Software:Bomber Man World

From HandWiki
Short description: 1992 video game
Bomber Man World
Developer(s)Irem
Publisher(s)Irem
SeriesBomberman
Platform(s)Arcade
Release
Genre(s)Action, maze
Mode(s)
Arcade systemIrem M-97

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1992 video game released by Irem under license from Hudson Soft for arcades.[2][3] It is part of the Bomberman series. It was the second Bomberman game to be released for arcades, preceded by Bomberman (1991), which was also released by Irem.

This game is called New Atomic Punk: Global Quest or Atomic Punk 2 in North America, and New DynaBlaster: Global Quest in Europe. The North American version is called Atomic Punk 2, but it shows the text New Atomic Punk - Global Quest in-game.[4]

Gameplay

Gameplay screenshot

When all enemies are destroyed the player automatically goes to the next stage. Items are lost after each stage, reducing the inventory to one bomb, and the default blast radius and walking speed. There are six worlds with six levels in each; after every fifth level there is a Bonus Stage, wherein soft blocks contain many points items and power ups.

Storyline

King Bomber, the antagonist from Dynablaster (arcade), has returned and has taken over the UN building with his armies of evil robots. The 4 Bomberman Bros. must now defeat him.

Reception

Reception
Review scores
PublicationScore
GameZoneStarStarStarStarHalf star[5]
Sinclair User76%[6]

In Japan, Game Machine listed Bomber Man World on their July 15, 1992 issue as being the tenth most-successful table arcade unit of the month, outperforming titles such as King of the Monsters 2 and Football Frenzy.[8] In North America, RePlay reported in the game to be the eighth most-popular arcade game of the month in October 1992.[9] Play Meter also listed the title to be the forty-sixth most-popular arcade game at the time.[10]

The game received positive reviews from critics. Gary Harrod of British magazine Sinclair User praised the visuals and gameplay, stating that "this may be a simple formula game but it's still good fun to play".[6] Andreas Knauf of German magazine Video Games gave the title a positive outlook.[11] GamesMaster gave it a mixed outlook.[12]

Notes

References

  1. 1.0 1.1 Akagi, Masumi (13 October 2006) (in ja). アイレム (アイヒ-エム) Irem; Irem America; A (1st ed.). Amusement News Agency. pp. 14, 121, 146. ISBN 978-4990251215. https://archive.org/stream/ArcadeGameList1971-2005#page/n15/mode/1up. 
  2. "Be Mega New Video Games: 『ボンバーマンワールド』". Beep! MegaDrive (SoftBank Creative) (35): 33. August 1992. https://retrocdn.net/index.php?title=File:BeepMD_JP_1990-04.pdf&page=101. 
  3. "What's New: Atomic Punk 2". Play Meter (Skybird Publishing) 18 (9): 111. August 1992. https://archive.org/stream/play-meter-volume-18-number-9-august-1992-600dpi/Play%20Meter%20-%20Volume%2018%2C%20Number%209%20-%20August%201992%20%28Compressed%29#page/n110/mode/1up. 
  4. Rhoades, Jason (1998). "Atomic Punk Global Quest - Overview". AllGame. All Media Network. http://www.allgame.com/game.php?id=31988. 
  5. Lopez, Amaya (October 1992). "Kill Zone - Bomberman World". Game Zone (Dennis Publishing) 1 (12): 82. https://archive.org/stream/game-zone-12#page/82/mode/1up. 
  6. 6.0 6.1 Harrod, Gary (September 1992). "Coin Ops: Dyna Blaster - Global Quest". Sinclair User (EMAP) (127): 44. https://archive.org/stream/sinclair-user-magazine-127/SinclairUser_127_Sep_1992#page/n43/mode/1up. 
  7. Lopez, Amaya (October 1992). "Big Screen Entertainment* - Bomber Man World". Zero (Dennis Publishing) (36): 76. https://archive.org/stream/zero-magazine-36#page/n75/mode/1up. 
  8. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (430): 33. 15 July 1992. 
  9. "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software". RePlay (RePlay Publishing, Inc.) 18 (1): 4. October 1992. 
  10. "Equipment Poll - Video & Pinball Combined". Play Meter (Skybird Publishing) 20 (3): 8. February 1994. https://archive.org/stream/play-meter-volume-20-number-3-february-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%203%20-%20February%201994%20%28Compressed%29#page/8/mode/1up. 
  11. Knauf, Andreas (October 1992). "Arcade-News - Geschicktes Händchen". Video Games (Future-Verlag) (11): 144–145. https://www.kultboy.com/pic/2420/. 
  12. "Arcadia - Dynablaster: Global Quest (Irem)". GamesMaster (Future Publishing) (4): 24. April 1993. https://retrocdn.net/index.php?title=File%3AGamesMaster_UK_004.pdf&page=24. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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