Software:Bomberman Blast

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Short description: 2008 video game
Bomberman Blast
North America WiiWare cover art
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Director(s)Tatsumitsu Watanabe
Producer(s)Kentaro Murayama
Composer(s)Hironobu Yahata
Shinya Otoge
SeriesBomberman
Platform(s)Wii, WiiWare
ReleaseWiiWare
  • EU: September 12, 2008
  • NA: September 29, 2008
  • JP: September 30, 2008
Wii
  • JP: September 25, 2008
Genre(s)Action
Mode(s)Single-player, multiplayer

Bomberman Blast is an action game developed and published by Hudson Soft for the Wii and WiiWare as part of the Bomberman franchise. The game was released as two versions: a fully featured retail release and a WiiWare version known as Wi-Fi 8-Nin Battle Bomberman (Wi-Fi8人バトル ボンバーマン, Wi-Fi8 Nin Batoru Bonbāman). The retail version was released in Japan on September 25, 2008, while the WiiWare version was released on September 30, 2008. The WiiWare version was released in Europe on September 12, 2008,[1] and in North America on September 29, 2008.[2]

Gameplay

The WiiWare version of Bomberman Blast only contains the traditional battle mode, while the retail release also includes a story mode and other additional features.[3] The plot of the story mode revolves around Bomberman saving the player's Miis by defeating five bosses who have kidnapped them.[citation needed] The story mode covers 39 stages across 5 worlds, featuring 31 different unique enemies.[3]

The game features new items, such as a rocket that enables the player to fly, and a shield. A number of items are activated by shaking the Wii Remote. In the retail version, players are also able to purchase upgrades and power-ups by cashing in gems collected during play, such as Hearts, Fire Ups, Bomb Ups and Speed Ups. In addition, players are also able to use their Miis during play,[4] and the retail version features a mode called Bomberman for Beginners which teaches novice players the basics of the game.[3]

The game is primarily controlled with the Wii Remote held on its side NES gamepad-style.[citation needed] It also supports GameCube controllers but not Classic Controllers;[citation needed] and supports 480p and 16:9 widescreen display modes, but does not output in Dolby Pro Logic II. When four Wii remotes and four GameCube controllers are used in conjunction, this game can support 8-player offline play.

Battle mode

The game's battle mode features eight-player, worldwide online play with rankings, and players with the retail and WiiWare versions of the game are able to compete against each other. 10 battle stages are included with the WiiWare version, while the retail release includes an extra 2 stages, for a total of 12.[3] Eight-player battle mode is supported by having four players using GameCube controllers and four players using Wii remotes.

Battle mode also introduces "appeal motions", an emote players can perform. WiiWare players have access to 10 motions, while retail players have access to 20 in total.[3]

Development and release

2008, the year Bomberman Blast was released, was the 25th anniversary of the Bomberman franchise. The game is developed in-house by Hudson, unlike Bomberman Live for Xbox Live Arcade which was outsourced to Backbone Entertainment. The game was originally scheduled to be released in June 2008[citation needed], but was later delayed to September 2008 due to Hudson wanting to make sure the online mode was top-notch.[5]

The official website initially opened on March 28, 2008[citation needed], and fully opened on July 11, 2008.[6] The final name was revealed through the game's rating by the German USK on July 9, 2008.[citation needed]

To celebrate the release of Bomberman Blast, Hudson held a Bomberman Blast tournament called "Bomb It Up".[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic86/100[8]
Review scores
PublicationScore
Eurogamer8/10[9]
Famitsu24/40[10]
IGN8.1/10[11]
NGamerStarStarStarStarStar[12]
Nintendo LifeStarStarStarStarStarStarStarStar[13]
ONM88%[14]

The game received "favorable" reviews according to the review aggregation website Metacritic.[8] In Japan, however, Famitsu gave the retail version a score of one seven, one five, and two sixes for a total of 24 out of 40.[10]

Eurogamer was impressed by the many game modes and options available, although they believed the game was "a tad pricey" at 1000 Wii Points, but otherwise felt that "it's hard to quibble over such a dependable game".[9] Official Nintendo Magazine called it a "brilliant version" of Bomberman and recommended it over Bomberman '93 on the Virtual Console. However, despite the general praise of the online play, they did voice some minor concern about "a few instances" of lag, and also believed some players may be put off by the WiiWare version's focus on multiplayer battling.[14] The magazine also ranked it the 98th best game available on Nintendo platforms.[16] IGN claimed that despite the lack of innovation and some minor interface hiccups, the game is "a blast to play" and maintains "that classic, addictive quality" from past Bomberman games.[11]

Sequel

A sequel was announced by Hudson titled Bomberman Live on WiiWare in 2009.[17] However, the release was cancelled for WiiWare, and released only on Xbox Live Arcade in 2010.[18]

See also

References

  1. Dillard, Corbie (September 11, 2008). "EU WiiWare Update: Plättchen, Bomberman Blast, and Midnight Pool!". Gamer Network. https://www.nintendolife.com/news/2008/09/eu_wiiware_update_plattchen_bomberman_blast_and_midnight_pool. 
  2. "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". September 29, 2008. https://www.nintendo.com/whatsnew/detail/562RL1SXapDImV2awmmSe9Iu2M9vrZgv. 
  3. 3.0 3.1 3.2 3.3 3.4 Yip, Spencer (May 19, 2008). "Hudson quizzed on WiiWare development (Tetris with the balance board?)". Enthusiast Gaming. https://www.siliconera.com/hudson-quizzed-on-wiiware-development-tetris-with-the-balance-board/. 
  4. Yip, Spencer (March 18, 2008). "Blow "Mii" up in Bomberman for WiiWare". Enthusiast Gaming. https://www.siliconera.com/blow-mii-up-in-bomberman-for-wiiware/. 
  5. Ba-oh, Jorge (2008-07-11). "C3 Exclusive Interview | Hudson Talks About its WiiWare Line-Up". http://www.cubed3.com/news/10399/1/c3-exclusive-interview-hudson-talks-about-its-wiiware-line-up.html. 
  6. Calvert, Darren (2008-07-11). "Bomberman Looks Like A Blast". https://www.nintendolife.com/news/2008/07/bomberman_looks_like_a_blast. 
  7. "Bomberman Blast Tournament "Bomb It Up" Details Page". http://hudsonentertainment.com/tournament_register.php?tournament_id=4. 
  8. 8.0 8.1 "Bomberman Blast for Wii Reviews". Red Ventures. https://www.metacritic.com/game/bomberman-blast/critic-reviews/?platform=wii. Retrieved December 3, 2020. 
  9. 9.0 9.1 Whitehead, Dan (September 16, 2008). "WiiWare Roundup (Page 2) [date mislabeled as "October 3, 2008""]. Gamer Network. https://www.eurogamer.net/wiiware-roundup-3?page=2. 
  10. 10.0 10.1 Valay, Brian (September 17, 2008). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-18/. 
  11. 11.0 11.1 Hatfield, Daemon (September 29, 2008). "Bomberman Blast Review". Ziff Davis. https://www.ign.com/articles/2008/09/29/bomberman-blast-review. 
  12. "Review: Bomberman Blast". NGamer (Future plc): 72. December 2008. 
  13. van Duyn, Marcel (September 12, 2008). "Bomberman Blast Review". Gamer Network. https://www.nintendolife.com/reviews/2008/09/bomberman_blast. 
  14. 14.0 14.1 Mathers, Martin (December 2008). "Bomberman Blast Review". Official Nintendo Magazine (Future plc): 84. http://www.officialnintendomagazine.co.uk/5849/reviews/bomberman-blast-review/. Retrieved August 24, 2022. 
  15. Jones, Darren (December 4, 2008). "Bomberman Blast". Retro Gamer (Imagine Publishing) (58): 98. https://issuu.com/thiagoaugusto60/docs/retrogamer.issue.058. Retrieved August 24, 2022. 
  16. East, Tom (February 17, 2009). "Nintendo Feature: 100 Best Nintendo Games: Part One". Future plc. Archived on November 3, 2014. Error: If you specify |archivedate=, you must also specify |archiveurl=. http://www.officialnintendomagazine.co.uk/7188/features/100-best-nintendo-games-part-one/. 
  17. Sterling, Jim (September 2, 2009). "Bomberman Live: Battlefest announced for XBLA/PSN/WiiWare". Enthusiast Gaming. https://www.destructoid.com/bomberman-live-battlefest-announced-for-xbla-psn-wiiware/. Retrieved August 23, 2022. 
  18. Scullion, Chris (February 26, 2017). "The complete history of Bomberman". https://tiredoldhack.com/2017/02/26/the-complete-history-of-bomberman/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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