Software:Fire Emblem: Shadow Dragon

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Short description: 2008 tactical role-playing game published by Nintendo

Fire Emblem: Shadow Dragon
European packaging artwork
Developer(s)Intelligent Systems[lower-alpha 1]
Publisher(s)Nintendo
Director(s)Masayuki Horikawa
Masaki Tawara
Producer(s)Toru Narihiro
Hitoshi Yamagami
Programmer(s)Yuji Ohashi
Takafumi Kaneko
Artist(s)Masamune Shirow
Daisuke Izuka
Masahiro Higuchi
Writer(s)Koji Kawasaki
Toshiyuki Kusakihara
Kouhei Maeda
Composer(s)Yuka Tsujiyoko
Saki Kasuga
SeriesFire Emblem
Platform(s)Nintendo DS
Release
  • JP: August 7, 2008
  • EU: December 5, 2008
  • NA: February 16, 2009
  • AU: February 26, 2009
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

Fire Emblem: Shadow Dragon[lower-alpha 2] is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo DS. It is the eleventh installment in the Fire Emblem series[lower-alpha 3] and a remake of the Famicom title Fire Emblem: Shadow Dragon and the Blade of Light, the first entry in the series. It released in 2008 in Japan and Europe, and 2009 in North America and Australia.

Shadow Dragon retells and expands on the events of Shadow Dragon and the Blade of Light. Set on the continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay follows the established Fire Emblem formula of turn-based battles played out on grid-based maps. Returning features include a character class system which evolves based on character usage, and permanent death for units defeated in battle.

Development began in 2007, overlapping with the final months of production on Software:Fire Emblem: Radiant Dawn. Many staff from earlier entries returned, including director Tohru Narihiro and original composer Yuka Tsujiyoko, who handled the remixed and expanded soundtrack with Saki Kasuga. Character artwork was redrawn by character designer Daisuke Izuka, with special contributions by Masamune Shirow. First announced in late 2007, it was released internationally the following year and localized by external company 8-4. The game features many gameplay additions and alterations to the original Famicom version, including colored tiles for movement and attack range, the Weapon Triangle, a new class swap feature, and online multiplayer, a first for the franchise. Upon release, critical reception was generally positive, with common points of praise going to the gameplay balance and multiplayer functionality. However, sales remained low for a good while after launch, despite Intelligent Systems saying they were satisfied with the game's sales in Japan.

Gameplay

A battle in Shadow Dragon: two units engage in a battle during the player's turn.

Fire Emblem: Shadow Dragon is a tactical role-playing game where players take control of main protagonist Marth and his army on missions across the continent of Archanea.[5] The gameplay and general game information is separated between the two screens of the Nintendo DS: the map is located on the bottom screen, while the top screen features story sequences, unit statistics (stats) and battle animations.[6] The game is divided into chapters, with each chapter being the stage for a single large-scale battle that advances the story and can lead to the recruitment of new units. "Gaiden" (side story) chapters are progressively unlocked depending on how many units have been lost in battles.[7] Prior to each chapter, players can prepare for battle, including changing a unit's currently assigned weapons, forging new weapons, and managing the inventory.[8] The game also features limited multiplayer functionality. Using the DS' Wi-Fi Connection or normal local wireless, players can engage in voice chat with other players, engage multiplayer matches with groups of five units each, and loan units to use in the campaign.[5][8]

Battles take place on a grid-based battlefield, with objectives which range from clearing enemy groups to capturing points of importance. Each map has unique terrain to be negotiated in battle ranging from mountains to rivers and flat plains. Viewed from an overhead perspective, there are castles and locations such as shops that the player can visit, the latter of which provides a means for obtaining items.[5][8] Each chapter has a different set of victory conditions, which can be related to the number of turns taken or how the enemy force is dealt with.[5] Battles play out using a turn-based system where each unit on both sides is given their chance to move and act. During battle, the combat screen appears, showing the fight from a sidelong perspective. Both sides move at least once, after which the combat screen fades.[5][8] Battles between individual units are governed by the series' recurring Weapons Triangle, a rock–paper–scissors system where certain weapons have advantages over others – lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances.[8] As they participate in battles, each unit gains experience points (EXP) from their actions: they raise their experience level by one when they have accumulated 100 EXP. EXP can be earned in both normal battles and challenge fights in special arenas.[5][8] Players can save at the end of each chapter or outside battle. They also have mid-chapter saves available at certain points.[5][7] All units are subject to permanent death: If a unit dies in battle, they are removed from the rest of the campaign.[5]

Units each have a character class which determines their weapon, skill set, movement and attack range, how much effect they have on other units, and whether they use passive or aggressive skills.[7] There are thirty classes available to choose from: these include mounted units such as the Pegasus Knight, Sorcerers and Healers that wield magic for attack and healing respectively, soldiers who wield swords and axes, and archers who specialize in long-distance attacks. The only class that is character exclusive is the Lord class, which is used by Marth.[5][8] When a unit has reached Level 10, their class can be evolved using an item called a Master Seal.[5] Units can also be re-classed, changing to a completely different class or back to their original class at the player's discretion: the re-class option has limits as there are only a limited number of available classes for a unit to change into, and limitations are placed on how many of one class can be used at a time.[7] If a class change is reversed, all the unit's previous stats will be retained.[5][7] Each unit's weapon rank, which is directly associated with its class, has its level raised based on the amount of weapon usage, while also decreasing weapon durability — unless merged with another identical item, a weapon will break after its maximum number of uses.[5]

Synopsis

Shadow Dragon follows the events of the original game. In ancient times, the Shadow Dragon Medeus led a reign of terror over the continent of Archanea, before a young man named Anri used the divine sword Falchion and the mystical Fire Emblem shield to defeat Medeus and restore peace to the continent. One century later, Medeus is resurrected by the evil sorcerer Gharnef, reestablishing his empire and reclaiming his former territories. The kingdom of Altea, the original home of Anri and the birthplace of protagonist Marth, comes under attack from Gharnef's forces. Marth is forced into exile in the neighboring kingdom of Talys. Several years later, together with the king's daughter Caeda and a small band of soldiers, Marth returns to the mainland to reclaim his kingdom and defeat Medeus once again.

Development

The original version of Shadow Dragon and the Blade of Light was released in 1990 for the Famicom by Intelligent Systems, who had previously created the military strategy game Famicom Wars. It was designed and written by series creator Shouzou Kaga, who envisioned a new type of role-playing experience unknown at the time. The success of Shadow Dragon and the Blade of Light launched the Fire Emblem series,[2][9] of which he parted ways with after the release of the fifth installment. According to co-director Masayuki Horikawa, development started on Shadow Dragon during the development of Software:Fire Emblem: Radiant Dawn, which released in 2007. The development period was estimated at "one and a bit years", although full development lasted ten months as the first part of development overlapped with Radiant Dawn. It was decided by Intelligent Systems to remake Shadow Dragon and the Blade of Light so more players could experience software from their early days. They also wanted players outside Japan to experience the game for the first time.[10] The core staff included producer Tohru Narihiro and director Masayuki Horikawa from Intelligent Systems, and producer Hitoshi Yamagami and director Masaki Tawara from Nintendo.[2][11]

When developing Shadow Dragon, the team did not see it as a simple remake, but rather a "renewal" of the original on a new platform with new and updated mechanics. The most difficult part was balancing this with maintaining the original version's atmosphere.[2] Numerous features were added to the experience, such as displays for movement and attack range, the ability to change classes and unit recruitment if too many of the original army fell in battle. Expanded difficulty options and tutorials were also added to help ease newcomers into the series.[10] The by-then well-established Weapon Triangle was also introduced, replacing the unbalanced systems from the original.[2] The addition of a single mid-battle save was intended to help ease newcomers into the series, so they would not need to restart the entire battle if a key unit fell.[3][10] The dual-screen display of both map and unit placement and status was indirectly inspired by the original version, which allowed players to view character stats without dropping out of the map.[2]

The story and script were handled by Kouhei Maeda, Koji Kawasaki and Toshiyuki Kusakihara.[11] Minimal additions were made to the story, as the team felt it was already a well-told narrative and did not want to complicate things for players by adding "fluff". Rather, the story content was cut down as much as possible from the original, in contrast to the expanding content and stories of later entries. Despite this, gaiden chapters were added so players could gain new characters to help them beat the game.[2][12] Redesigns for main characters Marth and Caeda, along with other leading characters and some promotional artwork, was handled by Ghost in the Shell artist Masamune Shirow.[13] Other redesigns were handled by Daisuke Izuka.[14] The staff's aim with Marth's redesign was to update his appearance while keeping him true to expectations from the fan base.[2] The graphics and character models for battle animations were handled by external company Alvion.[15] The music was supervised by Yuka Tsujiyoko, the composer for multiple Fire Emblem titles including the original version. Together with new composer Saki Kasuga, Tsujiyoko both remixed music from the original version and added a large number of new and original tracks.[16]

Release

Shadow Dragon was first announced in October 2007 at a Nintendo conference, where it had yet to be given an official title.[17] While a remake, Nintendo has included it in lists of Fire Emblem titles, variously calling it the eleventh[2][18] or twelfth entry.[3][4] It was confirmed for a Western release at a press summit in October 2008 for a North American release the following year, with the European release being planned for 2008.[19][20] The game was localized for the West by external company 8-4; this was due to the large volume of text present in the story, which made localizing it internally difficult for Nintendo.[21] Shadow Dragon was released in Japan on August 7, 2008;[22] in Europe on December 5;[20] in North America on February 16, 2009;[23] and in Australia on February 26.[24] The release of Shadow Dragon marked the first time any form of the first Fire Emblem game had been released outside Japan.[4][25]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100 (42 reviews)[26]
Review scores
PublicationScore
1Up.comB+[7]
Eurogamer8/10[6]
Famitsu34/40[27]
GameSpot7.5/10[8]
IGN8.5/10[28]
Nintendo Life8/10[29]
ONM86%[30]

The gameplay was generally well received by reviewers. Famitsu generally praised the gameplay elements. One reviewer found the dual screen and mid-battle save features convenient, even though the latter diluted the tension of battle. Another felt that Shadow Dragon was the best Fire Emblem title to that date.[27] 1UP.com's Kurtis Seid enjoyed the gameplay and strategic elements surrounding character management, but said that the multiplayer options risked upsetting the balance; he also noted that the inclusion of features for newcomers might alienate hardcore fans.[7] Tom Bramwell, writing for Eurogamer, praised the overall feel of the game, from the dual screen functionality to the battle and character class systems, although noted nothing that elevated the game to new heights, and said that the inclusion of newcomer-friendly mechanics clashed with the permanent death mechanic.[6] Shiva Stella of GameSpot enjoyed the tactical elements, openness to newcomers and multiplayer elements; but found the weakness of new recruits and map restrictions detracted from the experience.[8] IGN's Daemon Hatfield, while again noting a lack of innovation, found it one of the most balanced strategy games available at the time.[28] Stuart Reddick of Nintendo Life greatly enjoyed the gameplay experience and praised the developer's efforts at balancing the various elements, but noted that it felt dated compared to both later Fire Emblem titles and other recent titles within the genre.[29] Fred Dutton of Official Nintendo Magazine was highly positive, praising the classic gameplay, new features, and multiplayer functions. His one major complaint was a lack of innovation.[30]

The story received mixed opinions. Seid said that, due to the story being taken directly from the original, it was overly short and simple by modern standards.[7] Bramwell felt the story was not as nuanced as other entries, and noted the lower number of "lovable" characters.[6] Stella said that while the plot could get confusing, the prologue and "sophisticated" translation helped explain events.[8] Hatfield also praised the translation, and while agreeing that the story was simpler than other Fire Emblem games, he found the scope impressive for its origins as a Famicom game.[28] Reddick, in contrast to his praise for the gameplay, called the story fairly standard for the genre, with most of its key moments being "dull and forgettable".[29] Dutton, while not touching the overall story, found the dialogue overly "cheesy".[30]

Multiple critics also mentioned its presentation. Stella praised the visuals and enjoyed the music despite it sounding dated,[8] while Hatfield praised the music but criticized the graphics as uninspired.[28] Reddick praised the visual overhaul, despite limited animation for sprites outside battle.[29] Dutton echoed Hatfield's sentiments about the visuals, finding them one of his main criticisms of the presentation alongside the dialogue.[30]

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Shadow Dragon for "Strategy/Simulation Game of the Year".[31]

Sales

According to Famitsu, Shadow Dragon sold 180,697 units during its debut week in Japan, coming in at No. 2 on their charts with a 90% sell-through rate.[32] Media Create had a slightly different assessment, placing it at No. 2 with sales of 145,000 units.[33] By the following week, it had dropped to No. 6 with further sales of 35,000 units.[34] According to Horikawa, Intelligent Systems were satisfied with their sales in Japan: buyers included series veterans, players who had come to know Marth through the Super Smash Bros. series, and series newcomers.[10] In Japan, the game has sold 274,000 units in total as of 2012.[35] Upon its release in North America, the game reached No. 2 in the dedicated Nintendo DS charts.[36] As of 2013, the game has sold over 250,000 units in the region.[37]

Notes

  1. Additional graphic development by Alvion
  2. Known in Japan as Fire Emblem: Shin Ankoku Ryū to Hikari no Ken (Japanese: ファイアーエムブレム 新・暗黒竜と光の剣, Hepburn: Faiā Emuburemu: Shin Ankoku Ryū to Hikari no Ken, lit. Fire Emblem: New Dark Dragon and the Sword of Light)
  3. Sources disagree on the exact numbering: it is variously called the eleventh[1][2] and twelfth[3][4] installment in the series.

References

  1. "Error: no |title= specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html. 
  3. 3.0 3.1 3.2 "Error: no |title= specified when using {{Cite web}}". Nintendo. 2010. https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index.html. 
  4. 4.0 4.1 4.2 Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Emblem". Pocket Gamer. http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134. 
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 "Fire Emblem: Shadow Dragon European manual". Nintendo. December 5, 2008. https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_FireEmblemShadowDragon_EN.pdf. 
  6. 6.0 6.1 6.2 6.3 Bramwell, Tom (December 16, 2008). "Fire Emblem: Shadow Dragon". Eurogamer. http://www.eurogamer.net/articles/fire-emblem-shadow-dragon-review. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Seid, Kurtis (February 16, 2009). "Fire Emblem Shadow Dragon Review". 1UP.com. http://www.1up.com/reviews/fire-emblem-shadow-dragon. 
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Stella, Shiva (March 3, 2009). "Fire Emblem: Shadow Dragon Review". GameSpot. http://www.gamespot.com/reviews/fire-emblem-shadow-dragon-review/1900-6205547/. 
  9. blackoak. "Fire Emblem – Developer Interviews". Shmuplations. http://shmuplations.com/fireemblem/. 
  10. 10.0 10.1 10.2 10.3 Ba-oh, Jorge (December 5, 2008). "Interview: Intelligent Systems Talks Fire Emblem: Shadow Dragon on DS". Cubed3. http://www.cubed3.com/news/11247/1/interview-intelligent-systems-talks-fire-emblem-shadow-dragon-on-ds.html. 
  11. 11.0 11.1 Intelligent Systems, Alvion (February 16, 2009). Fire Emblem: Shadow Dragon. Nintendo DS. Nintendo. Scene: Credits. 
  12. Cunningham, Michael (February 9, 2009). "Intelligent Systems and Nintendo Give Interview, Details". RPGamer. http://www.rpgamer.com/news/Q1-2009/020909b.html. 
  13. Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 – Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1-61655-273-2. 
  14. "Error: no |title= specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. 
  15. "Error: no |title= specified when using {{Cite web}}". Alvion. https://www.alvion.co.jp/contents/works/ds.php. 
  16. Intelligent Systems. "Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken Original Soundtrack liner notes." (in Japanese) Aniplex. 2008-13-03 SVWC-7593 Retrieved September 2, 2016.
  17. Cunningham, Michael (October 10, 2007). "Fire Emblem Becomes Portable Again". RPGamer. http://www.rpgamer.com/news/Q4-2007/101007a.html. 
  18. "Error: no |title= specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. 
  19. Cunningham, Michael (October 2, 2008). "Mario, Marth, and Luigi Returning in 2009". RPGamer. http://www.rpgamer.com/news/Q4-2008/100208b.html. 
  20. 20.0 20.1 Leahy, Greg (October 8, 2008). "Fire Emblem: Shadow Dragon Set for EU Release on December 5". Nintendo World Report. http://www.nintendoworldreport.com/news/16930/fire-emblem-shadow-dragon-set-for-eu-release-on-december-5. 
  21. Nutt, Christian (December 11, 2008). "News – Interview: 8–4 & The New Potential For Game Localization". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=21383. 
  22. "Error: no |title= specified when using {{Cite web}}". Famitsu. July 9, 2008. http://www.famitsu.com/game/coming/1216491_1407.html. 
  23. Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". 1UP.com. http://www.1up.com/news/nintendo-reveals-tons-early-09. 
  24. Rositano, Joseph (January 16, 2009). "Pikmin remake and Fire Emblem: Shadow Dragon dated for Australia". http://palgn.com.au/nintendo-wii/13540/pikmin-remake-and-fire-emblem-shadow-dragon-dated-for-australia/. 
  25. East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. 
  26. "Fire Emblem: Shadow Dragon for Nintendo DS". Metacritic. https://www.metacritic.com/game/fire-emblem-shadow-dragon/critic-reviews/?platform=ds. 
  27. 27.0 27.1 Gifford, Kevin (July 30, 2008). "Famitsu on Fire Emblem, Fatal Frame, Vesperia". 1UP.com. http://www.1up.com/news/famitsu-fire-emblem-fatal-frame. 
  28. 28.0 28.1 28.2 28.3 Hatfield, Daemon (February 16, 2009). "Fire Emblem: Shadow Dragon Review". IGN. http://uk.ign.com/articles/2009/02/16/fire-emblem-shadow-dragon-review. 
  29. 29.0 29.1 29.2 29.3 Reddick, Stuart (March 16, 2009). "Review: Fire Emblem: Shadow Dragon (DS)". Nintendo Life. https://www.nintendolife.com/reviews/ds/fire_emblem_shadow_dragon. 
  30. 30.0 30.1 30.2 30.3 Dutton, Fred (December 11, 2008). "Nintendo DS Reviews – Fire Emblem: Shadow Dragon". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=6683. 
  31. "2010 Awards Category Details Strategy/Simulation Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=129. 
  32. "Error: no |title= specified when using {{Cite web}}". Famitsu. August 29, 2008. http://www.famitsu.com/game/rank/top30/1217676_1134.html. 
  33. Ivan, Tom (August 14, 2008). "Phantasy Star Universe Holds Top Spot in Japan". Edge. http://www.edge-online.com/news/phantasy-star-universe-holds-top-spot-japan. 
  34. Jenkins, David (August 21, 2008). "Japanese Charts: Rhythm Heaven Enjoys Festive Number One". Gamasutra. https://www.gamasutra.com/view/news/110893/Japanese_Charts_Rhythm_Heaven_Enjoys_Festive_Number_One.php. 
  35. Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/. 
  36. Cowan, Danny (February 20, 2009). "Saling The World: Street Fighter IV Tops U.S. and UK Multiplatform Sales". Gamasutra. http://www.gamasutra.com/view/news/113354/Saling_The_World_Street_Fighter_IV_Tops_US_and_UK_Multiplatform_Sales.php. 
  37. Kubba, Sinan (March 15, 2013). "Fire Emblem Awakening posts 180K first month sales, 63K downloads". Joystiq. http://www.joystiq.com/2013/03/15/fire-emblem-awakening-posts-180k-first-month-sales-63k-download/. 
Short description: Tactical role-playing video game franchise published by Nintendo

Fire Emblem
Logo since 2013
Genre(s)Tactical role-playing
Developer(s)Intelligent Systems
Koei Tecmo (2019)
Atlus
Omega Force
Team Ninja
Publisher(s)Nintendo
Creator(s)Shouzou Kaga
Composer(s)Yuka Tsujiyoko
Platform(s)
First releaseFire Emblem: Shadow Dragon and the Blade of Light
April 20, 1990
Latest releaseFire Emblem Shadows
September 25, 2025
Spin-offs

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.

The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.

The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.

The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).

The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.

Common elements

Gameplay

Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]

A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]

Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]

Story and themes

The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.

A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]

Development and history

The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]

The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]

Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]

Games

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There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]

Main series

The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]

The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]

The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]

In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]

The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.

A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]

Spin-offs and cameos

In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]

Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]

Cancelled games

A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]

An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]

Reception

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Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]

In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]

Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]

Legacy

Tear Ring Saga lawsuit

After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]

In other media

A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]

See also

  • Wars series, a modern military strategy series also developed by Intelligent Systems
  • List of Japanese role-playing game franchises

Notes

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