Berkut's royal lineage.[15] Additionally, the new character Faye was added to Alm's army to add another female character and to add unpredictability for new and returning players.[12] The characters also underwent both subtle and grand alterations, such as Celica being made of royal blood.[16] The team decided to focus on original protagonists Alm and Celica rather than incorporating an avatar as had been done for Awakening and Fates. The sibling relationship and their positions in separate rebellious factions was what had originally drawn Nakanishi back towards the game.[14]
The gameplay was rebuilt from the ground up based on the technology developed for Awakening and Fates, with its redesign being seen as a necessity with remaking the story due to the original version's "obtuse" mechanics.[12][14] Rather than bring the game more in line with the rest of the Fire Emblem series, they preserved the role-playing elements and combined them with more recent Fire Emblem mechanics. The free roaming ability had been developed for Fates, but quality concerns led it to being cut. As Gaiden had this feature originally, free roaming was considered by the staff of Echoes to be a "perfect" match. It was also decided to lower the difficulty when compared to the original, allowing both series veterans and newcomers to enjoy the game.[12] While the team considered adding the Weapon Triangle, it would have required adding more characters or altering the original cast, going against the team's intentions. The Marriage system—a mechanic from Awakening and Fates that allowed for the creation of child characters with new storylines and inherited statistics—was similarly not included as it would have disrupted established character relations too much. Despite this, the series' established Support system was added to properly flesh out characters.[13]
Music
The game's music was composed and arranged primarily by Takeru Kanazaki, who had co-composed the music for Fates. Kanazaki had assistance from Intelligent Systems composers Yasuhisa Baba and Shoh Murakami; and anime composer Takafumi Wada of Dimension Cruise, who also handled mixing and editing. The composer for the past few entries, Hiroki Morishita, was not involved with the project due to his commitment to scoring Fire Emblem Heroes.[17] The official soundtrack was released by Japanese music label Symphony No. 5 on October 25, 2017. It covered five discs of music, with the fifth being a data disc.[18][19] The team used the original game's music, composed by Yuka Tsujiyoko, as a starting point for their work. The team attempted to incorporate as many live instruments as possible into the soundtrack. The lyrics for all songs were written by Kusakihara.[18] The vocal ending theme was "The Heritors of Arcadia". With lyrics written by Kusakihara, the song was performed by Japanese singer Janis Crunch. The song was written from the dragon Mila's point of view, describing the passing on of responsibilities to humanity.[18] The English version was performed by Bonnie Gordon, who also voiced the character Silque. She became the singer purely by chance, and was worried by the number of high notes in the song due to her low singing voice.[20]
Release
The game was first announced in January 2017 during a Nintendo Direct broadcast dedicated to the Fire Emblem series.[10] In Japan, multiple versions of the game were released; in addition to the standard release, there was also a limited edition with a special soundtrack, and a "Valentia Complete" edition featuring the contents of the limited edition with added items, including an artbook.[21] The game was released in Japan on April 20, 2017;[22] in North America and Europe on May 19;[10][23] and in Australasia on May 20.[24] Amiibo figures of the game's protagonists Alm and Celica were released alongside the game.[10] The game features full voice acting—a first for the Fire Emblem series—for all but minor characters, but the English release does not include dual audio unlike Awakening.[7][25] The game's localization was handled by 8-4, who previously worked on Awakening and the 2008 Nintendo DS installment Software:Fire Emblem: Shadow Dragon.[26]
Post-release, five downloadable content (DLC) packs were released over the following two months alongside smaller free DLC, with a Season Pass giving access to all five packs at a reduced price.[27] The DLC packs were split between new dungeons and maps with exclusive character classes, a prologue to the main narrative, and a collaborative character pack with the trading card game Fire Emblem Cipher.[28][29]
Reception
| Reception | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
The game received “generally favorable reviews” from review aggregator website Metacritic, having a score of 81/100. Japanese gaming journal Famitsu praised the voice acting and more action-oriented story scenes, saying it made the story more entertaining and dramatic.[33] Chris Carter, writing for Destructoid, enjoyed the grand scope and grounded nature of the narrative despite a weaker cast than previous Fire Emblem games.[31] Ray Carsillo of Electronic Gaming Monthly called the narrative "your typical Fire Emblem tale of kings, queens, dragons, and magic",[32] while Game Informer's Javy Gwaltney said that the narrative and its leads Alm and Celica were the main reason he continued playing the game.[34] Griffin Vacheron of GameRevolution praised the story's emulation of popular visual novel games such as Danganronpa and enjoyed both the writing and localization.[35] GameSpot's Heidi Kemps praised the balance between dialogue and combat when portraying the characters,[36] and Chris Schilling of GamesRadar enjoyed the narrative and singled out Celica's storyline as the better part of the game.[37] Meghan Sullivan of IGN, while noting the game's very familiar premise, said that the overall story "makes for a good soap opera".[38] Nintendo Life's Morgan Sleeper enjoyed the simplified storyline after the complex structure of Fates,[39] while Daan Koopman of Nintendo World Report admired its scope and the dynamic between the two protagonists' contrasting views on the war.[40]
Famitsu positively noted the general presentation and its impact on the experience,[33] while Carsillo praised the full-motion cutscenes and character portraits.[32] Gwaltney enjoyed cutscenes and battle animations while finding character models "a bit fuzzy".[34] Vacheron lauded the quality of cutscenes and its visual style, while he positively compared to visual novels.[35] Schilling found the subdued color palette and felt that the graphics were created with a lower budget than earlier games,[37] while Sullivan cited the cutscenes as being "well-made".[38] Sleeper praised the graphical variety and the opportunities to see environmental details,[39] and Koopman felt that its visuals were the game's greatest improvement over earlier 3DS games.[40] The voice acting also received general praise for its quality and scope,[lower-alpha 3] with the exception of Carter who found it uneven.[31]
Famitsu praised the gameplay for both introducing new elements and updating the mechanics of Gaiden, saying it helped elevate the game above its previous black sheep status.[33] Carter enjoyed the gameplay flow despite finding some of the mechanics underdeveloped.[31] while Carsillo enjoyed combat but noted a lack of variation in victory conditions.[32] Gwaltney mentioned several points where the difficulty became unfair and compromised the more enjoyable elements of battles,[34] and Vacheron found the older mechanics had been successfully retooled to feel satisfying to use.[35] Kemps enjoyed the gameplay and new additions such as Mila's Turnwheel despite the requirement for grinding to progress past difficult battles,[36] and Schilling praised the gameplay refinements while pointing out its weak map design.[37] Sullivan adjusted to the old-fashioned mechanics and found them enjoyable after the initial shock, praising their implementation but noting several unfair difficulty spikes.[38] Sleeper praised much of the map design and enjoyed how the additional systems expanded the game's combat and tactical options.[39] Koopman positively noted the various key parts of the gameplay elements, calling the combat and exploration segments one of the reasons the game stood out in the Fire Emblem series as a whole.[40] The new dungeon crawling segments were generally praised by critics,[lower-alpha 4] although Vacheron found them lacking in substance.[35] The omission of the series's recurring Weapon Triangle mechanic also raised comments, with several noting that players would take time to get used to it after experiencing the likes of Awakening.[lower-alpha 5]
Sales
During its first week on sale in Japan, Fire Emblem Echoes sold 135,195 units, topping gaming charts and selling through 80% of its initial shipment.[41] Not even a full week into its release, Fire Emblem Echoes became number one on Japan's sale charts. Beating out its 2nd place competitor by 83,526 more copies sold.[42] Upon its debut in the United Kingdom, the game was fifth in the all-format gaming charts.[43] In Australia and New Zealand, the game was second in the all platform gaming charts, and topped 3DS charts.[44] In North America, Fire Emblem Echoes reached seventh place in the all-format gaming charts. According to the NPD Group, the release of Fire Emblem Echoes prompted a rise in portable console sales.[45] In their quarterly financial report, Nintendo stated that Fire Emblem Echoes had been a popular game during the period.[46] As of December 31, 2022, Fire Emblem Echoes has sold 1 million copies worldwide.[47][48]
Accolades
Shadows of Valentia was nominated for "Best 3DS Game" in IGN's Best of 2017 Awards.[49] It was also nominated for "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards,[50] and for "Original Dramatic Score, Franchise" at the 17th Annual National Academy of Video Game Trade Reviewers Awards.[51][52]
Legacy
Several characters from Echoes were added as playable units in the mobile game Fire Emblem Heroes in early 2017 to commemorate the game's initial launch.[53] Celica was also added as a playable character in the hack and slash spinoff Fire Emblem Warriors. Four music tracks taken directly from Echoes are featured in the 2018 crossover fighting game Super Smash Bros. Ultimate, along with collectable Spirit artwork of Alm, Celica, and the three Pegasus Sisters: Palla, Catria, and Est. Two gameplay mechanics first introduced in Echoes, being Combat Arts and the ability to rewind time in the middle of battles, went on to be incorporated in the next mainline installment, Software:Fire Emblem: Three Houses for the Nintendo Switch.[54] Additionally, the Alm and Celica Amiibo figures can be scanned into Three Houses to unlock music tracks for use in optional battles.[55]
Notes
- ↑ Known in Japan as Fire Emblem Echoes: Another Hero King (Japanese: ファイアーエムブレム エコーズ もうひとりの英雄王 Hepburn: Faiā Emuburemu Ekōzu: Mō Hitori no Eiyū-ō)
- ↑ Sources disagree on the exact numbering:[1][2] it is variously called the fifteenth including remakes[3] and sixteenth including remakes and Fire Emblem Heroes.[4]
- ↑ Electronic Gaming Monthly,[32] GamesRadar,[37] GameRevolution,[35] GameSpot,[36] Nintendo Life,[39] Nintendo World Report[40]
- ↑ Destructoid,[31] Electronic Gaming Monthly,[32] Famitsu,[33] GameSpot,[36] IGN,[38] Nintendo Life,[39] Nintendo World Report[40]
- ↑ Destructoid,[31] Electronic Gaming Monthly,[32] GameSpot,[36] IGN[38]
References
- ↑ Minotti, Mike (January 30, 2013). "Fire Emblem: Awakening is one of the deepest and best 3DS games (review)". VentureBeat. https://venturebeat.com/2013/01/30/fire-emblem-awakening-is-one-of-the-deepest-and-best-3ds-games-review/.
- ↑ Crabtree, Dan (January 30, 2013). "Fire Emblem: Awakening Review (3DS)". Paste. https://www.pastemagazine.com/articles/2013/01/fire-emblem-awakening-review-3ds.html. Retrieved January 22, 2017.
- ↑ East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Super Smash Bros. Ultimate - Mr. Sakurai Presents "Byleth"
- ↑ 5.0 5.1 5.2 5.3 5.4 Sullivan, Lucas (April 20, 2017). "What's old is new again in Fire Emblem Echoes: Shadows of Valentia". GamesRadar. http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-preview/.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Graeber, Brendan (April 20, 2017). "Fire Emblem Echoes: Shadows of Valentia Takes A Calculated Risk By Revamping The Strategy RPG". http://www.ign.com/articles/2017/04/20/fire-emblem-echoes-shadows-of-valentia-hands-on.
- ↑ 7.0 7.1 7.2 Koopman, Daan (April 26, 2017). "Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview 2". Nintendo World Report. https://www.nintendoworldreport.com/hands-on-preview/44542/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview-2.
- ↑ 8.0 8.1 8.2 Koopman, Daan (March 30, 2017). "Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview". Nintendo World Report. https://www.nintendoworldreport.com/hands-on-preview/44389/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview.
- ↑ 9.0 9.1 9.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). Famitsu. January 19, 2017. https://www.famitsu.com/news/201701/19125105.html. - ↑ 10.0 10.1 10.2 10.3 Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Oxford, Nadia (January 19, 2017). "What is Fire Emblem Gaiden? Here's How it Differs From the Rest of the Series". http://www.usgamer.net/articles/what-is-fire-emblem-gaiden-heres-how-it-differs-from-the-rest-of-the-series.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 (in ja)Dengeki Nintendo (ASCII Media Works) (June 2017). April 21, 2017. Translation
- ↑ 13.0 13.1 13.2 Robinson, Martin (May 30, 2017). "The past, present and future of Fire Emblem". http://www.eurogamer.net/articles/2017-05-30-the-past-present-and-future-of-fire-emblem.
- ↑ 14.0 14.1 14.2 Frank, Allegra (May 19, 2017). "Fire Emblem Echoes team: 'It's a new experience, not an old game'". https://www.polygon.com/2017/5/19/15662860/fire-emblem-echoes-shadows-of-valentia-interview-remake.
- ↑ Bailey, Kat (May 31, 2017). "How Fire Emblem Echoes: Shadows of Valentia Modernized a Forgotten 8-bit Strategy Classic for the 3DS". http://www.usgamer.net/articles/fire-emblem-echoes-shadows-of-valentia-interview.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). May 20, 2017. https://www.ndw.jp/post-1668/. Translation - ↑ Greening, Chris (April 21, 2017). "Music and composer details for Fire Emblem Echoes". Video Game Music Online. http://www.vgmonline.net/music-and-composer-details-for-fire-emblem-echoes/.
- ↑ 18.0 18.1 18.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). http://symphony-5.com/fe-echoes/. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). October 25, 2017. https://www.famitsu.com/news/201710/25143759.html. - ↑ Sleeper, Morgan (July 13, 2017). "Feature: Talking Trade With Bonnie Gordon, Voice of Fire Emblem: Echoes' Silque". http://www.nintendolife.com/news/2017/07/feature_talking_trade_with_bonnie_gordon_voice_of_fire_emblem_echoes_silque.
- ↑ "『ファイアーエムブレム Echoes もうひとりの英雄王』"LIMITED EDITION"とマイニンテンドーストア限定版"VALENTIA COMPLETE"には豪華特典を同梱" (in ja). Famitsu. January 19, 2017. https://www.famitsu.com/news/201701/19125136.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ "Fire Emblem games for mobile, Nintendo Switch and Nintendo 3DS in development!". Nintendo AU. January 19, 2017. http://www.nintendo.com.au/fire-emblem-games-for-mobile-nintendo-switch-and-nintendo-3ds-in-development.
- ↑ Sato (February 14, 2017). "Fire Emblem Echoes Will Only Be Available With English Voiceover". Siliconera. http://www.siliconera.com/2017/02/14/fire-emblem-echoes-will-available-english-voiceover/.
- ↑ Casey (March 27, 2017). "Localization Team 8–4 Is Working On Fire Emblem Echoes: Shadows of Valentia". Siliconera. http://www.siliconera.com/2017/03/26/localization-team-8-4-working-fire-emblem-echoes-shadows-valentia/.
- ↑ Romano, Sal (May 3, 2017). "Fire Emblem Echoes: Shadows of Valentia DLC packs detailed". Gematsu. http://gematsu.com/2017/05/fire-emblem-echoes-shadows-valentia-dlc-packs-detailed.
- ↑ "Expand your adventure with new downloadable content for Fire Emblem Echoes: Shadows of Valentia from 19th May". March 5, 2017. https://www.nintendo.co.uk/News/2017/May/Expand-your-adventure-with-new-downloadable-content-for-Fire-Emblem-Echoes-Shadows-of-Valentia-from-19th-May-1220202.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). https://www.nintendo.co.jp/3ds/ajjj/contents/index.html. - ↑ "Fire Emblem Echoes: Shadows of Valentia for 3DS Reviews". https://www.metacritic.com/game/fire-emblem-echoes-shadows-of-valentia/critic-reviews/?platform=3ds.
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 Carter, Chris (May 16, 2017). "Review: Fire Emblem Echoes: Shadows of Valentia". https://www.destructoid.com/review-fire-emblem-echoes-shadows-of-valentia-435155.phtml.
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Carsillo, Ray (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia review". Electronic Gaming Monthly. http://www.egmnow.com/articles/reviews/fire-emblem-echoes-shadows-of-valentia-review/. Retrieved May 16, 2017.
- ↑ 33.0 33.1 33.2 33.3 33.4 (in ja)Famitsu (Enterbrain) (1480). April 13, 2017. Translation
- ↑ 34.0 34.1 34.2 34.3 Gwaltney, Javy (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia". Game Informer. https://www.gameinformer.com/games/fire_emblem_echoes_shadows_of_valentia/b/3ds/archive/2017/05/16/welcome-to-the-grindhouse.aspx. Retrieved May 16, 2017.
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 Vacheron, Griffin (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia Review". GameRevolution. http://www.gamerevolution.com/review/fire-emblem-echoes-shadows-of-valentia.
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 Kemps, Heidi (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia Review". https://www.gamespot.com/reviews/fire-emblem-echoes-shadows-of-valentia-review/1900-6416681/.
- ↑ 37.0 37.1 37.2 37.3 37.4 Schilling, Chris (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia review". GamesRadar. http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-review/.
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 Sullivan, Meghan (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia Review". http://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 Sleeper, Morgan (May 16, 2017). "Review: Fire Emblem Echoes: Shadows of Valentia". http://www.nintendolife.com/reviews/3ds/fire_emblem_echoes_shadows_of_valentia.
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Koopman, Daan (May 16, 2017). "Fire Emblem Echoes: Shadows of Valentia (3DS) Review". Nintendo World Report. http://www.nintendoworldreport.com/review/44629/fire-emblem-echoes-shadows-of-valentia-3ds-review.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). Dengeki Online. April 27, 2017. http://dengekionline.com/elem/000/001/513/1513089/. - ↑ Ashcraft, Brian (April 27, 2017). "Fire Emblem Echoes Was The Biggest Selling Game In Japan Last Week". https://kotaku.com/fire-emblem-echoes-was-the-biggest-selling-game-in-japa-1794700615.
- ↑ Whitehead, Thomas (May 22, 2017). "Fire Emblem Echoes: Shadows of Valentia Enjoys a Reasonable Debut in UK Charts". http://www.nintendolife.com/news/2017/05/fire_emblem_echoes_shadows_of_valentia_enjoys_a_reasonable_debut_in_uk_charts.
- ↑ Makuch, Eddie (May 24, 2017). "Top 10 Best-Selling Games Of The Past Week In Australia And New Zealand". https://www.gamespot.com/articles/top-10-best-selling-games-of-the-past-week-in-aust/1100-6450327/.
- ↑ Hillier, Brenna (June 20, 2017). "Injustice 2 tramples May NPD charts, poor old Prey not so hot". http://www.vg247.com/2017/06/20/injustice-2-tramples-may-npd-charts-poor-old-prey-not-so-hot/.
- ↑ "Earnings Release: Three Months Ended June 30, 2017". Nintendo. July 26, 2017. https://www.nintendo.co.jp/ir/pdf/2017/170726e.pdf.
- ↑ (in ja) CESA Gaming White Paper 2023. Computer Entertainment Supplier's Association. August 1, 2023.
- ↑ Brian (2023-08-03). "Tons of sales data revealed for first and third-party Switch / 3DS games" (in en). https://nintendoeverything.com/tons-of-sales-data-revealed-for-first-and-third-party-switch-3ds-games/.
- ↑ "Best of 2017 Awards: Best 3DS Game". December 20, 2017. http://www.ign.com/wikis/best-of-2017-awards/Best_3DS_Game.
- ↑ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced For DICE Awards". https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/.
- ↑ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. http://navgtr.org/archives/3351/.
- ↑ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. http://navgtr.org/archives/3365/.
- ↑ "Fire Emblem Echoes Characters Coming to FE Heroes - IGN" (in en). April 12, 2017. https://www.ign.com/articles/2017/04/12/fire-emblem-echoes-characters-coming-to-fe-heroes.
- ↑ "Fire Emblem: Three Houses lets you time travel to fix your dumb mistakes" (in en). June 12, 2019. https://www.polygon.com/platform/amp/e3/2019/6/12/18662999/fire-emblem-three-houses-divine-pulse-time-travel-turnwheel-revive-e3-2019-nintendo.
- ↑ Donaldson, Alex (August 9, 2019). "Fire Emblem Three Houses amiibo unlocks: what every amiibo does at the gazebo". https://www.vg247.com/2019/08/09/fire-emblem-three-houses-amiibo-unlocks-gazebo/.
External links
| Fire Emblem | |
|---|---|
Logo since 2013 | |
| Genre(s) | Tactical role-playing |
| Developer(s) | Intelligent Systems Koei Tecmo (2019) Atlus Omega Force Team Ninja |
| Publisher(s) | Nintendo |
| Creator(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Platform(s) |
|
| First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
| Latest release | Fire Emblem Shadows September 25, 2025 |
| Spin-offs | |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Common elements
Gameplay
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]
Story and themes
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]
Development and history
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]
Games
Lua error: Internal error: The interpreter has terminated with signal "24".
There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]
Main series
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]
The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]
Spin-offs and cameos
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]
Cancelled games
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]
Reception
Lua error: Internal error: The interpreter has terminated with signal "24".
Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]
Legacy
Tear Ring Saga lawsuit
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]
In other media
A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]
See also
- Wars series, a modern military strategy series also developed by Intelligent Systems
- List of Japanese role-playing game franchises
Notes
Lua error: Internal error: The interpreter has terminated with signal "24".
References
- ↑ 1.0 1.1 "The Making Of: Advance Wars - Edge Magazine". 2012-04-26. http://www.edge-online.com/features/making-advance-wars?page=2.
- ↑ "Error: no
|title=specified when using {{Cite web}}". 4Gamer.net. April 28, 2015. http://www.4gamer.net/games/287/G028791/20150427113/. - ↑ 3.0 3.1 3.2 3.3 3.4 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 4.0 4.1 4.2 Jenni, Lada (February 1, 2008). "Important Importables: Best SNES role-playing games". TechnologyTell. http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/.
- ↑ Concepcion, Miguel (February 13, 2013). "Fire Emblem: Awakening character guide". GamesRadar. http://www.gamesradar.com/fire-emblem-awakening-character-guide/.
- ↑ 6.0 6.1 6.2 Harris, John (July 2, 2009). "Game Design Essentials: 20 RPGs". p. 14. https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Sato (May 19, 2015). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/.
- ↑ 9.0 9.1 Sato (May 12, 2015). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/.
- ↑ "Fire Emblem: Radiant Dawn—Nintendo Au". Nintendo. February 7, 2008. http://games.nintendo.com.au/title.php?id=1619.
- ↑ Totilo, Stephen (February 4, 2013). "Tips for Playing Fire Emblem: Awakening" (in en). https://kotaku.com/tips-for-playing-fire-emblem-awakening-5981450.
- ↑ Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang. Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 13.0 13.1 13.2 13.3 Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ 14.0 14.1 Gilbert, Henry (February 1, 2013). "What is Fire Emblem? Learn about the classic SRPG". GamesRadar. http://www.gamesradar.com/what-fire-emblem/.
- ↑ (in ja). Shogakukan. 1996. pp. 110–111. ISBN 978-4091025494.
- ↑ 16.0 16.1 16.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). July 26, 2019. https://www.4gamer.net/games/423/G042326/20190716108/. - ↑ Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ (in ja). SoftBank Creative. 1994. ISBN 978-4797300352.
- ↑ (in ja). ASCII Media Works. July 15, 2015. ISBN 978-4-0486-9406-3.
- ↑ 20.0 20.1 20.2 (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/few_whats_fe.html. - ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4091064677.
- ↑ (in ja). NTT Publishing. January 27, 1997. pp. 86–91. ISBN 978-4757180147. Translations A Translations B
- ↑ 24.0 24.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
- ↑ 25.0 25.1 "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 26.2 26.3 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ 28.0 28.1 28.2 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ Greening, Chris (August 23, 2014). "Namco, Nintendo, and freelance composers team up for Super Smash Bros. 3DS". Video Game Music Online. http://www.vgmonline.net/namco-nintendo-and-freelance-composers-team-up-for-super-smash-bros-3ds/.
- ↑ Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/.
- ↑ 31.0 31.1 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
- ↑ 33.0 33.1 33.2 "Error: no
|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 - Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1616552732.
- ↑ 35.0 35.1 8-4 Inc.. "Fire Emblem Awakening Developer Interview". Fire Emblem Official Website. http://fireemblem.nintendo.com/developer-interview/.
- ↑ Robinson, Martin (May 30, 2017). "Fire Emblem Echoes: Shadows of Valentia review". https://www.eurogamer.net/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ Tran, Edmond (August 4, 2019). "Fire Emblem: Three Houses Developers Are Unsure Why The Series Is Popular In The West". https://www.gamespot.com/articles/fire-emblem-three-houses-developers-are-unsure-why/1100-6468629/.
- ↑ Donaldson, Alex (July 5, 2019). "Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/.
- ↑ "Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more". July 2, 2022. https://nintendoeverything.com/fire-emblem-warriors-three-hopes-developer-interview-koei-tecmo-omega-force/.
- ↑ Minotti, Mike (January 14, 2015). "Nintendo announces new Fire Emblem for 3DS". VentureBeat. https://venturebeat.com/2015/01/14/nintendo-announces-new-fire-emblem-for-3ds/.
- ↑ 41.0 41.1 41.2 41.3 41.4 "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ 42.0 42.1 42.2 "Fire Emblem - Maiden of the Dark". January 23, 2001. http://uk.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark.
- ↑ "Ten Big GBA Games of 2003". July 1, 2003. http://uk.ign.com/articles/2003/07/01/ten-big-gba-games-of-2003.
- ↑ "GC 2003: Fire Emblem Goes to Europe". August 21, 2003. http://uk.ign.com/articles/2003/08/21/gc-2003-fire-emblem-goes-to-europe.
- ↑ Suther, Austin (2018-11-03). "15 Years Of Fire Emblem In The West" (in en). https://techraptor.net/gaming/features/15-years-of-fire-emblem-in-west.
- ↑ Hilliard, Kyle (June 21, 2015). "Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console". Game Informer. https://www.gameinformer.com/b/news/archive/2015/06/21/fire-emblem-the-sacred-stones-available-now-on-wii-u-virtual-console.aspx. Retrieved July 18, 2015.
- ↑ Castro, Juan (July 22, 2005). "Nintendo Reveals Fall Schedule". http://www.ign.com/articles/2005/07/22/nintendo-reveals-fall-schedule.
- ↑ "Fire Emblem: Path of Radiance". Nintendo UK. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Fire-Emblem-Path-of-Radiance-268082.html.
- ↑ Buchanan, Levi (August 27, 2007). "PAX 07: Fire Emblem: Radiant Dawn". http://uk.ign.com/articles/2007/08/27/pax-07-fire-emblem-radiant-dawn.
- ↑ "Fire Emblem: Radiant Dawn comes to Wii!". Nintendo UK. February 14, 2008. https://www.nintendo.co.uk/News/2008/Fire-Emblem-Radiant-Dawn-comes-to-Wii--250370.html.
- ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Europe - Fire Emblem: Shadow Dragon in December". GoNintendo. October 8, 2008. http://gonintendo.com/?p=58485.
- ↑ Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". http://www.1up.com/news/nintendo-reveals-tons-early-09.
- ↑ Graft, Kris (July 22, 2010). "Fire Emblem DS Remake Leads Japanese Charts". http://www.gamasutra.com/view/news/120404/Fire_Emblem_DS_Remake_Leads_Japanese_Charts.php.
- ↑ Loe, Casey (2010). "Japan's Summer of RPGs". Nintendo Power 257: 24.
- ↑ Romano, Sal (February 24, 2012). "Fire Emblem: Awakening Japanese box art". Gematsu. http://gematsu.com/2012/02/fire-emblem-awakening-japanese-box-art.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. http://gematsu.com/2015/04/fire-emblem-if-slated-for-2016-release.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. July 9, 2015. http://www.famitsu.com/news/201507/09082777.html. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ Byrd, Matthew (January 19, 2017). "New Fire Emblem Games Coming to Mobile, 3DS, and Switch". https://www.denofgeek.com/games/new-fire-emblem-games-coming-to-mobile-3ds-and-switch/.
- ↑ Nintendo 公式チャンネル (June 12, 2018). "ファイアーエムブレム 風花雪月(ふうかせつげつ) E3 2018 出展映像". https://www.youtube.com/watch?v=gSaCX_irR9s.
- ↑ Petrana, Samit (2022-09-13). "New Fire Emblem game lets you summon old heroes in battle". https://www.polygon.com/23350751/fire-emblem-engage-release-date-nintendo-switch.
- ↑ "Fire Emblem: Fortune's Weave" (in en). https://www.ign.com/games/fire-emblem-fortunes-weave.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 9–17. ISBN 978-4091064677.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: Mystery of the Emblem remake website. https://www.nintendo.co.jp/ds/vi2j/topics/index.html. - ↑ Romano, Sal (June 16, 2015). "Shin Megami Tensei x Fire Emblem launches 2016". Gematsu. http://gematsu.com/2015/06/shin-megami-tensei-x-fire-emblem-launches-2016.
- ↑ "アトラスとファイアーエムブレムが融合した『幻影異聞録♯FE Encore』がNintendo Switchに登場!あらかじめダウンロードも開始! | トピックス | Nintendo". https://topics.nintendo.co.jp/c/article/a136e920-c9fd-11e9-b641-063b7ac45a6d.html.
- ↑ McWhertor, Michael (January 18, 2017). "Fire Emblem Heroes brings the tactical RPG to Android and iOS". http://www.polygon.com/2017/1/18/14316002/fire-emblem-heroes-mobile-nintendo-ios-android-iphone.
- ↑ Matulef, Jeffrey (January 18, 2017). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". http://www.eurogamer.net/articles/2017-01-18-fire-emblem-warriors-is-slated-for-autumn-on-switch-on-3ds.
- ↑ Kim, Matt (February 9, 2022). "Fire Emblem Warriors: Three Hopes Announced for Nintendo Switch". https://www.ign.com/articles/fire-emblem-warriors-three-hopes.
- ↑ Joshua, Orpheus. "Fire Emblem Shadows Spin-Off Launches on iOS and Android; RTS Social Deduction". Noisy Pixel. https://noisypixel.net/fire-emblem-shadows-mobile-launch-ios-android/.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". July 30, 1997. http://uk.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64.
- ↑ 80.0 80.1 "From the Beginning of Fire Emblem up to Awakening's Development" (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4198640569.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. September 24, 2000. http://www.gameiroiro.com/2000/000924-6.htm. - ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 260–295. ISBN 978-4198640569.
- ↑ Kaplan, Zack (July 10, 2013). "Nintendo: Fire Emblem on Wii U Would Need to Sell 700,000 Units to be Worth It". Nintendo World Report. http://www.nintendoworldreport.com/news/34875/nintendo-fire-emblem-on-wii-u-would-need-to-sell-700000-units-to-be-worth-it.
- ↑ "Another Fire Emblem Remake For 3DS Was Reportedly Cancelled--Will It Come To Switch Instead?". GameSpot. https://www.gamespot.com/articles/another-fire-emblem-remake-for-3ds-was-reportedly-/1100-6471122/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ McFerran, Damien (May 22, 2015). "An Impressive 1.79 Million Players Have Crossed Swords With Fire Emblem Awakening". http://www.nintendolife.com/news/2015/05/an_impressive_179_million_players_have_crossed_swords_with_fire_emblem_awakening.
- ↑ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Edge: 2. http://www.next-gen.biz/features/japan-votes-all-time-top-100. Retrieved October 27, 2009.
- ↑ Bailey, Kat (October 1, 2014). "Game Dev Recipes: Massive Chalice". http://www.usgamer.net/articles/game-dev-recipes-massive-chalice.
- ↑ Drake, Audrey (January 30, 2013). "Fire Emblem Awakening". http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review.
- ↑ "RPG Site Awards 2013". RPG Site. January 27, 2014. http://www.rpgsite.net/feature/3257-rpg-site-awards-2013.
- ↑ 92.0 92.1 Wallace, Kimberley (October 22, 2014). "The 10 Best Strategy/RPGs You Can Purchase Now". Game Informer. https://www.gameinformer.com/b/features/archive/2014/10/22/the-10-best-strategy-rpgs-you-can-purchase-now.aspx. Retrieved July 18, 2015.
- ↑ "Nintendo Sues Over Emblem Copyright". July 25, 2001. http://uk.ign.com/articles/2001/07/25/nintendo-sues-over-emblem-copyright.
- ↑ Parish, Jeremy (September 2, 2013). "Why Mighty No. 9 Should be Clear for Takeoff". http://www.usgamer.net/articles/why-mighty-no-9-should-be-clear-for-takeoff.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. April 13, 2005. http://www.gameiroiro.com/2005/0413-4.htm. - ↑ Sato, Yukiyoshi (April 5, 2001). "Emblem Saga receives name change". http://www.gamespot.com/articles/emblem-saga-receives-name-change/1100-2705286/.
- ↑ "Fire Emblem (OAV) - Anime News Network". https://www.animenewsnetwork.com/encyclopedia/anime.php?id=637was.
- ↑ "Fire Emblem". ADV Films. 1998-01-02. http://www.advfilms.com/adv/news.html#Title10. Retrieved 2023-06-20.
- ↑ Fahey, Mike (November 2, 2014). "Ten Things You Might Not Know About Fire Emblem". Kotaku. http://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689.
- ↑ Theriault, Donald (April 17, 2015). "Frustrations Of A New Fire Emblem Fan". Nintendo World Report. http://www.nintendoworldreport.com/editorial/40106/frustrations-of-a-new-fire-emblem-fan.
- ↑ Ward, Robert (July 6, 2015). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros.". Siliconera. http://www.siliconera.com/2015/07/06/fire-emblem-fates-amiibo-break-the-fourth-wall-talk-about-super-smash-bros/.
- ↑ "Fire Emblem Echoes: Shadows of Valentia amiibo features". https://www.nintendo.com/amiibo/games/detail/K64f7u8T2o2cVxb1m-rTlUQdP8sVtC-M.
- ↑ "Super Smash Bros. Ultimate amiibo features". https://www.nintendo.com/amiibo/games/detail/super-smash-bros-switch.
- ↑ "The Sacred Blacksmith Light Novels Get Anime Green-Lit". Anime News Network. January 19, 2009. http://www.animenewsnetwork.com/news/2009-01-19/the-sacred-blacksmith-light-novels-get-anime-green-lit.
- ↑ 105.0 105.1 Sato (January 15, 2015). "Fire Emblem Also Gets A New Card Game And Manga In Japan". Siliconera. http://www.siliconera.com/2015/01/15/fire-emblem-also-gets-new-card-game-manga-japan/.
- ↑ Tu, Trumann (January 20, 2023). "Fire Emblem Engage Manga Release Date Revealed". https://gamerant.com/fire-emblem-engage-manga-release-date/.
Lua error: Internal error: The interpreter has terminated with signal "24".
External links
- Lua error: Internal error: The interpreter has terminated with signal "24".Lua error: Internal error: The interpreter has terminated with signal "24". Lua error: Internal error: The interpreter has terminated with signal "24".
Lua error: Internal error: The interpreter has terminated with signal "24". Lua error: Internal error: The interpreter has terminated with signal "24". Template:Intelligent Systems
Lua error: Internal error: The interpreter has terminated with signal "24".
Template:Studio khara
Template:Intelligent Systems
Lua error: Internal error: The interpreter has terminated with signal "24".