Software:Bomberman Land Touch!

From HandWiki
Short description: 2006 video game
Bomberman Land Touch!
European cover art
Developer(s)Hudson Soft
Publisher(s)
SeriesBomberman
Platform(s)Nintendo DS
Release
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Bomberman Land Touch![lower-alpha 1] is a puzzle video game developed by Hudson Soft for the Nintendo DS. The game was first released in Japan and North America in 2006. Part of the Bomberman franchise, Touch! is the fourth game in the Bomberman Land series and its first to be released outside Japan.

Plot

In the Story mode, the player takes the role of Cheerful White, who is invited by his friend Giant Gold, along with his other pals - Cute Pink, Cool Black, Bookworm Green and Kid Blue - to the Bomber Pirate Island. The Story mode itself revolves around a multi-themed theme-park, with caves, aquariums, and mountains that divide the five zones present in the game, and the constant theme for Cheerful White being to become the "Pirate King" of Bomber Pirate Island.

Gameplay

Story mode

In the Story Mode, there are over 30 mini-games that must be completed throughout Bomber Pirate Island. As Cheerful White wins attractions, he acquires various Pieces (Spade, Diamond, Heart, and Clover pieces), which can be used to access further areas in the amusement park. Throughout the area, costumes and bombs can be found that allow Cheerful White to complete certain puzzles on the overworld.

Unlike the primary Mario Party titles where the player(s) explore a Monopoly-style board, Bomberman Land Touch! has the player exploring an overworld, freely exploring as much of the area has been unlocked. In this mode, the only control used is touch control - both for the overworld and for the mini-games. The overworld requires the touch screen to move Bomberman and to tap on icons to initiate an event. The touch screen is used for most mini-games, although in a handful of mini-games, the microphone is used as well. These mini-games can be played in Attraction mode either with one player, one player and 1-9 computer players, or 1-10 human players. The multiplayer mode can be played online or locally (which can be done with a minimum of two Nintendo DS consoles and one copy of Bomberman Land Touch!).

Battle mode

Battle mode consists of the traditional maze-like gameplay, where multiple Bomber People blow their way through obstacles, collect power-ups, and attempt to defeat the other Bomber People. Also, the game allows players to compete in a deathmatch contest with 10 players in LAN or across the world with the Nintendo Wi-Fi Connection.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[5]
Review scores
PublicationScore
Consoles +(JP) 14/20[6]
(EU) 11/20[7]
Eurogamer7/10[8]
Famitsu30/40[2]
(C+A) 28/40[2]
GameSpot8.1/10[9]
IGN8.5/10[10]
Nintendo Power7/10[11]
Nintendo World Report8.5/10[12]
ONM86%[13]
VideoGamer.com5/10[15]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of two eights and two sevens, while Famitsu Cube & Advance gave it a score of all four sevens.[2]

See also

Notes

  1. Known in Japan as Touch! Bomberman Land (Touch!ボンバーマンランド, Touch! Bonbāman Rando)

References

  1. "Atlus U.S.A., Inc. Launches the Bomberman Land Touch! Website". October 13, 2006. https://gamezone.com/news/atlus_u_s_a_inc_launches_the_bomberman_land_touch_website/. 
  2. 2.0 2.1 2.2 2.3 IGN staff (July 25, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/07/25/now-playing-in-japan-40. 
  3. Bramwell, Tom (March 23, 2007). "What's New? (23 March, 2007)". Gamer Network. https://www.eurogamer.net/whats-new-23rd-march-2007-article. 
  4. Jastrzab, Jeremy (March 12, 2007). "Updated Australian release list, 12/03/07". PAL Gaming Network. http://palgn.com.au/article.php?id=6946&sid=1ba60b302c85d9bea3c37005ff269ecb. 
  5. 5.0 5.1 "Bomberman Land Touch!". Fandom. https://www.metacritic.com/game/bomberman-land-touch/. 
  6. "Touch! Bomberman Land [JP Import"] (in fr). Consoles + (175): 106. September 2006. https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero175/Consoles%20%2B%20175%20-%20Page%20106%20%28septembre%202006%29.jpg. Retrieved October 18, 2024. 
  7. Manzin (May 2007). "Bomberman Land Touch!" (in fr). Consoles + (183): 82. https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero183/Consoles%20%2B%20183%20-%20Page%20082%20(mai%202007).jpg. Retrieved November 4, 2024. 
  8. Bramwell, Tom (March 17, 2007). "Bomberman Land Touch!". Gamer Network. https://www.eurogamer.net/bomberman-land-touch-review. 
  9. Provo, Frank (December 19, 2006). "Bomberman Land Touch! Review". Fandom. https://www.gamespot.com/reviews/bomberman-land-touch-review/1900-6163416/. 
  10. Harris, Craig (December 8, 2006). "Bomberman Land Touch! Review". Ziff Davis. https://www.ign.com/articles/2006/12/09/bomberman-land-touch-review. 
  11. "Bomberman Land Touch!". Nintendo Power (Nintendo of America) 211: 108. January 2007. 
  12. Kaluszka, Aaron (September 6, 2006). Touch! Bomberman Land [JP import mislabeled as "NA" and "Bomberman Land Touch!"]. NINWR, LLC. https://www.nintendoworldreport.com/review/12000/bomberman-land-touch-nintendo-ds. Retrieved October 18, 2024. 
  13. East, Tom (March 2007). "Bomberman Land Touch! Review". Official Nintendo Magazine (Future plc): 76. http://www.officialnintendomagazine.co.uk/2384/reviews/bomberman-land-touch-review/. Retrieved August 26, 2022. 
  14. Jones, Darren (May 24, 2007). "Bomberman Land Touch!". Retro Gamer (Imagine Publishing) (38): 96. 
  15. Freeman, Will (June 1, 2007). "Bomberman Land Touch! Review". Resero Network. https://www.videogamer.com/reviews/bomberman-land-touch-review/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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