Software:Bomberman Generation

From HandWiki
Short description: 2002 video game
Bomberman Generation
North American cover art
Developer(s)Game Arts
Publisher(s)
Director(s)Kotaro Hayashida
Producer(s)Hidetoshi Endo
Yoichi Miyaji
Artist(s)Shoji Mizuno
Kozue Narai
Composer(s)Shohei Bando
SeriesBomberman
Platform(s)GameCube
Release
  • NA: June 4, 2002[1]
  • JP: June 27, 2002
  • PAL: December 6, 2002
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2002 video game released for the GameCube. It was followed up by Bomberman Jetters.

Gameplay

Bomberman Generation consists of six worlds consisting of about five levels each. The levels involve puzzles, mini games, Pokémon-like battles using Charaboms who get befriended by Bomberman once defeated, and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom. Pommy (Pomyu) from Software:Bomberman 64: The Second Attack and a few of his variations make appearances as Charaboms. The worlds have unique bosses each with a different strategy of defeating them. All of the worlds have puzzles that the player has to solve with bombs or Charaboms. Bomberman can acquire various power-ups which can increase his speed and his bomb power.

Bomberman Generation was one of the first titles to employ the style of cel-shading for the GameCube, a style utilized again in the follow-up game Bomberman Jetters.

The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three-dimensional movement. The battles can consist of up to four human or computer characters. There are five different modes from which to choose:

  • Standard Battle: This mode consists of classic Bomberman multiplayer where four players attempt to defeat one another by using bombs. Whoever is the last man standing wins. In the last minute of the battle, blocks drop along the edges of the arena, making it smaller and smaller until someone wins or time runs out, which ends in a tie. This mode has a variety of levels from which to choose, and the player can decide how often the power-ups appear.
  • Reversi Battle: Bomb explosions flip the green floor panels to the color of whichever Bomber dropped the bomb. However, opponents can flip the panels previously flipped by other players. Whoever has the most panels matching their corresponding Bomber when time is up is the winner.
  • Coin Battle: By blowing up treasure barrels, players attempt to find the most coins before time runs out. Being killed causes the player to lose half of their coins. As the match progresses, Hige Hige Bandits appear to steal the coins, but blowing them up releases the coins and additional power-ups.
  • Dodge Battle: Bombers cannot drop bombs; rather, bombs fall from the sky, and everyone must avoid the explosions. Bombers are equipped solely with Bomb Kicks, Punches, and Speed-Ups to avoid the blasts. The blast area of each bomb is shown on the arena floor. As the match progresses, a variety of different bombs and patterns of bombs will fall.
  • Revenge Battle: All Bombers are in Revenge Bomber mode, and get points depending on how many moles they can stun or blow up. The bombs only go as far as the cursor allows, and merely stunning the moles with a bomb does not give the player as many points as making one explode.

Plot

Six crystals are discovered in deep space, which give off a powerful unknown energy. On orders from Professor Ein, a space freighter begins transporting the crystals, dubbed the "Bomb Elements", back to Planet Bomber for analysis. While en route, the freighter is attacked attacked and destroyed by a saboteur hired by Mujoe and his Hige Hige Bandits, and the Bomb Elements fall to the nearby planet Tentacalls. The Hige Hige Bandits form an alliance with the Crush Bombers, and the collective group head for the planet to retrieve the Bomb Elements. Fearing the damage even one Bomb Element could do in the wrong hands, Professor Ein orders Bomberman to Tentacalls to defeat the Crush Bombers and the Hige Hige Bandits, and to obtain the Bomb Elements first.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81 out of 100[2]
Review scores
PublicationScore
AllGameStarStarStarHalf star[3]
EGM8.33 out of 10[4]
Famitsu27 out of 40[6]
Game Informer8 out of 10[7]
GameSpot8 out of 10[8]
GameSpyStarStarStarHalf star[9]
GameZone7.8 out of 10[10]
IGN8.1 out of 10[11]
Nintendo Power4.7 out of 5[12]
Nintendo World Report7.5 out of 10[13]
X-PlayStarStarStarStar[14]
Award
PublicationAward
Nintendo PowerMost Underrated Game of 2002

Bomberman Generation received "favorable" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40.[6] GamePro said that the game "delivers decent solo fun, but this game is best played with four friends hunched around the television, bent on trying to blow each other to smithereens."[15][lower-alpha 1]

The game was nominated for "Best Platformer on GameCube" and "Best Game No One Played on GameCube" at GameSpot's Best and Worst of 2002 Awards, both of which went to Super Mario Sunshine and Sega Soccer Slam, respectively.[16][17]

Notes

  1. GamePro gave the game 4/5 for graphics, 3.5/5 for sound, and two 4.5/5 scores for control and fun factor.

References

  1. "Majesco Ships 'Bomberman' games for GameCube and GBA". June 4, 2002. Archived from the original on December 31, 2005. https://web.archive.org/web/20051231133624/http://gameboy.gamezone.com/news/06_04_02_01_16PM.htm. Retrieved October 24, 2024. 
  2. 2.0 2.1 "Bomberman Generation". Fandom. Archived from the original on September 26, 2023. https://web.archive.org/web/20230926055942/https://www.metacritic.com/game/bomberman-generation/. Retrieved October 24, 2024. 
  3. Holoka, Chris. "Bomberman Generation - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115031722/http://www.allgame.com/game.php?id=35353&tab=review. Retrieved August 21, 2022. 
  4. EGM staff (August 2002). "Bomberman Generation". Electronic Gaming Monthly (Ziff Davis) (157): 136. 
  5. Smith, Steve (June 25, 2002). "Bomberman Generation". Greedy Productions Ltd.. Archived from the original on January 28, 2003. https://web.archive.org/web/20030128040826/http://www.elecplay.com/review.html?article=9279&full=1. Retrieved August 21, 2022. 
  6. 6.0 6.1 "ボンバーマン ジェネレーション" (in ja). Famitsu (Enterbrain). Archived from the original on August 21, 2022. https://web.archive.org/web/20220821161350/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=793&redirect=no. Retrieved October 24, 2024. 
  7. McNamara, Andy (August 2002). "Bomberman Generations [sic"]. Game Informer (FuncoLand) (112): 82. https://archive.org/details/game-informer-issue-112-august-2002/page/82/mode/2up. Retrieved November 1, 2024. 
  8. Satterfield, Shane (June 11, 2002). "Bomberman Generation Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on March 7, 2005. https://web.archive.org/web/20050307105723/http://www.gamespot.com/gamecube/action/bombermangeneration/review.html. Retrieved August 21, 2022. 
  9. Hodgson, David (July 19, 2002). "GameSpy: Bomberman Generation". IGN Entertainment. Archived from the original on September 8, 2008. https://web.archive.org/web/20080908003724/http://cube.gamespy.com/gamecube/bomberman-generations/606622p1.html. 
  10. Bedigian, Louis (June 18, 2002). "Bomberman Generation Review". Archived from the original on January 17, 2008. https://web.archive.org/web/20080117054559/http://gamecube.gamezone.com/gzreviews/r19218.htm. Retrieved August 21, 2022. 
  11. Mirabella III, Fran (June 12, 2002). "Bomberman Generation". Ziff Davis. Archived from the original on July 19, 2023. https://web.archive.org/web/20230719035529/https://www.ign.com/articles/2002/06/12/bomberman-generation. Retrieved October 24, 2024. 
  12. "Bomberman Generation". Nintendo Power (Nintendo of America) 157. June 2002. 
  13. Bloodworth, Daniel (July 24, 2002). "Bomberman Generation". NINWR, LLC. Archived from the original on September 1, 2023. https://web.archive.org/web/20230901043513/https://www.nintendoworldreport.com/review/3917/bomberman-generation-gamecube. Retrieved October 24, 2024. 
  14. Ruberstein, Glenn (June 28, 2002). "'Bomberman Generation' (GCN) Review". TechTV. Archived from the original on October 14, 2002. https://web.archive.org/web/20021014132523/http://www.techtv.com/extendedplay/reviews/story/0,24330,3388520,00.html. Retrieved October 24, 2024. 
  15. Weigand, Michael "Major Mike" (September 2002). "Bomberman Generation". GamePro (IDG) (168): 106. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212122605/http://www.gamepro.com/nintendo/gamecube/games/reviews/24547.shtml. Retrieved October 24, 2024. 
  16. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Platformer on GameCube, Nominees)". CNET. Archived from the original on November 24, 2003. https://web.archive.org/web/20031124082536/http://www.gamespot.com/gamespot/features/all/bestof2002/gc14.html. Retrieved August 21, 2022. 
  17. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Game No One Played on GameCube)". CNET. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506173709/http://gamespot.com/gamespot/features/all/bestof2002/gc7.html. Retrieved August 21, 2022. 
  • Bomberman Generation at Hudson Soft (Japanese) on Wayback Machine
  • Nintendo page on Wayback Machine
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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