Software:Bomberman '93
| Bomberman '93 | |
|---|---|
North American cover art | |
| Developer(s) | Hudson Soft |
| Publisher(s) | Hudson Soft |
| Director(s) | Shigeki Fujiwara |
| Designer(s) | Tsukasa Kuwahara |
| Programmer(s) | Tetsuya Wakabayashi |
| Artist(s) | Fumie Takaoka Yoshihiro Iwata Misuzu Kobayashi |
| Composer(s) | Jun Chikuma |
| Series | Bomberman |
| Platform(s) | PC Engine/TurboGrafx 16, PC |
| Release | PC Engine/TurboGrafx-16PC |
| Genre(s) | Puzzle, maze |
| Mode(s) | Single player, multiplayer |
Bomberman '93 (ボンバーマン'93 Bonbāman Nintī Surī) is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman World as part of a compilation disc titled Bomberman Collection. The game was re-released for the Virtual Console, with full multiplayer capability intact, for Wii on November 21, 2006 in North America, December 8, 2006 in Europe, and July 6, 2007 in Australia. The game was re-released for the Wii U on December 28, 2016 in Japan, November 30, 2017 in North America and December 14, 2017 in Europe. Bomberman '93 later spawned a sequel titled Bomberman '94.
Story
Black Bomberman has stolen seven chips from the pan-galactic bureau's mother computer and scattered them across several planets of the Magellan solar system. It is up to the ace detective Bomber Cop, aka White Bomberman, to recover them.
Gameplay
The gameplay consists of the same basic structure as the previous games in the series. The player controls Bomberman by moving him around block filled mazes and laying down bombs. The bombs erupt into a cross-shaped explosion several seconds after being set. The explosion can destroy any blocks or enemies in its path, as well as Bomberman himself. If the explosion touches another bomb, the second bomb will instantly explode as well. This basic formula is used in both the single player and multi-player modes.
Single-player
The single player game consists of seven themed worlds, each containing eight stages. Each stage consists of a block filled maze, with enemies scattered throughout it. Using bombs, the player must destroy the blocks in their path and defeat the enemies. Once all of the enemies are defeated, the portal to the next stage opens. Powerups are hidden beneath certain blocks, which can give the player increased bombs and firepower, as well as useful abilities like being able to kick bombs. The eighth stage of each world is a boss battle. The game differs from previous games in the series in that the stages are more interactive, with devices such as conveyor belts and teleporters appearing in certain areas. This mode utilizes a password system or there is limited save memory if the player in question wants to save.
Multiplayer
The multiplayer mode allows up to five players to compete against one another in a timed deathmatch. Each player attempts to collect power-ups in order to destroy the competing players while staying alive.
The last Bomberman alive wins the round. Unlike the single player game, some blocks contain skulls instead of power-ups. These are detrimental if picked up. There are multiple stages to choose from in this mode, with each having its own theme and gimmick.
The Virtual Console version of the game supports only 4 players using Wii Remotes. The 5-player mode can be activated by holding the R button on an attached GameCube controller while starting the game from the Wii menu.[1]
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
Bomberman '93 was awarded Best TurboGrafx-16 Game of 1993 by Electronic Gaming Monthly.[3] In 2009, IGN placed the game on their top 16 TurboGrafx-16 games list and said that the game is "one of Hudson's best editions of the game (next to Saturn Bomberman)".[4] In 2020, Paste ranked the game fifth on their "The 16 Best TurboGrafx-16 Games" list.[5]
References
- ↑ Bomberman '93 (Virtual Console) review at NintendoLife, 22 November 2006, http://vc.nintendolife.com/reviews/2006/11/bomberman_93_virtual_console
- ↑ Thomas, Lucas M.. "Bomberman '93 Virtual Console Review". Ziff Davis. https://wii.ign.com/articles/748/748749p1.html.
- ↑ Electronic Gaming Monthly's Buyer's Guide. 1994.
- ↑ Buchanan, Levi (29 August 2009). "The TurboGrafx-16 at 20". Ziff Davis. http://www.ign.com/articles/2009/08/29/the-turbografx-16-at-20?page=2.
- ↑ Martin, Garrett (15 April 2020). "The 16 Best TurboGrafx-16 Games". Paste Media Group. https://www.pastemagazine.com/games/the-16-best-turbografx-16-games/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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