Software:John Madden Football (1990 video game)

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John Madden Football
John Madden Football (1990) Coverart.png
Developer(s)Park Place Productions
Publisher(s)EA Sports
Designer(s)Troy Lyndon
Michael Knox
Scott Orr
Richard Hilleman
Jim Simmons
Composer(s)Rob Hubbard
SeriesMadden NFL
Platform(s)Genesis, Super NES, Amiga
ReleaseGenesis
  • NA: December 1990
  • EU: 1990
Super NES
  • NA: November 1991
Amiga
Genre(s)Sports (American football)
Mode(s)Single-player, multiplayer

John Madden Football, released as John Madden American Football in Europe, is an American football video game released by Electronic Arts.[1] Loosely based on the 1988 video game of the same title, it was the first entry in what eventually became the yearly Madden NFL series on home consoles, initially released for the Sega Genesis in 1990. It is sometimes called Madden '90 or Madden '91 to distinguish it from subsequent entries in the series.[2][3]

A Super NES version was released in 1991, which incorporated content from the second Genesis installment released during the same year (John Madden Football '92), followed by a reworked Amiga version in 1992.[4]

Gameplay

The game includes various field conditions and audibles. The console versions use passwords for saves. It is played from above and behind the quarterback rather than from the side as most games of the time. As in the previous version, no actual NFL teams are included due to the lack of NFL or NFLPA licenses for authentic teams or player names.

In the 1990 Sega Genesis release, only a total of 16 teams are available. Each team was based unofficially on teams from the 1990 NFL season. The following generic teams are included, with colors based on the local NFL team: Buffalo, Miami, New England, Cincinnati, Houston, Pittsburgh, Denver, Kansas City, New York City (colors based on Giants), Philadelphia, Washington, Chicago , Minnesota, Atlanta, Los Angeles (colors based on Rams) and San Francisco . An All-Madden team is included as a bonus.

The SNES release features twenty-eight teams and the All-Madden team. Like in the Sega Genesis release, they are all generic, but each NFL city is represented and uses their respective colors (for instance, Cleveland’s team colors are orange and brown). New York and Los Angeles’ teams are again represented by the Giants’ and Rams’ colors, meaning each city is only represented once. To fill out the team roster, teams from “Oakland” and “New Jersey” were added, with the former wearing silver and black like the Raiders and the latter green and white like the Jets.

Development

Going into the project, Electronic Arts considered the title "the turning point" and "everything to us".[5] As the company was also working on Joe Montana Football for Sega, they contracted out Park Place Productions to develop Madden.[6] As opposed to EA's approach to the previous game, which emphasized realism, the new developers emphasized fun and arcade action.[5] Much of the development team was made up of former Cinemaware developers who previously had worked on TV Sports, a football game released the same year of the previous John Madden Football release, which, according to IGN, "stole some of EA's thunder"[6]

Reception

Electronic Arts had expected the Genesis version to sell around 75,000 units, but instead the title sold roughly 400,000 units.[7] It became a killer app for the Genesis, helping the console gain market share against the NES.[5][6]

Computer and Video Games reviewed the Mega Drive version John Madden American Football and gave it a 95% score, praising the realism and the sound.[8] Sega Power gave it a 92% score.[9]

At the 1990 Golden Joystick Awards, John Madden American Football for the Mega Drive won the award for best console game of the year (16-bit).[10]

In 2018, The Strong National Museum of Play inducted John Madden Football to its World Video Game Hall of Fame.[11]

References

  1. 1.0 1.1 "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (15 (July 1992)): 16. 25 June 1992. https://archive.org/details/Amiga_Power_Issue_15_1992-07_Future_Publishing_GB/page/n13/mode/1up. 
  2. Sports, Get Hyped (10 January 2019). "All Madden Games In Order Since 1988". https://gethypedsports.com/evolution-of-madden-since-1988/. 
  3. Porto, Richard Dal; Eberly, Eric; Tica, Donato; Madden, John (March 8, 1999). Madden NFL, 2000. Prima Games. ISBN 9780761522935. https://books.google.com/books?id=YP2yIgQ_cLgC&q=%22Madden+90%22++. 
  4. "John Madden Football review from Amiga Power 11 (Mar 1992) - Amiga Magazine Rack". http://amr.abime.net/review_454. 
  5. 5.0 5.1 5.2 Hruby, Patrick (2010-08-05). "The Franchise". http://sports.espn.go.com/espn/eticket/story?page=100805/madden. 
  6. 6.0 6.1 6.2 Fahs, Travis (2008-08-06). "IGN Presents the History of Madden". http://retro.ign.com/articles/896/896893p1.html. 
  7. Brady, James (7 August 2018). "Exploring the (weird) story of the very first 'John Madden Football' game". https://www.sbnation.com/2018/8/7/17599240/john-madden-football-apple-ii-genesis-original-story-trip-hawkins. 
  8. "Out-of-Print Archive • Mega Drive/Genesis reviews • John Madden's American Football". http://www.outofprintarchive.com/articles/reviews/MegaDrive/JohnMaddenFootball-CVG110-3.html. 
  9. "Readers top 10 – Mega Drive". Sega Power (18): 6. May 1991. https://retrocdn.net/index.php?title=File%3ASegaPower_UK_18.pdf&page=6. 
  10. "The Golden Joystick Awards '91". Computer and Video Games (EMAP) (115): 10. June 1991. https://archive.org/stream/Computer_Video_Games_Issue_115_1991-06_EMAP_Publishing_GB/Computer__Video_Games_Issue_115_1991-06_EMAP_Publishing_GB#page/n9/mode/1up. 
  11. "John Madden Football". The Strong. https://www.museumofplay.org/games/john-madden-football/. 

External links