Software:Fire Emblem: Path of Radiance
| Fire Emblem: Path of Radiance | |
|---|---|
North American cover art | |
| Developer(s) | Intelligent Systems[lower-alpha 1] |
| Publisher(s) | Nintendo |
| Director(s) | Masayuki Horikawa |
| Producer(s) | Toru Narihiro Hitoshi Yamagami |
| Designer(s) | Taeko Kaneda Masahiro Higuchi |
| Programmer(s) | Takafumi Kaneko Susumu Ishihara |
| Artist(s) | Senri Kita |
| Writer(s) | Ken Yokoyama |
| Composer(s) | Yoshito Hirano Saki Haruyama Naoko Mitome Atsushi Yoshida Kanako Teramae |
| Series | Fire Emblem |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Tactical role-playing |
| Mode(s) | Single-player |
Fire Emblem: Path of Radiance[lower-alpha 2] is a 2005 tactical role-playing game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series,[lower-alpha 3] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.
Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem: The Blazing Blade, becoming the first home console entry in the series since Software:Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese version as possible. Upon release, the game received generally positive reviews from critics for its gameplay and story, but it also received criticism for its graphics. A direct sequel for the Wii, Software:Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia.
Gameplay

Fire Emblem: Path of Radiance is a tactical role-playing video game in which players control protagonist Ike and a group of characters across multiple battle scenarios. At the game's opening, multiple difficulty settings can be chosen: in the Japanese version, the options are Normal, Hard, and Maniac modes, while the western version has Easy, Normal, and Hard modes.[4][5][6] In all modes, characters who fall in battle are permanently dead and removed from the rest of the game. If Ike falls in battle, the game will end and the stage must be restarted.[7][8]
Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. During battle, players have access to two species: the human Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. However, they are unable to attack while in humanoid form, and are vulnerable until they transform again. The time between transformations can be shortened using special items. They are also weak to a certain type of magic: Beast Laguz are weak to fire, Dragon Laguz and classes with wyverns are weak to thunder and Bird Laguz are weak to wind, much like pegasi.[9][10] Playable Beorc characters are each assigned a character class. These classes affect a character's skills and how far they can move on the battlefield. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. Laguz characters also have different movement speeds and strengths depending on their transformed form.[10]
Character skills are additional abilities each character possesses. These classes can be tailored to a degree, with some skills available to award to any character, but skills inherent to a particular character cannot be removed or changed, and the amount of skills able to be awarded is restricted by the character's skill limit.[11]
Characters used in battle gain experience points, with larger amounts of experience being awarded depending on a character's performance in battle. Bonus experience is awarded by fulfilling secondary requirements outlined at the beginning of the level.[9] Once a character earns 100 experience points, they automatically level up. At level 21, a character's class is automatically upgraded. This upgrade can also happen at level 10 if the player uses an item called a Master Seal. Once the class changes, the character receives set stat bonuses, and their level is reset to level 1, while carrying over all the random stat increases aggregated up to that point.[7][12] After promotion, the level-cap is 20, and no character can earn experience points after achieving this level.
Between battles, characters can be managed at a Base. In this location, skills can be assigned, weapons can be traded, purchased, and forged, and bonus experience points earned in battle can be given to characters. There is also a Support system accessible through the Base where player characters can talk with each other and improve their relationships. These conversations improve affinity between characters and grant stat boots in battle. Supports are ranked from C to A, with A being the highest rank and granting the best bonuses.[8][13]
Battles take place on a grid-based map with multiple teams: the player team, the enemy team, allied characters, and neutral characters. A character's class (animal form for the Laguz) and the map's terrain can affect how far they can move and the range of their attacks.[10] Gameplay is turn-based, with the player moving their characters during the player phase. Once the player's turn ends, the enemy phase begins. If allied or neutral characters are present, their phases will follow. During each phase, a character can move once and follow one command. Once this is done, the unit turns gray and cannot be moved or commanded until the next turn. Each turn can be ended manually by the player, or automatically when all characters are given their orders.[7] The standard commands for characters include attacking characters, using items, rescuing characters (temporarily removing wounded characters from play at the cost of a stat-drain for the rescuing character), trading items with other allied characters, 'shoving' characters to an adjacent space, and waiting until a later turn to receive a command. Special commands include talking to characters in battle, opening chests, visiting buildings on the map, stealing items, and in some cases having characters escape from the map. If each character is not given a command, Ike has the exclusive ability to command all free characters, giving general orders to characters who have already moved for the next turn, or to unmoved characters for the current turn. If the level involves escaping the battle, Ike's escape will end the level.[14]
The Fire Emblem series' Weapon Triangle mechanic is featured again, in which the three main close-combat weapons are strong or weak against each other: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Other similar mechanics exist, such as fire magic being more damaging to some beasts, and arrows being more effective against airborne enemies.[9] Weapon durability decreases over time, with weapons eventually breaking when used a certain number of times. Weapons have different levels of strength, with its assigned letter (E to A or S) denoting the level of skill required to wield it. Weapons forged at Base can also be customized with a unique name.[13] Magic is governed by a similar system to the Weapons Triangle; fire is weak to wind, wind is weak to thunder, and thunder is weak to fire, while light magic, which is exclusive to bishops, is neutral.[15]
Synopsis
Setting and characters
As with previous Fire Emblem games, Path of Radiance takes place in a continuity and setting separate from the rest of the series.[16] The game's setting is the continent of Tellius, inhabited by two species: the human Beorc, and the shape-shifting Laguz. According to legend, the goddess who made the world created Beorc in her image, and created the Laguz to fill the gap between herself and beasts. The two races have struggled to coexist, leading to racial tensions and conflict on both sides. By the events of Path of Radiance, Tellius is divided into seven nations which remain at peace.[17] A key item in Tellius is Lehran's Medallion, the world's incarnation of the recurring Fire Emblem. It is a bronze medallion said to contain a dark deity who brought chaos to the world 800 years before and caused all the world but Tellius to be engulfed by the sea. To prevent the dark god from being freed, war must be prevented in Tellius.[18][19]
There are 46 characters encountered through the story that can be recruited, each offering their own contribution to the story.[8] The majority of the main cast comes from the Greil Mercenaries group, led by its eponymous founder, Greil. The protagonist is Ike, Greil's son. He is accompanied on his travels by Mist, his sister, and Elincia, the lost heir to the Crimean throne. Other Beorc characters include Titania, a former knight of Crimea, Shinon, a master sniper, and Soren, a mage and tactician serving under Greil. The Laguz characters include Lethe, a cat Laguz with a strong hatred of Beorc; and Caineghis, the lion king of the beast Laguz who wishes for peaceful co-existence with the Beorc. The main antagonists are Daein generals called the Four Riders, which include the enigmatic Black Knight and their master King Ashnard, the ruler of Daein.[20]
Plot
The game opens with Greil allowing his son, Ike, to fight in his band of mercenaries. While on a mission near the Crimean border, Ike rescues a woman from a Daein patrol who is revealed to be Elincia Ridell Crimea, a princess who narrowly escaped being killed with her family during the Daein invasion of Crimea. Daein attacks the mercenaries shortly after this, and they are forced to flee over the border into Gallia, a Laguz nation. They are pursued by the Black Knight, who kills Greil in single combat before being driven off by the Gallians.[21] Ike and Elincia decide to work together to drive the forces of Daein from Crimea. Over the course of the game, Ike and his companions overcome long-held racial tensions between the Beorc and Laguz in order to form an alliance against their true enemy, Ashnard, king of Daein. In particular, Ike manages to re-establish relations between the Beorc empire of Begnion and the few remaining members of the heron Laguz clan, which was annihilated in an act of genocide known as the Serenes Massacre.[22] During the course of their journey, they discover that Ashnard is provoking the war to try and release the dark deity contained inside the Medallion, using Daein's invasion as a template for his plan.[23] In the final assault, Ike and his mercenaries manage to defeat both the Black Knight and Ashnard, thwarting the scheme. With Ashnard defeated and the Daein occupation ended, Elincia is crowned as Crimea's new queen, who works to make the land a place where Beorc and Laguz can live in peace.[24]
Development
Development on Path of Radiance began at Intelligent Systems after the international success of the first localized game in the series, released overseas under the title Fire Emblem. Due to high development costs, the team had been unwilling to develop a title for the GameCube, but after Fire Emblem's success overseas, they decided to return from portable to home consoles for its next release. Nintendo SPD was also involved in development.[25] Path of Radiance was the first Fire Emblem to have 3D in-game graphics, full-motion video cutscenes and voice acting. It was also the first home console game since Software:Fire Emblem: Thracia 776 for the Super Famicom.[26] Transitioning from 2D graphics to 3D graphics was one of the biggest challenges during development, especially the transition from the tilted overhead view to a character-to-character battle in third-person. One of the features left out due to this process was a dedicated battle arena. At the same time, they introduced the base as members of the development team wanted a place where characters could interact separate from the battlefield. As there was no combat gameplay involved, other types of activity were created, such as special support conversations. To make moves in battle and cutscenes realistic, the team used motion capture, then made sure it appeared a little over the top so the fantasy feeling of the Fire Emblem series remained intact.[5] By the end of development, Narihiro had some regrets about the quality of the game, saying in an interview that he considered it to be only 70% complete when released.[25]
The character designs were done by Senri Kita, an artist new to the series.[27] In contrast to previous Fire Emblem games, where the protagonist was of royal blood, the main character Ike was intended to be of lower social rank, a mercenary who becomes involved in royal politics and conflict rather than being born into it. Ike was born from the many ideas for new directions being suggested for the new 3D game, with many people wanting the protagonist everyone could empathize with. His status as a mercenary was a highly requested character trait by male staff. A character archetype that returned from previous games was Jeigan, who was this time designed as a female character named Titania. Designing all the characters to be unique under the new conditions proved a challenge. This also resulted in higher-quality character artwork being produced during the initial design stages.[5] The full-motion videos were created by Japanese animation studio Digital Frontier.[5][28] Introducing the cutscenes into the game proved challenging for the team.[5] The game's subtitle does not refer to a specific object or place, but instead acts as a metaphor for the journeys of Ike and other characters.[16]
Release
A new Fire Emblem title was first announced in April 2004, with the full reveal coming in an issue of Weekly Shōnen Jump.[29] The game's title, story details and chosen platform were announced in Weekly Shōnen Jump, with a release date announced as some time during 2004.[1] The game was first shown publicly by Nintendo at their Nintendo World Touch DS event in early 2005. The version of the game displayed there was an early model, and between its reveal and release, it underwent some changes to improve the usability and quality.[5] As a pre-order bonus, Nintendo created a special CD containing selected tracks from the game, and a special calendar commemorating the series' 15th anniversary.[30] The game released in Japan on April 20, 2005.[31]
The first western demonstration of the title was at E3 2005. It was the third Fire Emblem title to be localized, after Fire Emblem and The Sacred Stones.[26][32] Players with save data from the Game Boy Advance Fire Emblem games are able to connect with Path of Radiance and access concept art and special maps revolving around characters from those games.[16] Path of Radiance released in North America on October 17.[33] It was subsequently released in Europe on November 4;[34] and in Australia on December 1.[35]
Localization
The localization of Path of Radiance was handled by Nintendo of America's localization branch Nintendo Treehouse. During the process, the team worked closely with Intelligent Systems staff members. The biggest challenge for the team was translating from Japanese to English, which required staff from Japan to come over and check their work. When translating the dialogue, the localization team wanted to preserve the story's depth and serious tone, despite often having a limited text and character space for interaction and expression. While they had the option to add extra text boxes, this would potentially have made going through conversations tedious for players, so they worked to match the number of text boxes used in the Japanese version. The western version's difficulty was also toned down: the Japanese version's Maniac setting was removed, Hard Mode was toned down, and a new Easy was introduced. These adjustments were based on both western test player feedback, and feedback from Japanese players complaining about the game's high difficulty.[6]
The amount of dialogue and text that needed translating was estimated at less than that in Animal Crossing, but still enough to take several months to complete. Due to its serious nature, the team needed to take a different approach to its localization than other Nintendo titles. As far as possible, the team remained faithful to the original script, aside from pieces like jokes which would not have made sense to people unfamiliar with Japanese humor. While most of the time they refrained from putting out-of-context remarks in character dialogue, an exception was Anna, a recurring Fire Emblem character who featured in optional tutorial missions. As she existed outside the game to a degree, they had more freedom to have her make pop culture references.[16]
Reception
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In Japan during its opening week, Path of Radiance sold 100,357 copies, selling through 64.16% of its initial shipment. By the end of 2005, the game had sold 156,413 copies.[40] In its UK debut, it reached the top of the GameCube charts.[41] Although no exact sales figures have been published, Nintendo cited the game as being among its successful GameCube titles for 2005.[42] According to the developers, the fact that it was released near the end of the GameCube's lifespan affected sales, but it still managed to help sell the hardware and convinced Nintendo that the Fire Emblem series had selling power on home consoles.[25]
Reception of the game was generally positive: on aggregate site Metacritic, it received a score of 85/100 based upon 42 critic reviews.[36] In IGN's GamerMetrics List for 2005 and GameSpot's 2005 Readers' Choice award, Path of Radiance was at #2 in their respective lists behind Resident Evil 4.[43][44] The game was among those nominated at the 2006 Golden Joystick Awards in the "Nintendo Game of the Year" category.[45] The game was named by GamesRadar was one of the best GameCube games of all time in 2014, and Destructoid listed it among the five best Fire Emblem games in the series in 2013.[46][47] During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Path of Radiance for "Role-Playing Game of the Year", which was ultimately awarded to Jade Empire.[48]
Famitsu's reviewers each praised the gameplay, story, and the introduction of full-motion movies. One reviewer cited it as the series' new exemplar, while another pointed out rough edges in the graphical redesign and that the new 3D perspective made seeing some parts of the map difficult.[38] 1UP.com's Shane Betternhausen was positive overall, saying "[Path of Radiance] delivers a superbly paced and rewarding adventure".[4] RPGamer's Chris Privitere said "While Fire Emblem: Path of Radiance doesn't necessarily add anything new to the tactical genre, it does everything very well", recommending it to players while stressing the need for patience.[8] Peer Schneider of IGN called the game "yet another worthy installment in Intelligent Systems' venerable strategy RPG series".[9] RPGFan reviewer Mark Tjan said that while not the best Fire Emblem game he had played, "it's certainly a good game and worth picking up if you're searching for an SRPG worth your time and money".[12] Nintendo World Report's Karl Castaneda was also highly positive, though commenting that its graphical quality were more suited to the early days of the GameCube's life and that it might have been a great success if released during that period.[15] Eurogamer's Tom Bramwell, despite feeling that the game was flawed by inherent problems in the Fire Emblem formula, enjoyed the game and was willing to replay once he had finished.[37] Greg Kasavin, writing for GameSpot, saying that "by replacing the traditional random battles that typify most Japanese role-playing games with a fun and exciting turn-based combat system, and by going out of its way to deliver a memorable and genuinely emotional story, Fire Emblem: Path of Radiance accomplishes what all role-playing games attempt, but very few actually manage to do".[39] The majority of praise went to the game's story and gameplay, while criticism was focused on the graphical quality.[4][8][9][12][15][37][39]
Legacy
The team's successful return to a home console convinced them to carry on the story of Tellius in another home console release. The next entry, Software:Fire Emblem: Radiant Dawn, began development in May 2005 for the Wii.[25] It was released in 2007 in Japan and North America, and 2008 in Europe and Australia.[31][49][50][51] The protagonist Ike has also appeared as a playable fighter in all installments of the Super Smash Bros. series since Super Smash Bros. Brawl.[52][53][54]
Notes
- ↑ Co-produced and supervised by Nintendo Software Planning & Development
- ↑ Known in Japan as Fire Emblem: Sōen no Kiseki (Japanese: ファイアーエムブレム 蒼炎の軌跡 Hepburn: Faiā Emuburemu: Sōen no Kiseki, lit. Fire Emblem: Trail of the Blue Flame[1])
- ↑ Sources disagree on the exact numbering: it is variously called the 9th,[2] and 10th[3] entry in the series.
References
- ↑ 1.0 1.1 "Fire Emblem comes to GameCube". April 2, 2004. http://uk.ign.com/articles/2004/04/02/fire-emblem-to-gamecube.
- ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. 2010. https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index.html. - ↑ 4.0 4.1 4.2 4.3 Bettenhausen, Shane (October 31, 2005). "Fire Emblem: Path of Radiance". http://www.1up.com/reviews/fire-emblem.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 "Error: no
|title=specified when using {{Cite web}}". Nintendo Official Magazine. 2005. https://www.nintendo.co.jp/nom/0505/1_1/index.html. - ↑ 6.0 6.1 "Fire Emblem: Path of Radiance Interview". Nintendo World Report. October 4, 2005. http://www.nintendoworldreport.com/interview/2266/fire-emblem-path-of-radiance-interview.
- ↑ 7.0 7.1 7.2 Fire Emblem: Path of Radiance North American instruction manual. Nintendo. 2005. pp. 10–11.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Privitere, Chris (2005). "Fire Emblem: Path of Radiance – Staff Review". RPGamer. http://www.rpgamer.com/games/fe/fegc/reviews/fegcstrev1.html.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Schneider, Peer (October 14, 2005). "Fire Emblem: Path of Radiance". http://uk.ign.com/articles/2005/10/14/fire-emblem-path-of-radiance.
- ↑ 10.0 10.1 10.2 Nintendo, ed (2005). Fire Emblem: Path of Radiance North American instruction manual. pp. 18–22.
- ↑ Nintendo, ed (2005). Fire Emblem: Path of Radiance North American instruction manual. pp. 16–17.
- ↑ 12.0 12.1 12.2 12.3 Tjan, Mark (January 2, 2006). "Fire Emblem: Path of Radiance". RPGFan. http://www.rpgfan.com/reviews/fireemblem-por/index.html.
- ↑ 13.0 13.1 Nintendo, ed (2005). Fire Emblem: Path of Radiance North American instruction manual. pp. 12–13.
- ↑ Nintendo, ed (2005). Fire Emblem: Path of Radiance North American instruction manual. pp. 14–15.
- ↑ 15.0 15.1 15.2 15.3 Castaneda, Karl (October 29, 2005). "Fire Emblem: Path of Radiance". Nintendo World Report. http://www.nintendoworldreport.com/review/4431/fire-emblem-path-of-radiance-gamecube.
- ↑ 16.0 16.1 16.2 16.3 Casamassina, Matt (September 28, 2005). "Fire Emblem Interview and Videos". http://uk.ign.com/articles/2005/09/28/fire-emblem-interview-and-videos.
- ↑ Nintendo, ed (2005). Fire Emblem: Path of Radiance North American instruction manual. p. 6.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 179–217. ISBN 978-4091064677.
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo. Level/area: Chapter 25: Strange Lands. "Ike: What manner of being is this dark god? What would happen if it were freed from its prison? / Caineghis: I fear the world would once again be beset by natural calamity—much like it was 800 years ago. At that time, all the world, save Tellius, was drowned beneath the seas. / Elincia: That is a true story? I thought it nothing more than a fable... / Caineghis: We have living proof: Goldoa's King Deghinsea. He and two other heroes fought alongside the goddess herself to defeat the dark one. [...] The Black Dragon King is a living fossil, and as stubborn as anything alive. He's been trying to control the rest of us for years, and he always says the same thing. "Do not fan the flames of strife. As long as Lehran's medallion exists, you must never begin a war that engulfs the entire continent.""
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo.
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo. Level/area: Chapter 9: Gallia.
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo. Level/area: Chapter 16: The Atonement. "Nasir: It begins with the assassination of the previous Begnion apostle. It was twenty years ago... One year after the declaration of emancipation was made. The leader at the time was the Apostle Misaha, who was more adored by the public than any apostle before...or since. When she was assassinated, the citizenry was wracked with grief. All of Begnion despaired. And then, a rumor began to circulate that the assassination was the work of the Serenes herons. In the twinkling of an eye, the rumor spread throughout the Begnion capital. One night shortly thereafter, it happened. The citizens grew violent. They massed at the edge of Serenes Forest, home of their supposed enemy, and set it to burn. The crowd raged on for three nights, and in the end, the heron clan was lost."
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo. Level/area: Chapter 25: Strange Lands. "Soren: King Goldoa said that a conflict which engulfs the entire continent would free the dark god from the medallion. Let us assume that the war would have such an effect on the medallion no matter where it was...or who possessed it. And let's also assume that the king of Daein thinks this as well. I can hear him now..."Where is the tinder for the blaze I need?" The answer to this question proved to be an easy one. Yet he had to find a way to test his theory...So, he attacked neighboring Crimea. It had to be Crimea. Begnion was too big, too powerful. Daein would have lost. Crimea, however, is a country known more for its scholarship than its military strength. Daein probably felt that a surprise invasion would let them win while taking minimal casualties themselves. And they were right. Crimea was easy prey."
- ↑ Intelligent Systems (October 17, 2005). Fire Emblem: Path of Radiance. GameCube. Nintendo. Level/area: Epilogue. "Text: The war is over. The Crimean people, who suffered gravely during the harsh Daein occupation, have at last regained their freedom. These same Crimeans have a saying: "No matter how harsh the winter, spring will ever follow." This popular proverb proves true as the warm winds of change begin to blow across the countryside. The war has left the country in ruins, but the people rise from the ashes and take the first steps towards rebuilding their nation. Though once scorned and despised as sub- humans, the laguz put aside past enmity and come to the aid of their neighbors. And the Crimeans never forget it was Gallia that fought beside them and helped free them from the yoke of Daein oppression. Led by the examples of Elincia and her retainers, Crimea begins transforming into the land its king had dreamed of. A land where beorc and laguz live together in harmony and equality. As the reconstruction efforts progress, the administrative government announces the enthronement of Elincia as the new queen. And now, the day of her crowning arrives."
- ↑ 25.0 25.1 25.2 25.3 "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ "Error: no
|title=specified when using {{Cite web}}". Digital Frontier. http://www.dfx.co.jp/en/works/game/. - ↑ "New Fire Emblem Soon". April 1, 2004. http://uk.ign.com/articles/2004/04/01/new-fire-emblem-soon.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Game Impress Watch. April 5, 2005. http://game.watch.impress.co.jp/docs/20050405/fe.htm. - ↑ 31.0 31.1 "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ Gerstmann, Jeff (May 18, 2005). "Fire Emblem: The Path of Radiance E3 2005 Preshow Report". http://www.gamespot.com/articles/fire-emblem-the-path-of-radiance-e3-2005-preshow-report/1100-6124669/.
- ↑ Surette, Tim (October 17, 2005). "New Fire Emblem scorches the Cube". http://www.gamespot.com/articles/new-fire-emblem-scorches-the-cube/1100-6135925/.
- ↑ "Fire Emblem: Path of Radiance on Eurogamer". http://www.eurogamer.net/games/fire-emblem-path-radiance.
- ↑ "Updated Australian Release List – 7/11/05". November 7, 2005. http://palgn.com.au/article.php?id=3377&sid=7b7984ff736abd9f2b8060f1236324bd.
- ↑ 36.0 36.1 "Fire Emblem: Path of Radiance". https://www.metacritic.com/game/fire-emblem-path-of-radiance/critic-reviews/?platform=gamecube.
- ↑ 37.0 37.1 37.2 Bramwell, Tom (November 9, 2005). "Fire Emblem: Path of Radiance Review". http://www.eurogamer.net/articles/r_fireemblempor_gc.
- ↑ 38.0 38.1 "Error: no
|title=specified when using {{Cite web}}". Famitsu. 2005. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1730. - ↑ 39.0 39.1 39.2 Kasavin, Greg (October 25, 2005). "Fire Emblem: Path of Radiance Review". http://www.gamespot.com/reviews/fire-emblem-path-of-radiance-review/1900-6135942/.
- ↑ "Japan GameCube charts". Japan Game Charts. July 20, 2007. http://www.japan-gamecharts.com/gc.php.
- ↑ Loughrey, Paul (November 9, 2005). "UK Charts: LucasArts Storms into first place". http://www.gamesindustry.biz/articles/uk-charts-lucasarts-storms-into-first-place.
- ↑ "Annual Report 2006 – Nintendo". Nintendo. June 29, 2006. https://www.nintendo.com/corp/report/06AnnualReport.pdf.
- ↑ Maragos, Nich (December 12, 2005). "IGN Releases GamerMetrics List for 2005 Holidays". https://www.gamedeveloper.com/game-platforms/ign-releases-gamermetrics-list-for-2005-holidays.
- ↑ Carless, Simon (January 24, 2006). "GameSpot 2005 Readers' Choice Highlights Resident Evil 4". http://www.gamasutra.com/view/news/98855/GameSpot_2005_Readers_Choice_Highlights_Resident_Evil_4.php.
- ↑ "Golden Joystick Awards 2006 Shortlists Announced". August 4, 2006. http://www.gamesindustry.biz/articles/golden-joystick-awards-2006-shortlists-announced.
- ↑ "Best GameCube games of all time". GamesRadar. March 6, 2014. http://www.gamesradar.com/best-gamecube-games/.
- ↑ Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ "2006 Awards Category Details Role-Playing Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2006&idGameAwardType=123.
- ↑ Buchanan, Levi (August 27, 2007). "PAX 07: Fire Emblem: Radiant Dawn". http://uk.ign.com/articles/2007/08/27/pax-07-fire-emblem-radiant-dawn.
- ↑ "Fire Emblem: Radiant Dawn comes to Wii!". Nintendo UK. February 14, 2008. https://www.nintendo.co.uk/News/2008/Fire-Emblem-Radiant-Dawn-comes-to-Wii--250370.html.
- ↑ Savino, Candase (February 7, 2008). "Fire Emblem date finally confirmed for Australia". Engadget. https://www.engadget.com/2008/02/07/fire-emblem-date-finally-confirmed-for-australia/.
- ↑ "Super Smash Bros. Brawl – Ike". Smash Bros. Dojo. http://www.smashbros.com/wii/en_us/characters/ike.html.
- ↑ Gilbert, Henry. "Ike has been confirmed for Smash Bros. Wii U/3DS". GamesRadar. http://www.gamesradar.com/super-smash-bros-wii-u-characters-must-join-roster/.
- ↑ "Super Smash Bros. Ultimate". https://www.smashbros.com/en_AU/fighter/32.html.
External links
- Official website (in Japanese)
- Official European website
- Fire Emblem: Path of Radiance at Fire Emblem World (in Japanese)
- Fire Emblem: Path of Radiance at Fire Emblem Museum (in Japanese)
| Fire Emblem | |
|---|---|
Logo since 2013 | |
| Genre(s) | Tactical role-playing |
| Developer(s) | Intelligent Systems Koei Tecmo (2019) Atlus Omega Force Team Ninja |
| Publisher(s) | Nintendo |
| Creator(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Platform(s) |
|
| First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
| Latest release | Fire Emblem Shadows September 25, 2025 |
| Spin-offs | |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Common elements
Gameplay
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]
Story and themes
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]
Development and history
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]
Games
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There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]
Main series
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]
The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]
Spin-offs and cameos
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]
Cancelled games
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]
Reception
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Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]
Legacy
Tear Ring Saga lawsuit
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]
In other media
A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]
See also
- Wars series, a modern military strategy series also developed by Intelligent Systems
- List of Japanese role-playing game franchises
Notes
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References
- ↑ 1.0 1.1 "The Making Of: Advance Wars - Edge Magazine". 2012-04-26. http://www.edge-online.com/features/making-advance-wars?page=2.
- ↑ "Error: no
|title=specified when using {{Cite web}}". 4Gamer.net. April 28, 2015. http://www.4gamer.net/games/287/G028791/20150427113/. - ↑ 3.0 3.1 3.2 3.3 3.4 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 4.0 4.1 4.2 Jenni, Lada (February 1, 2008). "Important Importables: Best SNES role-playing games". TechnologyTell. http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/.
- ↑ Concepcion, Miguel (February 13, 2013). "Fire Emblem: Awakening character guide". GamesRadar. http://www.gamesradar.com/fire-emblem-awakening-character-guide/.
- ↑ 6.0 6.1 6.2 Harris, John (July 2, 2009). "Game Design Essentials: 20 RPGs". p. 14. https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ Sato (May 19, 2015). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/.
- ↑ 9.0 9.1 Sato (May 12, 2015). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/.
- ↑ "Fire Emblem: Radiant Dawn—Nintendo Au". Nintendo. February 7, 2008. http://games.nintendo.com.au/title.php?id=1619.
- ↑ Totilo, Stephen (February 4, 2013). "Tips for Playing Fire Emblem: Awakening" (in en). https://kotaku.com/tips-for-playing-fire-emblem-awakening-5981450.
- ↑ Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang. Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 13.0 13.1 13.2 13.3 Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
- ↑ 14.0 14.1 Gilbert, Henry (February 1, 2013). "What is Fire Emblem? Learn about the classic SRPG". GamesRadar. http://www.gamesradar.com/what-fire-emblem/.
- ↑ (in ja). Shogakukan. 1996. pp. 110–111. ISBN 978-4091025494.
- ↑ 16.0 16.1 16.2 "Error: no
|title=specified when using {{Cite web}}" (in ja). July 26, 2019. https://www.4gamer.net/games/423/G042326/20190716108/. - ↑ Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ (in ja). SoftBank Creative. 1994. ISBN 978-4797300352.
- ↑ (in ja). ASCII Media Works. July 15, 2015. ISBN 978-4-0486-9406-3.
- ↑ 20.0 20.1 20.2 (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/few_whats_fe.html. - ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4091064677.
- ↑ (in ja). NTT Publishing. January 27, 1997. pp. 86–91. ISBN 978-4757180147. Translations A Translations B
- ↑ 24.0 24.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
- ↑ 25.0 25.1 "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 26.2 26.3 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ 28.0 28.1 28.2 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ Greening, Chris (August 23, 2014). "Namco, Nintendo, and freelance composers team up for Super Smash Bros. 3DS". Video Game Music Online. http://www.vgmonline.net/namco-nintendo-and-freelance-composers-team-up-for-super-smash-bros-3ds/.
- ↑ Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/.
- ↑ 31.0 31.1 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
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|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 - Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1616552732.
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- ↑ Robinson, Martin (May 30, 2017). "Fire Emblem Echoes: Shadows of Valentia review". https://www.eurogamer.net/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ Tran, Edmond (August 4, 2019). "Fire Emblem: Three Houses Developers Are Unsure Why The Series Is Popular In The West". https://www.gamespot.com/articles/fire-emblem-three-houses-developers-are-unsure-why/1100-6468629/.
- ↑ Donaldson, Alex (July 5, 2019). "Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/.
- ↑ "Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more". July 2, 2022. https://nintendoeverything.com/fire-emblem-warriors-three-hopes-developer-interview-koei-tecmo-omega-force/.
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|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ 42.0 42.1 42.2 "Fire Emblem - Maiden of the Dark". January 23, 2001. http://uk.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark.
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- ↑ Suther, Austin (2018-11-03). "15 Years Of Fire Emblem In The West" (in en). https://techraptor.net/gaming/features/15-years-of-fire-emblem-in-west.
- ↑ Hilliard, Kyle (June 21, 2015). "Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console". Game Informer. https://www.gameinformer.com/b/news/archive/2015/06/21/fire-emblem-the-sacred-stones-available-now-on-wii-u-virtual-console.aspx. Retrieved July 18, 2015.
- ↑ Castro, Juan (July 22, 2005). "Nintendo Reveals Fall Schedule". http://www.ign.com/articles/2005/07/22/nintendo-reveals-fall-schedule.
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- ↑ Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". http://www.1up.com/news/nintendo-reveals-tons-early-09.
- ↑ Graft, Kris (July 22, 2010). "Fire Emblem DS Remake Leads Japanese Charts". http://www.gamasutra.com/view/news/120404/Fire_Emblem_DS_Remake_Leads_Japanese_Charts.php.
- ↑ Loe, Casey (2010). "Japan's Summer of RPGs". Nintendo Power 257: 24.
- ↑ Romano, Sal (February 24, 2012). "Fire Emblem: Awakening Japanese box art". Gematsu. http://gematsu.com/2012/02/fire-emblem-awakening-japanese-box-art.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. http://gematsu.com/2015/04/fire-emblem-if-slated-for-2016-release.
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|title=specified when using {{Cite web}}". Famitsu. July 9, 2015. http://www.famitsu.com/news/201507/09082777.html. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ Byrd, Matthew (January 19, 2017). "New Fire Emblem Games Coming to Mobile, 3DS, and Switch". https://www.denofgeek.com/games/new-fire-emblem-games-coming-to-mobile-3ds-and-switch/.
- ↑ Nintendo 公式チャンネル (June 12, 2018). "ファイアーエムブレム 風花雪月(ふうかせつげつ) E3 2018 出展映像". https://www.youtube.com/watch?v=gSaCX_irR9s.
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- ↑ "Fire Emblem: Fortune's Weave" (in en). https://www.ign.com/games/fire-emblem-fortunes-weave.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 9–17. ISBN 978-4091064677.
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|title=specified when using {{Cite web}}". Fire Emblem: Mystery of the Emblem remake website. https://www.nintendo.co.jp/ds/vi2j/topics/index.html. - ↑ Romano, Sal (June 16, 2015). "Shin Megami Tensei x Fire Emblem launches 2016". Gematsu. http://gematsu.com/2015/06/shin-megami-tensei-x-fire-emblem-launches-2016.
- ↑ "アトラスとファイアーエムブレムが融合した『幻影異聞録♯FE Encore』がNintendo Switchに登場!あらかじめダウンロードも開始! | トピックス | Nintendo". https://topics.nintendo.co.jp/c/article/a136e920-c9fd-11e9-b641-063b7ac45a6d.html.
- ↑ McWhertor, Michael (January 18, 2017). "Fire Emblem Heroes brings the tactical RPG to Android and iOS". http://www.polygon.com/2017/1/18/14316002/fire-emblem-heroes-mobile-nintendo-ios-android-iphone.
- ↑ Matulef, Jeffrey (January 18, 2017). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". http://www.eurogamer.net/articles/2017-01-18-fire-emblem-warriors-is-slated-for-autumn-on-switch-on-3ds.
- ↑ Kim, Matt (February 9, 2022). "Fire Emblem Warriors: Three Hopes Announced for Nintendo Switch". https://www.ign.com/articles/fire-emblem-warriors-three-hopes.
- ↑ Joshua, Orpheus. "Fire Emblem Shadows Spin-Off Launches on iOS and Android; RTS Social Deduction". Noisy Pixel. https://noisypixel.net/fire-emblem-shadows-mobile-launch-ios-android/.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". July 30, 1997. http://uk.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64.
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|title=specified when using {{Cite web}}". Gameiroiro. September 24, 2000. http://www.gameiroiro.com/2000/000924-6.htm. - ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 260–295. ISBN 978-4198640569.
- ↑ Kaplan, Zack (July 10, 2013). "Nintendo: Fire Emblem on Wii U Would Need to Sell 700,000 Units to be Worth It". Nintendo World Report. http://www.nintendoworldreport.com/news/34875/nintendo-fire-emblem-on-wii-u-would-need-to-sell-700000-units-to-be-worth-it.
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|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ McFerran, Damien (May 22, 2015). "An Impressive 1.79 Million Players Have Crossed Swords With Fire Emblem Awakening". http://www.nintendolife.com/news/2015/05/an_impressive_179_million_players_have_crossed_swords_with_fire_emblem_awakening.
- ↑ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Edge: 2. http://www.next-gen.biz/features/japan-votes-all-time-top-100. Retrieved October 27, 2009.
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- ↑ Parish, Jeremy (September 2, 2013). "Why Mighty No. 9 Should be Clear for Takeoff". http://www.usgamer.net/articles/why-mighty-no-9-should-be-clear-for-takeoff.
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|title=specified when using {{Cite web}}". Gameiroiro. April 13, 2005. http://www.gameiroiro.com/2005/0413-4.htm. - ↑ Sato, Yukiyoshi (April 5, 2001). "Emblem Saga receives name change". http://www.gamespot.com/articles/emblem-saga-receives-name-change/1100-2705286/.
- ↑ "Fire Emblem (OAV) - Anime News Network". https://www.animenewsnetwork.com/encyclopedia/anime.php?id=637was.
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- ↑ "The Sacred Blacksmith Light Novels Get Anime Green-Lit". Anime News Network. January 19, 2009. http://www.animenewsnetwork.com/news/2009-01-19/the-sacred-blacksmith-light-novels-get-anime-green-lit.
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