Software:Blaster Master Jr.

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Blaster Master Jr.
Blaster Master Jr cover.jpg
European cover art
Developer(s)Sunsoft Osaka[1]
Publisher(s)
Director(s)Akito Takeuchi
Producer(s)Kiharu Yoshida
Designer(s)Shigeyuki Asa
Programmer(s)Michio Okasaka
Composer(s)Shinichi Seya
SeriesBomberman (JP), Blaster Master (NA, EU)
Platform(s)Game Boy
Release
Genre(s)Action
Mode(s)Single-player

Blaster Master Jr., known as Blaster Master Boy in North America and Bomber King: Scenario 2 (ボンバーキング シナリオ2) in Japan, is an action video game developed by Sunsoft Osaka and published by Sunsoft.[1] The game was released in 1991[1] for the Game Boy.

Gameplay and premise

Players control Jason, the protagonist of Blaster Master, with his car Sophia not present. Players have various abilities, including making Jason fire a gun and plant bombs that can be used to damage enemies and environment. Players will encounter power-ups that will allow Jason to clear obstacles and get stronger and transform himself three times with new pieces of armor and change his appearance to different battle armor. Players can also upgrade their weapons with other power-ups. Each stage features an exit that requires a key and a boss behind that exit.[2]

Development

It is a sequel to Robowarrior, a spin-off title in the Bomberman series by Hudson Soft. However, the game was marketed in western territories as a game in the Blaster Master series by Sunsoft.[3] Aside from the title change, the game is the same in all regions.[2]

Reception

Hardcore Gaming 101 felt that the game was decent for a Game Boy title, but that they would not replay it due to being unremarkable. They speculated that the name change was due to a similarity between Blaster Master's overhead stages and these.[2]

References

External links