Software:Fire Emblem Awakening
| Fire Emblem Awakening | |
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![]() North American cover art featuring various members of the main cast | |
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Director(s) |
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| Producer(s) |
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| Designer(s) | Yuji Ohashi |
| Programmer(s) |
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| Artist(s) |
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| Series | Fire Emblem |
| Platform(s) | Nintendo 3DS |
| Release | |
| Genre(s) | Tactical role-playing |
| Mode(s) | Single-player, multiplayer |
Fire Emblem Awakening[lower-alpha 1] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. The game was released in Japan in April 2012 and North America and PAL regions in Early 2013. It is an installment of the Fire Emblem series,[lower-alpha 2] and the first to be developed for the Nintendo 3DS.[5] The gameplay, like previous Fire Emblem games, focuses on the tactical movement of characters across a grid-based battlefield and fighting enemy units. Other features include the ability to build and foster relationships between characters to improve their abilities and multiple camera perspectives in battle.
The story is set 2000 years after the events of the original Fire Emblem and Fire Emblem Gaiden and focuses on Chrom, the prince of Ylisse, and his personal army, the "Shepherds". They rescue Robin, an Avatar whose name, gender, and appearance can be customized by the player, who has amnesia and takes on the role of their tactician. Over the course of the story, Chrom's army travels across Ylisse and defends it from undead invaders called the Risen and attacks from the hostile nation of Plegia.
Development of Fire Emblem Awakening began in 2010, with multiple veterans of the Fire Emblem series filling key development roles. Development was handled by Intelligent Systems with supervision from Nintendo. As the series had seen declining sales with previous installments, Awakening was designed as the possible last entry in the series, incorporating elements from all previous Fire Emblem games. Due to the 3DS still being fine-tuned by developers, the team's decisions for content and graphics were made based on what they thought was feasible for what they had available to them. However, some gameplay options and proposals were met with mixed reception, such as the option to disable permanent character death, colloquially known as permadeath, a staple of the franchise.
Upon release, Fire Emblem Awakening received critical acclaim and strong sales worldwide, with many critics praising its overall presentation, story, cast of characters, new additions to the traditional gameplay and accessibility to newcomers. After release, the game was nominated for multiple awards from video game publications, often being cited as one of the best games on the 3DS and one of the greatest video games of all time. It is also credited with boosting sales for the 3DS, with its commercial success ensuring the continuation of the series. A successor to Awakening, Fire Emblem Fates, was released in Japan in 2015 and worldwide in 2016.
Gameplay
In Fire Emblem Awakening, the player begins the game as one of the central characters, a customizable Avatar: while the character's default name is Robin, their name, gender, hair color, features, and voice can all be customized.[6] There are two modes of play: Casual Mode and Classic Mode. In Classic Mode, characters defeated in battle are permanently dead and unable to be used for the rest of the game. Casual Mode enables the player to disable permanent character deaths, with fallen units being restored after the completion of a battle.[7][8] When Chrom or the Avatar character dies in battle in any mode, the player receives a "Game Over" message and must restart the battle.[7][9] The game has multiple difficulty levels, with the three standard modes being Normal, Hard and Lunatic; a fourth difficulty level, Lunatic+, is unlocked after completing the game on Lunatic mode.[10] The playing mode and difficulty level are selected at the beginning of a new game.[7]
After the player is given access to a party of characters, they travel across a world map to both new and old locations. The time of day on the world map is synced to the player's time zone and time of day. New locations can contain main story missions as well as side stories, where new characters can be recruited. Previously visited locations have shops where the player can acquire new weapons, and can also contain random enemy skirmishes. Between missions, players can go to a customizable central base called the Barracks, where they can watch scenes between characters and perform various activities.[7] Excluding characters included in downloadable content, the player can recruit forty-nine characters; twenty-eight in the main story and twenty-one in Paralogues.[11] The game features multiple uses of the Nintendo 3DS-exclusive SpotPass and StreetPass functions via the world map. During navigation, the player can encounter other players and interact with them via StreetPass. The player can do battle with a party of up to ten characters from another player's world, with the winner gaining access to the party.[7][9][12] Avatars can also be either befriended or defeated in battle, and loaned out to other players using this function.[6][7]
Battle system

Awakening uses a turn-based tactical role-playing battle system. The terrain is displayed on the top screen of the 3DS, while unit information is displayed on the bottom screen. Before each battle, the player selects a limited number of characters from their roster for use in battle, which can either be controlled manually or through an auto-battle option. Character movement is dictated by a tile-based movement system. During combat, player-controlled sprite characters and enemy units controlled by the game's artificial intelligence (AI) each get one turn where they position their units, with an additional turn being added when unaffiliated AI-controlled units are in the field. Playable characters positioned next to each other in the field will support one-another, granting buffs, and performing actions such as blocking attacks. Two characters can also pair up as a single mobile unit, enabling both to attack at once. As the relationship between characters strengthens, they gain greater bonuses to their strength and effectiveness when paired up in battle.[7][9] During combat, the perspective switches to a 3D scene between combatants; optional camera angles, including a first-person view through the eyes of playable characters, can be activated using the 3DS stylus.[10]
During battles, characters earn experience points (EXP) through successful actions during battle. Their level raises by one once they earn 100 EXP, and as their level increases their stats increase and they learn new skills.[7][13] The game includes a character class system, with forty-two classes available in the base game.[8] Each character, including the Avatar, has a starting class, and upon reaching Level 10, they can either upgrade or change their classes using special items called Master Seals and Second Seals. A Master Seal promotes the character's class, improving character stats and giving access to new ability sets or weapons. A Second Seal allows a character to change class, or "reclass", when they are either at Level 10 or have reached their current Advanced Class. Upon reclassing, a character's experience level is reset to Level 1, but they retain their stats and abilities. The classes that most characters can reclass into are limited, but the Avatar is able to reclass into any class available to their gender. Regardless of future changes, characters retain learned skills from earlier classes.[13] A character's class affects both their attack capabilities and their mobility on the battlefield: for example, mages and archers can attack at greater ranges than melee units, mounted units have more powerful attacks than foot units, and flying units have greater mobility and range.[14]
Relationships between characters are built up through Support conversations between chapters. The normal rankings of relationships are C to A, with A standing for a close friendship. For characters of opposing genders, an additional S ranking is available, in which they fall in love, marry and have children. Relationships also have a direct impact during battles, with certain character pairings granting positive effects such as increased mobility or an automatic guarding action. A couple's children can be found and recruited in optional chapters made available by the parent characters' marriage, with their appearance and in-game abilities varying depending on their parents. Most characters have a specific list of units which they can have Support conversations with; the Avatar can build a relationship with all characters, and, depending on their chosen sex, marry any unit from any generation as long as they are not a direct descendant.[7][15]
Synopsis
Setting and characters
The game takes place approximately 2000 years after the events of Fire Emblem: Shadow Dragon and the Blade of Light and Gaiden.[16] In ancient times, the Fell Dragon Grima attempted to destroy the world. To stop Grima, the Divine Dragon Naga chose the ruler of the Halidom of Ylisse, known as the First Exalt. She granted him power through two magical objects, forged from her fangs: Falchion, a sword with the power to slay dragons; and the Fire Emblem, a magical shield. The Exalt struck down Grima, sending it into a long slumber.[17] In the time since then, the continents of Archanea and Valentia became known as Ylisse and Valm.
By the present time, the land of Ylisse is divided between three countries. These are Halidom of Ylisse, which continues to worship Naga and is ruled by Exalt Emmeryn and defended by the Shepherds; the kingdom of Plegia, which worships Grima; and Regna Ferox, a country whose rulers periodically compete for dominance. Fifteen years prior to Awakening, the last Exalt of Ylisse, Emmeryn's father, waged a religious war against Plegia, which greatly damaged both countries and left bitterness on both sides. Ylisse has slowly recovered from the war thanks to Emmeryn's peaceful actions.[18]
Plot
After dreaming of killing Chrom,[19] an amnesiac Robin awakens in a field, where Chrom and members of his personal army, the Shepherds, find and take him/her in.[20] The Avatar joins the Shepherds after exhibiting the qualities of a tactician when they defend a nearby town from Plegian bandits.[21] After gaining an alliance with Regna Ferox, the Shepherds move to fight Plegia's forces and revenant monsters called the Risen, and are aided by a masked man calling himself "Marth". After a confrontation between Plegia and the Shepherds, Validar and his minions almost kill Emmeryn. However, the assassination plot is foiled with aid from "Marth", who has prior knowledge of the event and is revealed to be a woman.[22] Soon after, Plegian forces capture Emmeryn as she goes to parley with King Gangrel, Plegia's ruler, with Gangrel demanding the Fire Emblem in exchange for her life. Though Chrom almost accepts Gangrel's terms, Emmeryn stops him by throwing herself over a cliff, becoming a martyr to both Ylisse and Plegia.[23][24] Eventually, the Shepherds triumph over Plegia, defeating Gangrel and restoring peace to the continent.[25]
Two years after Gangrel's defeat, Chrom inherits the throne of Ylisse, marries, and fathers a newborn daughter named Lucina. He leads the Shepherds again when Emperor Walhart of Valm threatens to invade Ylisse, and during the campaign "Marth" returns and reveals to Chrom that she is actually Lucina. She hails from an alternate timeline in a future where Grima has been resurrected, and she used a time traveling spell that Naga devised to return to the past and prevent the events leading to her future. To combat Grima, Chrom must perform the "Awakening", a ritual that grants him Naga's power, by combining the Fire Emblem with five magical gems divided among the nations. During and after the war in Valm, the Shepherds manage to retrieve four of the gemstones, but Validar, the new king of Plegia and Robin's father, ambushes them after offering them the last gemstone. Validar takes control of Robin and steals the Fire Emblem from Chrom, and reveals that Robin was born as the ideal vessel for Grima. Lucina realizes that Grima used Robin to kill Chrom in her timeline, and attempts to execute him/her. Chrom forces her to stand down, remaining confident that Robin can overcome Grima's control; alternatively, if Robin is Lucina's husband or mother, Lucina is unable to go through with it and stands down on her own. The Shepherds manage to track down Validar, who uses Robin to attack Chrom, mirroring the events of the "invisible Ties" premonition. However, Robin uses his/her foreknowledge to prevent Chrom's death, allowing the Shepherds to kill Validar and recover the Fire Emblem.[26]
A possessed Robin from Lucina's future appears, revealing that the present timeline Robin's amnesia was caused by Grima's unsuccessful attempt to possess him/her. The future Robin then uses the power gathered for Grima's resurrection to restore his dragon form. Chrom performs the Awakening and summons Naga, who reveals that although he now has the power to stop Grima, she only has enough power to put him to sleep for another thousand years. She tells him that the only way to truly destroy Grima is to have Robin kill him, which would result in Robin's death as well.She adds that Robin may survive if his/her bond with Chrom and the Shepherds is strong enough.[27] In the final battle, the Shepherds manage to weaken Grima and Chrom, who is opposed to the Avatar's sacrifice, offers to deliver the final blow. Depending on the player's final choice, the game will reach one of two different endings. If Chrom deals the final blow, Grima is put back to sleep for another thousand years, though the Avatar is left with regrets. If Robin deals the final blow, both him/her and Grima die.[28] Despite this, Chrom and the Shepherds refuse to believe that Robin is dead, and vow to find him/her and bring him/her home. In a post-credits scene, Robin awakens in a field similar to the beginning of the game, where Chrom and Lissa find him/her and welcome him/her home.
Development
The original planning for Fire Emblem Awakening began in 2010, when Nintendo SPD director Genki Yokota was finishing his work on the Wii game Xenoblade Chronicles. The game was developed by regular Fire Emblem developer Intelligent Systems. Among the staff members were veterans of the Fire Emblem series, including project manager Masahiro Higuchi, who had first worked on Software:Fire Emblem: Genealogy of the Holy War, and Intelligent Systems producer Kouhei Maeda, who first worked as a scenario writer for Software:Fire Emblem: The Binding Blade.[4] The first proposals were made after the completion of Software:Fire Emblem: New Mystery of the Emblem, a remake for the Nintendo DS of the third installment. Development was very slow for the first year, during which time producer Hitoshi Yamagami organized the game's development structure. Once this was completed, he handed the main production duties over to co-director Genki Yokota.[29] The art director was Toshiyuki Kusakihara. Character designs were done by Kusakihara and Yūsuke Kozaki.[4][29] Kusakihara was brought on board to offer a fresh perspective on the Fire Emblem series and new ideas for the team, while Kozaki was brought in to help create a distinctive art style that would be well-received overseas, as had his previous work for the Wii title No More Heroes.[4][29] During development, Kusakihara and Kozaki had lengthy meetings about various aspects of the game. These meetings became so time-consuming that Kusakihara compared his situation to the legend of Urashima Tarō.[29]
Due to declining sales of the series, the developers were told by Nintendo that Awakening would be the last Fire Emblem game if it failed to sell above 250,000 units. This caused panic for the team, with them considering including a high number of elements new to the game. Among the concepts were a modern-day setting or using the planet Mars as a setting. Eventually, the team decided that these elements would alienate rather than attract players and stuck to the medieval setting and style of previous Fire Emblem titles.[30] As a compromise, the team decided to make it the "culmination" of all the games in Fire Emblem series to that point, incorporating gameplay elements from multiple titles. This approach was approved by the team and the proposal was completed within a month, though the decision also created difficulties with choosing which elements to include, and how to balance them so they did not clash with one another. The game's final title, "Awakening", was born from this concept of an ultimate Fire Emblem game. It was initially just casually suggested by Yamagami when discussing ideas for a title with Yokota, and Yokota liked it. As development progressed, the team continued to come up with ideas that increased workload, but they maintained a positive attitude and pushed forward in spite of the consequent pressures.[29] Internally, the game was known as "Fire Emblem Fin: The Children from the Brink".[31]
Maeda was mainly responsible for the original scenario, thinking out the rough outline before the team created the events of each chapter in detail. Some plot points, such as the true identity of "Marth", were planned from an early stage, while many of the other plot twists came about during its development. Many of them were added at the suggestion of team members from both Intelligent Systems and Nintendo.[4] Two key story themes while developing the game were the love for the characters, and the bonds characters developed over the course of the story. The latter theme was expressed in gameplay through the cooperative behavior of adjacent characters. While voice acting was included, it was limited to snappy lines meant to evoke a certain feeling. This was because the team had concerns about the amount of content in the game, which would increase a great deal with full voice acting, and its effect on the pacing. The team also used many well-known English and Japanese voice actors for the characters. Special voice overs and visuals were created for the character "confession" sequences.[29] All the main characters had a personalized backstory, and appropriate personalities were chosen for them.[4] The first one to be finalized was the child character Inigo, who was created by character planner Nami Kumoru.[32] A large team of writers were employed to create the character dialogue, and a story bible containing the characters' personality traits was created for the writers to work from. While developing the playable and enemy characters, the team used feedback from fans saying they should name all the characters, including foot soldiers. Wanting to give the impression of every character having their own lives, they created full artwork for all characters.[4] Creating the characters proved to be one of the hardest parts of development.[32] While designing the characters, Kozaki took their backstories into account: for example, the thief character Gaius was drawn with a sack of sweets, as he had a love for them.[4] Kozaki was also responsible for creating the 2D artwork which represented the characters during conversations.[32] The soundtrack was composed by Hiroki Morishita and Rei Kondoh.[33]
Design

Once Nintendo gave the go-ahead for development, Intelligent Systems formed a small internal development team to handle the project. Awakening was the first Fire Emblem game for the Nintendo 3DS. The platform was as yet unreleased and still undergoing final development. Because of this, the team had a large number of ideas for features to include, but they also only had a limited idea of what the system was capable of. Consequently, they had difficulties deciding how the 2D sprites and 3D environments would interact with each other, and ensuring they did not clip through objects.[4] One notable feature missing from in-game character models was their feet. The original idea was to add a unique and uniform deformation to characters. As the team did not have much knowledge of the platform's CPU strength, the number of character bones they could include were intentionally limited. This meant that the bones needed for the operation of ankles and feet were omitted. Later, it was discovered that ankles and feet could be included, but the team decided to leave that for a future game if it came to pass.[4] A different explanation was that the team wanted players to focus on the top half of characters, so made their heads the largest part of their character models while shrinking their feet.[32]
The concept for character graphics on the map underwent changes. Initially, some of the team felt that accurately displaying a character's equipment and class would be enough, but later it was decided to give them all individual characteristics. They were also able to add more unique character expressions than previous Fire Emblem games, enabling a greater emotional range during scenes of drama.[29][32] A different element was the environmental effects the team incorporated, such as dust clouds when characters performed actions in battle.[32] For the full-motion cutscenes, the team wanted to create a sense of grandeur and spectacle, using the openings of Taiga drama series as inspiration.[29] Japanese animation company Kamikaze Douga was in charge of supervising the production and art assets of the game's cutscenes.[34] Cutscene animation was handled by Studio Anima.[35] According to team members, their request to Studio Anima was to make the world "come alive" during the full-motion sequences, which were included at crucial moments in the plot.[32]
The first part of the game to receive full attention from the team was the gameplay. As a test map, the team used the opening map for Mystery of the Emblem. One of the early options was switching between 16x16 and 24x24 pixel characters depending on the camera's overhead distance. In the end, the team used a hardware-based scaling system instead of switching between graphics types so as to keep the frame rate consistent in battle. While designing the levels, the team created both maps with a plot-driven structure and maps that allowed for player freedom. An aspect of the battle system new to the series was the inclusion of an optional first-person viewpoint during battles. This was done with western players in mind, as developers wanted to both give players an option on their perspective in battle and demonstrate the platform's 3D effects.[4] The difficulty levels proved a point of debate amongst the team, ranging from the naming of difficulties to whether to include the ability to adjust it on the fly, which some felt was contrary to Fire Emblem traditions. There was also debate about both the inclusion and mechanics of the marriage system. While some aspects went smoothly, there was contention about the ability to marry any of the characters, and Kusakihara's suggestion of having characters kissing at the conclusion of each romance was vetoed by the team.[29] An effort was made to make the interface and graphics easy for players to understand. An example of this was the cursor, which in previous games had been a triangular shape and for Awakening was changed to a pointing hand.[4] One of the more controversial ideas that made it into the final game was the "Casual Mode", first introduced in New Mystery of the Emblem to give the player the option to play with or without permadeath. Initially opposed by staff members at Nintendo and Intelligent Systems, Yamagami and others successfully defended its inclusion. Yamagami's stance was that modern gamers would not be pleased with needing to invest extra time because a character had died.[4][29][30] In another interview, team members said that Awakening was the first time the team conformed to the popular image of Nintendo games being easy to play and user-friendly.[32]
Release
The game was announced in September 2011,[36] and was released in Japan on April 19, 2012, in North America on February 4, 2013,[37] and in Europe and Austriasia on April 19, 2013. As a promotion, Nintendo released a limited edition Nintendo 3DS bundle with Awakening pre-installed.[38] The game's English localization took approximately one year and was handled collaboratively by Nintendo of America and independent video game localization company 8-4, who previously localized Software:Fire Emblem: Shadow Dragon.[4] The game also included Japanese voice tracks for its English release.[39] Like in Japan, a limited 3DS bundle with Awakening pre-installed was created for North America and Europe, with Europe also receiving the 3DS XL model as part of the bundle.[40][41][42]
Downloadable content
Fire Emblem Awakening was the first packaged title released by Nintendo to receive downloadable content (DLC) after launch, taking the form of additional maps and characters from previous entries in the Fire Emblem series. The idea for DLC content came up when the game was close to completion. Due to this, the team could not do anything that would invalidate the main story. For the additional playable characters, the team focused on the main cast, picked out the most suitable, and left the final choice to Maeda.[4][29] Starting from the game's release, over twenty different playable maps were released over several months at the rate of one map per week.[9][10] Nintendo decided to release downloadable content for the game in all available regions.[43] After it becomes available, the DLC can be accessed using the game's SpotPass system: within the context of the game's world, after a certain point in the game, the characters can access an area called the Outrealm Gate, being transported to the DLC maps.[44] Various artists have contributed illustrations for the downloadable characters, including those who have worked on previous titles, such as Senri Kita, and newcomers, such as Kimihiko Fujisaka.[45] One of the DLC maps received censorship upon release in North America and Europe, with a shot of female character Tharja altered to hide her underwear.[46]
Reception
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Fire Emblem Awakening has received widespread critical acclaim, holding an aggregate score of 92/100 on Metacritic, based on 72 reviews.[47] After its release, Awakening was placed on GameSpot's list of the best games on the 3DS, and reached second place on a similar list by GameTrailers.[61][62] IGN included the game on two different lists: it reached #2 on their list of the top 25 Nintendo 3DS games, and #21 on their list of the top 125 Nintendo games of all time.[63][64] Slant Magazine's staff ranked it the eleventh best video game of 2013.[65]
Famitsu said in its review that the game could be enjoyed by hardcore fans and newcomers alike, as it made accommodations for both, and particularly praised the new gameplay features.[52] IGN's Audrey Drake called Awakening "the most fluid and stunning strategy RPG experience available on a portable, and features the best storytelling and production value of any 3DS game to date."[57] Jeremy Parish, writing for 1UP.com, said that though the Fire Emblem series had changed little over the years while holding a place of respect within the genre, the changes Intelligent Systems implemented made Awakening "an engrossing title that should enjoy impressive shelf life." His main criticism was against the enemy AI, which occasionally unbalanced the gameplay.[48] Ray Carsillo of Electronic Gaming Monthly, while sharing Parish's opinion on the lack of a restart option, called Awakening "probably the best Fire Emblem to come to the States yet."[50] While Eurogamer's Rich Stanton, giving the game a perfect score, called it "a special game", praising its story themes and how it made him care about his characters.[51]
GameTrailers said that the game "takes positive strides forward with new additions like enhancements to the social system and battle mechanics, and the series’ established formula is all the better for it."[55] Despite feeling mixed about the interface and multiplayer, GameSpot's Heidi Kemps called Awakening the best installment in the series for some time.[53] Alexa Ray Corriea, writing for Polygon, said that the development team had "added just enough to the time-tested Fire Emblem formula to bolster its challenges without cutting away its roots."[58] Game Informer's Kimberley Wallace said that "[Awakening] made me scratch and claw for victory, and I savored every moment."[54] Chris Carter of Destructoid, similar to Famitsu, recommended it to old and new players, saying: "If you've been itching to get into a Fire Emblem game, this is a great place to start. If you've been playing them all along, you'll feel right at home."[49]
A blacksmith known online as Man at Arms received a large amount of media attention when he created a replica of Chrom's Falchion sword from the game.[66][67]
Awards
Awakening was nominated for multiple awards after release. At the 2012 Famitsu Awards 2012, Awakening was among the games awarded the magazine's Excellence Award.[68] In the West, it was nominated in the "Best RPG" category at the Spike Video Game Awards 2013.[69] It was nominated in multiple categories in Destructoid's 2013 Game of the Year awards, including Game of the Year, Best Role-Playing Game, Best Story, and Best Soundtrack.[70][71][72][73] It was also nominated for GameSpot's Game of the Year 2013 in the Nintendo 3DS category.[74] In IGN's Best of 2013 awards, it won in both the Best 3DS Strategy Game and Best 3DS Story categories.[75][76] At the Game Developers Choice Awards 2014, it was nominated in the Best Handheld/Mobile Game category.[77] During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Fire Emblem Awakening for "Handheld Game of the Year" and "Strategy/Simulation Game of the Year".[78]
Sales
The game's Japanese launch saw incredible sales figures, being the fastest-selling entry in the series since detailed weekly tallies began.[79] During its opening week, the game managed to sell 242,600 units, reaching the top of the sales charts and beating the debut sales of the previous two Fire Emblem releases.[80] It sold through 81.63% of its initial shipment, causing sell-outs in some stores.[80] Japanese sales tracker Media Create attributed the initial high sales to Nintendo's promotional campaign and a five-year wait between releases.[80] Demand for the limited Japanese bundle also exceeded Nintendo's expectations, as the pre-order website crashed from the number of people trying to buy it. As marketing the game as any product other than a limited edition would have violated a Japanese commercial law, Nintendo were unable to reopen the pre-orders after the initial sales period despite complaints.[81] By the beginning of 2013, the game had sold 455,268 units, placing it among the top 30 high-selling titles for 2012.[82] In addition to the main game, Nintendo reported that 1.2 million units of downloadable content had been sold by September 2012, bringing in an additional 380 million yen (about $4.8 million).[83]
Sales in the West were equally strong. During its first month on sale in North America, the game sold 180,000 units, with 63,000 units of the total sales being eShop downloads. These figures gave Awakening the best ever first month sales for the franchise in North America.[84] Sales continued to rise in the coming months, with the total figure reaching 240,000 units by April, including a further 20,000 digital sales.[85] By September, total sales in North America had reached 390,000 units.[86] In the UK, Awakening debuted in third place on the charts behind Software:Injustice: Gods Among Us and BioShock Infinite. The game and the hardware bundle collectively boosted sales of the 3DS and 3DS XL by nearly 50% over the previous week.[87] As of January 2017, the game has sold-through 1.9 million copies worldwide, with 500,000 copies sold in Japan and 1.4 million copies elsewhere.[88]
Legacy
The game's strong sales, well exceeding the initial figures set by Nintendo during production, ensured that the Fire Emblem series would not be canceled.[89] In January 2015, a new Fire Emblem title created for the Nintendo 3DS by the same core team as Awakening, Fire Emblem Fates, was announced for a worldwide release.[90][91] The success of Awakening has been credited with popularizing the platform among other Japanese RPG publishers, such as Square Enix and Atlus.[92]
Awakening's success has also resulted in characters making appearances in other Nintendo games. Two of the game's main characters, Lucina and Robin, were featured in the 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U.[93] Chrom was considered for the game but was deemed too similar to other Fire Emblem characters on the roster at the time, so his appearance was relegated to small non-playable cameos. However, he was finally made playable in the franchise's next entry Super Smash Bros. Ultimate by popular request, particularly from within Japan.[94] A stage based on Arena Ferox was also included, along with a selection of music tracks from Awakening.
Lucina and Robin were also made available as playable characters in Software:Code Name: S.T.E.A.M., Fire Emblem Fates, and (albeit temporarily) Software:Fire Emblem Echoes: Shadows of Valentia for those who scanned their Amiibo figures.[95][96][97] Costumes based on Chrom and Lucina are also available in Capcom's Monster Hunter Frontier G video game, in a cross-promotion done with Nintendo.[98] A free downloadable content mission allowed the characters in Fates to visit the setting of Awakening, mere moments before the latter's campaign began in earnest. During promotion for Fates, a Fire Emblem-themed trading card game was released. A set themed after Awakening includes a code to download Lucina as a playable character in Fates.[99] Chrom and Lucina are both playable units in Project X Zone 2, and multiple characters from Awakening are featured in Tokyo Mirage Sessions ♯FE, a crossover with Atlus's Megami Tensei megafranchise.[100][101] Chrom also cameos as a guest character in the Nintendo-published mobile game Dragalia Lost. Characters from Awakening prominently appear as playable units in the crossover spinoff titles Fire Emblem Heroes and Fire Emblem Warriors, with the latter title launching alongside the first Chrom Amiibo figure. A second Chrom Amiibo figure for the Super Smash Bros. lineup was released on November 15, 2019.
Notes
References
- ↑ Minotti, Mike (January 30, 2013). "Fire Emblem: Awakening is one of the deepest and best 3DS games (review)". VentureBeat. https://venturebeat.com/2013/01/30/fire-emblem-awakening-is-one-of-the-deepest-and-best-3ds-games-review/.
- ↑ Crabtree, Dan (January 30, 2013). "Fire Emblem: Awakening Review (3DS)". Paste. https://www.pastemagazine.com/articles/2013/01/fire-emblem-awakening-review-3ds.html. Retrieved January 22, 2017.
- ↑ East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 8–4 Inc.. "Fire Emblem Awakening Developer Interview". Fire Emblem Official Website. http://fireemblem.nintendo.com/developer-interview/.
- ↑ 5.0 5.1 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ 6.0 6.1 Sahdev, Ishaan (March 22, 2012). "A Look At Fire Emblem: Awakening's Dual System And Class Change Features". Siliconera. http://www.siliconera.com/2012/03/22/a-look-at-fire-emblem-awakenings-dual-system-and-class-change-features/.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 8.0 8.1 Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 9.0 9.1 9.2 9.3 Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ 10.0 10.1 10.2 Drake, Audrey (January 10, 2013). "The Incredible Depth of Fire Emblem Awakening". http://uk.ign.com/articles/2013/01/11/the-incredible-depth-of-fire-emblem-awakening.
- ↑ Totilo, Stephan (February 4, 2013). "Tips for Playing Fire Emblem: Awakening". Kotaku. http://kotaku.com/5981450/tips-for-playing-fire-emblem-awakening.
- ↑ Petit, Carolyn (January 11, 2013). "Fire Emblem: Awakening Aims to Keep the Series' Flames Burning". http://www.gamespot.com/articles/fire-emblem-awakening-aims-to-keep-the-series-flames-burning/1100-6402332/.
- ↑ 13.0 13.1 Hou, Laura (February 2, 2013). "How You Change Classes In Fire Emblem: Awakening And Why Its Useful". Siliconera. http://www.siliconera.com/2013/02/02/how-you-change-classes-in-fire-emblem-awakening-and-why-its-useful/.
- ↑ Concepcion, Miguel (February 13, 2013). "Fire Emblem: Awakening character guide". GamesRadar. http://www.gamesradar.com/fire-emblem-awakening-character-guide/.
- ↑ Hou, Laura (January 25, 2013). "The Benefits Of Getting Married In Fire Emblem: Awakening". Siliconera. http://www.siliconera.com/2013/01/25/the-benefits-of-getting-married-in-fire-emblem-awakening/.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Scene: Tiki Support Conversation B – Male Avatar.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 1: Unwelcome Change. "Frederick: The exalt is a symbol of peace—Ylisse's most prized quality. Long ago, at the dawn of our age, the fell dragon tried to destroy the world. But the first exalt joined forces with the divine dragon and laid the beast low. Exalt Emmeryn reminds us all of the peace we fought for then."
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 6: Forseer. "Chrom: …Not everything Gangrel said was a lie. The last exalt, my father, waged war on Plegia for many years. The violence… It was a brutal campaign, ending only with his death 15 years ago. Plegia rightfully remembers their suffering, but his [Chrom's father's] war was no kinder to his own people. As the fighting dragged on, out army became more and more diminished. Farmers who could barely wield a pitchfork were conscripted and sent to their deaths. Soon there was no food at all, and the kingdom began to collapse. I was young, but I remember those dark times. ...I know how they affected Emmeryn. / Avatar: Such an experience would change anyone. / Chrom: Indeed. When our father died before her 10th year, he left her quite the legacy… Plegia's desire for vengeance… Our own people's unbridled rage… My sister became a target for blame on all sides. Her own subjects began to hurl insults—and stones. She still bears the scar from one… But she never let them see her pain. Only Lissa and I understood."
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Scene: Fated Clash II. Level/area: Premonition: Invisible Ties. "Chrom: [after Validar uses the Avatar to fatally wound Chrom] This is not your—your fault… Promise me you'll escape from this place… Please, go… [Chrom collapses, as evil laughter resounds.]"
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Prologue: The Verge of History. "Chrom: [to the Avatar] You all right? / Avatar: Y-Yes… Thank you, Chrom. / Chrom: Ah, then you know who I am? / Avatar: No, actually. I... It's strange... Your name, it just...came to me... / Chrom: ...Hmm, how curious. Tell me, what's your name? What brings you here? / Avatar: My name is... It's... Hmm? / Chrom: ...You don't remember your own name? / Avatar: I'm not sure if... I'm sorry, but where am I, exactly? / Lissa: Hey, I've heard of this! It's called amnesia! / Frederick: [unconvinced] It's called a load of pegasus dung. [to the Avatar] We're to believe you remember milord's name, but not your own? / Avatar: B-But it's the truth! / Chrom: …What if it is true, Frederick? We can't just leave him, alone and confused. What sort of Shepherds would we be then? / Frederick: Just the same, milord. I must emphasize caution. 'Twould not do to let a wolf into our flock. / Chrom: Right then—we'll take him back to town and sort this out there. / Avatar: Wait just one moment. Do I have a say in this? / Chrom: Peace, friend—I promise we'll hear all you have to say back in town. Now come."
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Prologue: The Verge of History.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 6: Forseer.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 9: Emmeryn. "Emmeryn: Plegians! I ask that you hear the truth of my words! War will win you nothing but sadness and pain, both inside your borders and out. Free yourselves from this hatred! From this cycle of pain and vengeance. Do what you must… As I will do. See now that one selfless act has the power to change the world! / Chrom: [realizing] Emm, no! No!"
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Scene: Emmeryn. Level/area: Chapter 9: Emmeryn. "Emmeryn: [thinking] No reaction… Was I wrong[,] then? Chrom… This is some torch I'm passing you. [out loud] Hmph… So be it. […] / Emmeryn: [after jumping off the cliff; thinking] Chrom…Lissa…[a]nd all my people. Know…that I loved you. […] / Chrom: [seeing Emmeryn's body before him; falls to his knees] …Emm…"
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 23: Invisible Ties.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Chapter 25: To Slay a God.
- ↑ Intelligent Systems/Nintendo SPD (February 4, 2013). Fire Emblem Awakening. Nintendo 3DS. Nintendo. Level/area: Endgame: Grima. "Avatar: [to a distraught Chrom] May we meet again…in a better life."
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ 30.0 30.1 Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 60–61. ISBN 978-4198640569.
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 East, Thomas (May 30, 2013). "The making of Fire Emblem Awakening". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/50069/features/the-making-of-fire-emblem-awakening/. Retrieved March 7, 2016.
- ↑ "The Music In Fire Emblem Awakening Is So. Hot.". Kotaku. January 18, 2013. http://kotaku.com/5977233/the-music-in-fire-emblem-awakening-is-so-hot.
- ↑ "神風動画 / Works / ファイアーエムブレム 覚醒" (in ja). Kamikaze Douga. 2012. http://www.kamikazedouga.co.jp/contents/works_52.html.
- ↑ "ニンテンドー3DS™用ソフト「ファイアーエムブレム 覚醒」" (in ja). Anima Studios. February 12, 2013. http://www.studioanima.co.jp/project/project-100/.
- ↑ Romano, Sal (September 13, 2012). "Monster Hunter 4, Bravely Default, more announced at Nintendo 3DS showcase". Gematsu. http://gematsu.com/2011/09/monster-hunter-4-bravely-default-more-announced-at-nintendo-3ds-showcase.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Romano, Sal (February 29, 2012). "Cobalt Blue and Fire Emblem 3DS, new bundles coming to Japan". Gematsu. http://gematsu.com/2012/02/cobalt-blue-and-fire-emblem-3ds-new-bundles-coming-to-japan.
- ↑ Sahdev, Ishaan (January 15, 2013). "Fire Emblem: Awakening Has Dual Audio Voice Tracks". Siliconera. http://www.siliconera.com/2013/01/15/fire-emblem-awakening-has-dual-audio-voice-tracks/.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Romano, Sal (January 11, 2013). "Fire Emblem: Awakening 3DS bundle announced for U.S.". Gematsu. http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s.
- ↑ Sahdev, Ishaan (February 14, 2013). "Fire Emblem: Awakening Dated For Europe; Etrian Odyssey IV Coming In Spring". Siliconera. http://www.siliconera.com/2013/02/14/fire-emblem-awakening-dated-for-europe-etrian-odyssey-iv-coming-in-spring/.
- ↑ Sahdev, Ishaan (October 25, 2012). "Fire Emblem Awakening English Trailer And Screenshots Are Here". Siliconera. http://www.siliconera.com/2012/10/25/fire-emblem-awakening-english-trailer-is-finally-here/.
- ↑ Romano, Sal (January 10, 2013). "Fire Emblem: Awakening DLC and StreetPass features detailed". Gematsu. http://gematsu.com/2013/01/fire-emblem-awakening-dlc-and-streetpass-features-detailed.
- ↑ Yip, Spencer (April 20, 2012). "Drakengard Artist Helps Bring Roy Into Fire Emblem: Awakening". Siliconera. http://www.siliconera.com/2012/04/20/drakengard-artist-helps-bring-roy-into-fire-emblem-awakening/.
- ↑ Drake, Audrey (May 2, 2013). "Fire Emblem DLC Censored in North America". http://uk.ign.com/articles/2013/05/02/fire-emblem-dlc-censored-in-north-america.
- ↑ 47.0 47.1 "Fire Emblem: Awakening for Nintendo 3DS". https://www.metacritic.com/game/fire-emblem-awakening/critic-reviews/?platform=3ds.
- ↑ 48.0 48.1 Parish, Jeremy (February 3, 2012). "Fire Emblem Awakening Review: A Treatise on the Ephemerality of Life". http://www.1up.com/reviews/fire-emblem-awakening-review-treatise.
- ↑ 49.0 49.1 Carter, Chris (January 30, 2013). "Review: Fire Emblem: Awakening". http://www.destructoid.com/review-fire-emblem-awakening-242449.phtml.
- ↑ 50.0 50.1 Carsillo, Ray (January 30, 2013). "EGM Review: Fire Emblem: Awakening". Electronic Gaming Monthly. http://www.egmnow.com/articles/reviews/egm-review-fire-emblem-awakening. Retrieved February 1, 2013.
- ↑ 51.0 51.1 Stanton, Richard (April 15, 2013). "Fire Emblem: Awakening review". http://www.eurogamer.net/articles/2013-04-15-fire-emblem-awakening-review.
- ↑ 52.0 52.1 (in ja)Famitsu Weekly (Enterbrain) (1219). April 12, 2012.
- ↑ 53.0 53.1 Kemps, Heidi (February 1, 2013). "Fire Emblem: Awakening Review". http://www.gamespot.com/fire-emblem-awakening/reviews/fire-emblem-awakening-review-6403250/.
- ↑ 54.0 54.1 Wallace, Kimberley (January 30, 2013). "Lighting Your Brain With Brilliance – Fire Emblem: Awakening – 3DS". Game Informer. https://www.gameinformer.com/games/fire_emblem_awakening/b/3ds/archive/2013/01/30/fire-emblem-awakening-review.aspx. Retrieved February 1, 2013.
- ↑ 55.0 55.1 "Fire Emblem: Awakening Review". GameTrailers. January 30, 2013. http://www.gametrailers.com/reviews/8hx2ca/fire-emblem--awakening-review.
- ↑ "Fire Emblem Awakening review". January 30, 2013. https://www.gamesradar.com/fire-emblem-awakening-review/.
- ↑ 57.0 57.1 Drake, Audrey (January 30, 2013). "Fire Emblem Awakening". http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review.
- ↑ 58.0 58.1 Corriea, Alexa Ray (January 30, 2013). "Fire Emblem Awakening Review: Higher Ground". http://www.polygon.com/2013/1/30/3932954/fire-emblem-awakening-review-higher-ground.
- ↑ "Fire Emblem Awakening review". Nintendo World Report. http://www.nintendoworldreport.com/review/33177/fire-emblem-awakening-nintendo-3ds.
- ↑ "Fire Emblem Awakening for Nintendo 3DS review". January 30, 2013. http://www.nintendolife.com/reviews/3ds/fire_emblem_awakening.
- ↑ Ramsay, Randolph (April 17, 2014). "The Best 3DS Games". http://www.gamespot.com/best-3ds-games/.
- ↑ "GT Countdown Video – Top 3DS Games". GameTrailers. April 18, 2014. http://www.gametrailers.com/videos/ph0t8j/gt-countdown-top-3ds-games.
- ↑ Otero, Jose (February 26, 2015). "The Top 25 Nintendo 3DS Games". http://uk.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games.
- ↑ IGN Nintendo Nostalgia Crew (September 24, 2014). "The Top 125 Nintendo Games of All Time". http://uk.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time.
- ↑ "The 25 Best Video Games of 2013". Slant Magazine. December 9, 2013. http://www.slantmagazine.com/features/article/the-25-best-video-games-of-2013/P3.
- ↑ Megan Farokhmanesh (January 1, 2014). "Man at Arms crafts Fire Emblem: Awakening's Falchion". https://www.polygon.com/2014/1/1/5261776/man-at-arms-crafts-fire-emblem-awakenings-falchion.
- ↑ Owen Good (December 31, 2013). "He Forged Fire Emblem's Falchion, Then He … You Get The Idea". https://www.kotaku.com.au/2013/12/video-gamings-master-sword-maker-forges-fire-emblems-falchion/.
- ↑ "ファミ通アワード2012授賞式が開催 ゲーム・オブ・ザ・イヤーは『とびだせ どうぶつの森』". Famitsu. April 17, 2013. http://www.famitsu.com/news/201304/17032037.html.
- ↑ McWhertor, Michael (November 13, 2013). "Spike VGX 2013 award nominees announced". http://www.polygon.com/2013/1/30/3932954/fire-emblem-awakening-review-higher-ground.
- ↑ Hansen, Steven (December 24, 2013). "The winner of Destructoid's 2013 Game of the Year". http://www.destructoid.com/the-winner-of-destructoid-s-2013-game-of-the-year-267960.phtml.
- ↑ Hansen, Steven (December 24, 2013). "The winner of Destructoid's 2013 Best Role-Playing Game". http://www.destructoid.com/the-winner-of-destructoid-s-best-2013-role-playing-game-267991.phtml.
- ↑ Hansen, Steven (December 24, 2013). "The winner of Destructoid's 2013 Best Story". http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-story-267872.phtml.
- ↑ Nakamura, Darren (December 24, 2013). "The winner of Destructoid's 2013 Best Soundtrack". http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-soundtrack-267943.phtml.
- ↑ "3DS Game of the Year 2013 Winner". December 13, 2013. http://www.gamespot.com/articles/3ds-game-of-the-year-2013-winner/1100-6416462/.
- ↑ "IGN's Best of 2013: Best 3DS Strategy Game". December 24, 2013. http://uk.ign.com/wikis/best-of-2013/Best_3DS_Strategy_Game.
- ↑ "IGN's Best of 2013: Best 3DS Story". December 24, 2013. http://uk.ign.com/wikis/best-of-2013/Best_3DS_Story.
- ↑ "Game Developers Choice Awards 2014 Archive". Game Developers Choice Awards. January 9, 2014. http://www.gamechoiceawards.com/archive/gdca_14th.html.
- ↑ "D.I.C.E. Awards By Video Game Details Fire Emblem Awakening". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2014&idGame=1321.
- ↑ Drake, Audrey (April 25, 2012). "Fire Emblem 3DS Sweeps Japan, PS Vita Sales Down". http://www.ign.com/articles/2012/04/25/fire-emblem-3ds-sweeps-japan-ps-vita-sales-down.
- ↑ 80.0 80.1 80.2 Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ Sahdev, Ishaan (July 3, 2012). "Nintendo "Completely Failed To Anticipate" Demand For Fire Emblem 3DS Bundle". Siliconera. http://www.siliconera.com/2012/07/03/nintendo-completely-failed-to-anticipate-demand-for-fire-emblem-3ds-bundle/.
- ↑ Sahdev, Ishaan (January 25, 2013). "The Top-30 Best-Selling Games In Japan In 2012 Were...". Siliconera. http://www.siliconera.com/2013/01/25/the-top-30-best-selling-games-in-japan-in-2012-were/.
- ↑ Ishaan (September 22, 2012). "Fire Emblem Awakening DLC Sales In Japan Are Doing Well". Siliconera. http://www.siliconera.com/2012/09/22/fire-emblem-awakening-dlc-sales-in-japan-are-doing-well/.
- ↑ Kubba, Sinan (March 15, 2013). "Fire Emblem Awakening posts 180K first month sales, 63K downloads". Joystiq. http://www.joystiq.com/2013/03/15/fire-emblem-awakening-posts-180k-first-month-sales-63k-download/.
- ↑ Morris, Chris (April 17, 2013). "Nintendo: Our Digital Sales Are Sooaring". GamesIndustry. http://www.gamesindustry.biz/articles/2013-04-17-nintendo-our-digital-sales-are-soaring.
- ↑ Makuch, Eddie (September 12, 2013). "Pikmin 3 US sales reach 115,000 units". http://www.gamespot.com/news/pikmin-3-us-sales-reach-115000-units-6414410.
- ↑ Ukie admin (April 22, 2013). "Ukie Week 16 2013 UK Video Games Charts". Chart-Track. http://ukie.org.uk/news/2013/04/ukie-week-16-2013-uk-video-games-charts.
- ↑ "Nine Months Financial Results Briefing for Fiscal Year Ending March 2017 (Page 13)". https://www.nintendo.co.jp/ir/pdf/2017/170201_2e.pdf.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (January 14, 2015). "New Fire Emblem announced for 3DS". Gematsu. http://gematsu.com/2015/01/new-fire-emblem-announced-3ds.
- ↑ Pitcher, Jenna (June 16, 2015). "E3 2015: Fire Emblem: Fates coming 2016". http://uk.ign.com/articles/2015/06/16/e3-2015-fire-emblem-fates-coming-2016.
- ↑ Clouse, Justin (February 17, 2016). "Fire Emblem Fates Review – Big Shoes To Fill". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/15474-Fire-Emblem-Fates-Review. Retrieved February 17, 2016.
- ↑ "Fire Emblem Awakening's Lucina, Robin Join Super Smash Brothers". Anime News Network. July 14, 2014. http://www.animenewsnetwork.com/news/2014-07-14/fire-emblem-awakening-lucina-robin-join-super-smash-brothers/.76655.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Amiibo Support - Fire Emblem Fates Wiki Guide - IGN". June 16, 2015. https://www.ign.com/wikis/fire-emblem-fates/Amiibo_Support.
- ↑ "Here's What Your Amiibo Collection Gets You in Fire Emblem Echoes". Game Informer. https://www.gameinformer.com/b/features/archive/2017/05/19/heres-what-your-amiibo-collection-gets-you-in-fire-emblem-echoes.aspx.
- ↑ Sahdev, Ishaan (February 5, 2013). "First Look At Fire Emblem: Awakening Costumes In Monster Hunter Frontier G". Siliconera. http://www.siliconera.com/2013/12/05/first-look-fire-emblem-awakening-costumes-monster-hunter-frontier-g/.
- ↑ Sato (April 14, 2015). "Marth And Lucina Are Fire Emblem If DLC Characters". Siliconera. http://www.siliconera.com/2015/04/14/marth-lucina-fire-emblem-dlc-characters/.
- ↑ Haywald, Justine (September 19, 2015). "Nintendo Characters Coming to Strategy RPG Project X Zone 2". http://www.gamespot.com/articles/nintendo-characters-coming-to-strategy-rpg-project/1100-6430729/.
- ↑ (in ja)Famitsu Weekly (Enterbrain) (1400): 60–63. October 1, 2015.
External links
- Official website
- Official website (in Japanese)
| Fire Emblem | |
|---|---|
Logo since 2013 | |
| Genre(s) | Tactical role-playing |
| Developer(s) | Intelligent Systems Koei Tecmo (2019) Atlus Omega Force Team Ninja |
| Publisher(s) | Nintendo |
| Creator(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Platform(s) |
|
| First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
| Latest release | Fire Emblem Shadows September 25, 2025 |
| Spin-offs | |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Common elements
Gameplay
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]
Story and themes
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]
Development and history
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]
Games
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There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]
Main series
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]
The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]
Spin-offs and cameos
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]
Cancelled games
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]
Reception
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Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]
Legacy
Tear Ring Saga lawsuit
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]
In other media
A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]
See also
- Wars series, a modern military strategy series also developed by Intelligent Systems
- List of Japanese role-playing game franchises
Notes
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References
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|title=specified when using {{Cite web}}". 4Gamer.net. April 28, 2015. http://www.4gamer.net/games/287/G028791/20150427113/. - ↑ 3.0 3.1 3.2 3.3 3.4 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 4.0 4.1 4.2 Jenni, Lada (February 1, 2008). "Important Importables: Best SNES role-playing games". TechnologyTell. http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/.
- ↑ Concepcion, Miguel (February 13, 2013). "Fire Emblem: Awakening character guide". GamesRadar. http://www.gamesradar.com/fire-emblem-awakening-character-guide/.
- ↑ 6.0 6.1 6.2 Harris, John (July 2, 2009). "Game Design Essentials: 20 RPGs". p. 14. https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Sato (May 19, 2015). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/.
- ↑ 9.0 9.1 Sato (May 12, 2015). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/.
- ↑ "Fire Emblem: Radiant Dawn—Nintendo Au". Nintendo. February 7, 2008. http://games.nintendo.com.au/title.php?id=1619.
- ↑ Totilo, Stephen (February 4, 2013). "Tips for Playing Fire Emblem: Awakening" (in en). https://kotaku.com/tips-for-playing-fire-emblem-awakening-5981450.
- ↑ Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang. Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 13.0 13.1 13.2 13.3 Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ 14.0 14.1 Gilbert, Henry (February 1, 2013). "What is Fire Emblem? Learn about the classic SRPG". GamesRadar. http://www.gamesradar.com/what-fire-emblem/.
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- ↑ 16.0 16.1 16.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). July 26, 2019. https://www.4gamer.net/games/423/G042326/20190716108/. - ↑ Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ (in ja). SoftBank Creative. 1994. ISBN 978-4797300352.
- ↑ (in ja). ASCII Media Works. July 15, 2015. ISBN 978-4-0486-9406-3.
- ↑ 20.0 20.1 20.2 (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/few_whats_fe.html. - ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4091064677.
- ↑ (in ja). NTT Publishing. January 27, 1997. pp. 86–91. ISBN 978-4757180147. Translations A Translations B
- ↑ 24.0 24.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
- ↑ 25.0 25.1 "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 26.2 26.3 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ 28.0 28.1 28.2 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ Greening, Chris (August 23, 2014). "Namco, Nintendo, and freelance composers team up for Super Smash Bros. 3DS". Video Game Music Online. http://www.vgmonline.net/namco-nintendo-and-freelance-composers-team-up-for-super-smash-bros-3ds/.
- ↑ Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/.
- ↑ 31.0 31.1 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
- ↑ 33.0 33.1 33.2 "Error: no
|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 - Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1616552732.
- ↑ 35.0 35.1 8-4 Inc.. "Fire Emblem Awakening Developer Interview". Fire Emblem Official Website. http://fireemblem.nintendo.com/developer-interview/.
- ↑ Robinson, Martin (May 30, 2017). "Fire Emblem Echoes: Shadows of Valentia review". https://www.eurogamer.net/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ Tran, Edmond (August 4, 2019). "Fire Emblem: Three Houses Developers Are Unsure Why The Series Is Popular In The West". https://www.gamespot.com/articles/fire-emblem-three-houses-developers-are-unsure-why/1100-6468629/.
- ↑ Donaldson, Alex (July 5, 2019). "Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/.
- ↑ "Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more". July 2, 2022. https://nintendoeverything.com/fire-emblem-warriors-three-hopes-developer-interview-koei-tecmo-omega-force/.
- ↑ Minotti, Mike (January 14, 2015). "Nintendo announces new Fire Emblem for 3DS". VentureBeat. https://venturebeat.com/2015/01/14/nintendo-announces-new-fire-emblem-for-3ds/.
- ↑ 41.0 41.1 41.2 41.3 41.4 "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ 42.0 42.1 42.2 "Fire Emblem - Maiden of the Dark". January 23, 2001. http://uk.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark.
- ↑ "Ten Big GBA Games of 2003". July 1, 2003. http://uk.ign.com/articles/2003/07/01/ten-big-gba-games-of-2003.
- ↑ "GC 2003: Fire Emblem Goes to Europe". August 21, 2003. http://uk.ign.com/articles/2003/08/21/gc-2003-fire-emblem-goes-to-europe.
- ↑ Suther, Austin (2018-11-03). "15 Years Of Fire Emblem In The West" (in en). https://techraptor.net/gaming/features/15-years-of-fire-emblem-in-west.
- ↑ Hilliard, Kyle (June 21, 2015). "Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console". Game Informer. https://www.gameinformer.com/b/news/archive/2015/06/21/fire-emblem-the-sacred-stones-available-now-on-wii-u-virtual-console.aspx. Retrieved July 18, 2015.
- ↑ Castro, Juan (July 22, 2005). "Nintendo Reveals Fall Schedule". http://www.ign.com/articles/2005/07/22/nintendo-reveals-fall-schedule.
- ↑ "Fire Emblem: Path of Radiance". Nintendo UK. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Fire-Emblem-Path-of-Radiance-268082.html.
- ↑ Buchanan, Levi (August 27, 2007). "PAX 07: Fire Emblem: Radiant Dawn". http://uk.ign.com/articles/2007/08/27/pax-07-fire-emblem-radiant-dawn.
- ↑ "Fire Emblem: Radiant Dawn comes to Wii!". Nintendo UK. February 14, 2008. https://www.nintendo.co.uk/News/2008/Fire-Emblem-Radiant-Dawn-comes-to-Wii--250370.html.
- ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Europe - Fire Emblem: Shadow Dragon in December". GoNintendo. October 8, 2008. http://gonintendo.com/?p=58485.
- ↑ Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". http://www.1up.com/news/nintendo-reveals-tons-early-09.
- ↑ Graft, Kris (July 22, 2010). "Fire Emblem DS Remake Leads Japanese Charts". http://www.gamasutra.com/view/news/120404/Fire_Emblem_DS_Remake_Leads_Japanese_Charts.php.
- ↑ Loe, Casey (2010). "Japan's Summer of RPGs". Nintendo Power 257: 24.
- ↑ Romano, Sal (February 24, 2012). "Fire Emblem: Awakening Japanese box art". Gematsu. http://gematsu.com/2012/02/fire-emblem-awakening-japanese-box-art.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. http://gematsu.com/2015/04/fire-emblem-if-slated-for-2016-release.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. July 9, 2015. http://www.famitsu.com/news/201507/09082777.html. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ Byrd, Matthew (January 19, 2017). "New Fire Emblem Games Coming to Mobile, 3DS, and Switch". https://www.denofgeek.com/games/new-fire-emblem-games-coming-to-mobile-3ds-and-switch/.
- ↑ Nintendo 公式チャンネル (June 12, 2018). "ファイアーエムブレム 風花雪月(ふうかせつげつ) E3 2018 出展映像". https://www.youtube.com/watch?v=gSaCX_irR9s.
- ↑ Petrana, Samit (2022-09-13). "New Fire Emblem game lets you summon old heroes in battle". https://www.polygon.com/23350751/fire-emblem-engage-release-date-nintendo-switch.
- ↑ "Fire Emblem: Fortune's Weave" (in en). https://www.ign.com/games/fire-emblem-fortunes-weave.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 9–17. ISBN 978-4091064677.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: Mystery of the Emblem remake website. https://www.nintendo.co.jp/ds/vi2j/topics/index.html. - ↑ Romano, Sal (June 16, 2015). "Shin Megami Tensei x Fire Emblem launches 2016". Gematsu. http://gematsu.com/2015/06/shin-megami-tensei-x-fire-emblem-launches-2016.
- ↑ "アトラスとファイアーエムブレムが融合した『幻影異聞録♯FE Encore』がNintendo Switchに登場!あらかじめダウンロードも開始! | トピックス | Nintendo". https://topics.nintendo.co.jp/c/article/a136e920-c9fd-11e9-b641-063b7ac45a6d.html.
- ↑ McWhertor, Michael (January 18, 2017). "Fire Emblem Heroes brings the tactical RPG to Android and iOS". http://www.polygon.com/2017/1/18/14316002/fire-emblem-heroes-mobile-nintendo-ios-android-iphone.
- ↑ Matulef, Jeffrey (January 18, 2017). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". http://www.eurogamer.net/articles/2017-01-18-fire-emblem-warriors-is-slated-for-autumn-on-switch-on-3ds.
- ↑ Kim, Matt (February 9, 2022). "Fire Emblem Warriors: Three Hopes Announced for Nintendo Switch". https://www.ign.com/articles/fire-emblem-warriors-three-hopes.
- ↑ Joshua, Orpheus. "Fire Emblem Shadows Spin-Off Launches on iOS and Android; RTS Social Deduction". Noisy Pixel. https://noisypixel.net/fire-emblem-shadows-mobile-launch-ios-android/.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". July 30, 1997. http://uk.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64.
- ↑ 80.0 80.1 "From the Beginning of Fire Emblem up to Awakening's Development" (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4198640569.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. September 24, 2000. http://www.gameiroiro.com/2000/000924-6.htm. - ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 260–295. ISBN 978-4198640569.
- ↑ Kaplan, Zack (July 10, 2013). "Nintendo: Fire Emblem on Wii U Would Need to Sell 700,000 Units to be Worth It". Nintendo World Report. http://www.nintendoworldreport.com/news/34875/nintendo-fire-emblem-on-wii-u-would-need-to-sell-700000-units-to-be-worth-it.
- ↑ "Another Fire Emblem Remake For 3DS Was Reportedly Cancelled--Will It Come To Switch Instead?". GameSpot. https://www.gamespot.com/articles/another-fire-emblem-remake-for-3ds-was-reportedly-/1100-6471122/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ McFerran, Damien (May 22, 2015). "An Impressive 1.79 Million Players Have Crossed Swords With Fire Emblem Awakening". http://www.nintendolife.com/news/2015/05/an_impressive_179_million_players_have_crossed_swords_with_fire_emblem_awakening.
- ↑ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Edge: 2. http://www.next-gen.biz/features/japan-votes-all-time-top-100. Retrieved October 27, 2009.
- ↑ Bailey, Kat (October 1, 2014). "Game Dev Recipes: Massive Chalice". http://www.usgamer.net/articles/game-dev-recipes-massive-chalice.
- ↑ Drake, Audrey (January 30, 2013). "Fire Emblem Awakening". http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review.
- ↑ "RPG Site Awards 2013". RPG Site. January 27, 2014. http://www.rpgsite.net/feature/3257-rpg-site-awards-2013.
- ↑ 92.0 92.1 Wallace, Kimberley (October 22, 2014). "The 10 Best Strategy/RPGs You Can Purchase Now". Game Informer. https://www.gameinformer.com/b/features/archive/2014/10/22/the-10-best-strategy-rpgs-you-can-purchase-now.aspx. Retrieved July 18, 2015.
- ↑ "Nintendo Sues Over Emblem Copyright". July 25, 2001. http://uk.ign.com/articles/2001/07/25/nintendo-sues-over-emblem-copyright.
- ↑ Parish, Jeremy (September 2, 2013). "Why Mighty No. 9 Should be Clear for Takeoff". http://www.usgamer.net/articles/why-mighty-no-9-should-be-clear-for-takeoff.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. April 13, 2005. http://www.gameiroiro.com/2005/0413-4.htm. - ↑ Sato, Yukiyoshi (April 5, 2001). "Emblem Saga receives name change". http://www.gamespot.com/articles/emblem-saga-receives-name-change/1100-2705286/.
- ↑ "Fire Emblem (OAV) - Anime News Network". https://www.animenewsnetwork.com/encyclopedia/anime.php?id=637was.
- ↑ "Fire Emblem". ADV Films. 1998-01-02. http://www.advfilms.com/adv/news.html#Title10. Retrieved 2023-06-20.
- ↑ Fahey, Mike (November 2, 2014). "Ten Things You Might Not Know About Fire Emblem". Kotaku. http://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689.
- ↑ Theriault, Donald (April 17, 2015). "Frustrations Of A New Fire Emblem Fan". Nintendo World Report. http://www.nintendoworldreport.com/editorial/40106/frustrations-of-a-new-fire-emblem-fan.
- ↑ Ward, Robert (July 6, 2015). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros.". Siliconera. http://www.siliconera.com/2015/07/06/fire-emblem-fates-amiibo-break-the-fourth-wall-talk-about-super-smash-bros/.
- ↑ "Fire Emblem Echoes: Shadows of Valentia amiibo features". https://www.nintendo.com/amiibo/games/detail/K64f7u8T2o2cVxb1m-rTlUQdP8sVtC-M.
- ↑ "Super Smash Bros. Ultimate amiibo features". https://www.nintendo.com/amiibo/games/detail/super-smash-bros-switch.
- ↑ "The Sacred Blacksmith Light Novels Get Anime Green-Lit". Anime News Network. January 19, 2009. http://www.animenewsnetwork.com/news/2009-01-19/the-sacred-blacksmith-light-novels-get-anime-green-lit.
- ↑ 105.0 105.1 Sato (January 15, 2015). "Fire Emblem Also Gets A New Card Game And Manga In Japan". Siliconera. http://www.siliconera.com/2015/01/15/fire-emblem-also-gets-new-card-game-manga-japan/.
- ↑ Tu, Trumann (January 20, 2023). "Fire Emblem Engage Manga Release Date Revealed". https://gamerant.com/fire-emblem-engage-manga-release-date/.
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