Software:Bomberman GB

From HandWiki

Bomberman GB is a sub-series of video games in Hudson Soft's Bomberman series released for the Game Boy. The first entry was Bomberman GB, released as Wario Blast: Featuring Bomberman! in North America and Europe, later succeeded by Bomberman GB 2, under the name Bomberman GB internationally, and Bomberman GB 3, which was only released in Japan.

Bomberman GB

Bomberman GB
Developer(s)Hudson Soft
Publisher(s)
Director(s)Norio Ohkubo
Producer(s)Norihito Miyamoto
Designer(s)Norio Ohkubo
Katsuhiko Urabe
Hiroji Kiyotake
Yoshimitsu Chokki
Programmer(s)Kenji Ogata
Artist(s)Shoji Mizuno
Composer(s)Yasuhiko Fukuda
SeriesBomberman
Wario
Platform(s)Game Boy
Release
  • JP: August 10, 1994
  • NA: November 1994
  • EU: June 29, 1995
Genre(s)Action, maze
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is the first game in the Bomberman GB series, developed and published by Hudson Soft in Japan, and published by Nintendo in North America and Europe under the name Wario Blast: Featuring Bomberman!. It was released on August 10, 1994 in Japan and later in November 1994 in North America, and on June 29, 1995 in Europe.

In Bomberman GB, White Bomberman is out riding on his motorcycle, when he is suddenly ambushed by Black Bomberman and his gang, who rough him up and steal all of his power-up items. Now White Bomberman must chase them down to get them back!

In Wario Blast: Featuring Bomberman!, Wario one day stumbles upon Bomberman's world, and, being the greedy sort he is, decides to loot it for his own gain. Bomberman is the only one that stands between Wario and the complete decimation of his world.

Every stage is viewed from an overhead perspective. The objective of the game is to blow up enemies to move on to the next stage. Gray walls can be blown up as well. Certain gray walls contain power-ups (which increase the power of explosions, or the number of bombs that can be set) and locate enemies. In Wario Blast, the player can play as either Wario or Bomberman, but this only changes the enemies from Black Bombermen to Wario clones, and back.

The game was enhanced for play on the Super NES through the Super Game Boy. The enhanced game offered color graphics, custom explosion sounds, a multiplayer mode which allowed for simultaneous gameplay between up to four opponents, and in Wario Blast a special Wario & Bomberman frame around the TV screen. The game uses a password system to save progress, where the passwords for Wario are the same as for Bomberman, but written backwards.

Reception

GamePro criticized the game's graphics and difficult controls, but judged the game overall enjoyable due to its classic Bomberman elements, summarizing that "A legendary concept gets a great Nintendo treatment."[1] Nintendo Power commented that the game was "great multi-player action." with "good use of Super Game Boy colors and music." and that the game had "larger areas than in previous Bomberman games."[2] The reviews commented on the graphics stating it was "difficult to recognize your character" and that more characters would have helped.[2]

Games World magazine gave the game an 86% score. Dave Perry said they "love Bomberman in this office" and the Game Boy port "is the perfect portable interpretation of" the game.[3]

Bomberman GB 2

Bomberman GB 2
Developer(s)Hudson Soft
Publisher(s)
  • JP: Hudson Soft
  • EU: Virgin Interactive Entertainment
Director(s)Tomohisa Goi
Producer(s)Norihito Miyamoto
Designer(s)Katushiko Urabe
Sachiko Watanabe
Koji Kato
Programmer(s)Tomonari Ikeda
Artist(s)Shoji Mizuno
Naoto Yoshimi
Composer(s)Yasuhiko Fukuda
SeriesBomberman
Platform(s)Game Boy
Release
  • JP: August 10, 1995
  • NA: April 10, 1998
  • EU: May 15, 1998
Genre(s)Action, maze
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is the second game in the Bomberman GB series, developed and published by Hudson Soft in Japan, published by Nintendo in North America and by Virgin Interactive Entertainment in Europe. The game was released in Japan on August 10, 1995 and later in North America on April 10, 1998, and Europe on May 15, 1998 as Bomberman GB, due to the previous game being released under the title Wario Blast: Featuring Bomberman! in both regions.

A Bomberman named Indy Bomber sets out on a long journey to uncover a legendary treasure called the Ring of Wishes. He discovers a scripture and begins to read it, but soon falls into a trap in the floor and ends up in a cave. Now he must find his way out of the cave and find the Ring of Wishes!

The main objective of the game is to defeat the enemies that lurk in the cave and find the exit when done. There are two modes that can be selected before each new stage; Mode A, which requires the player to simply destroy all the enemies, and Mode B, which requires the player to defeat the enemies in a certain order. When an area is cleared, the player earns a new ability to help them in later levels.

The game supports up to four players through use of the Game Link Cable and Super Multitap if used on a Super Game Boy.[4]

Bomberman GB 3

Bomberman GB 3
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Director(s)Norio Ookubo
Producer(s)Yoshinori Inoue
Designer(s)Sachiko Watanabe
Katsuhiko Urabe
Koji Kato
Programmer(s)Yukie Abe
Artist(s)Shoji Mizuno
Naoto Yoshimi
Kozue Sato
Composer(s)Yasuhiko Fukuda
SeriesBomberman
Platform(s)Game Boy
Release
  • JP: December 20, 1996
Genre(s)Action, maze
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is the third and last game in the Bomberman GB series, developed and published by Hudson Soft. The game was released only in Japan on December 20, 1996.

Bomber Nebula's 11th planet, Owen, faces a sudden earthquake. Deep underground, the terrible Evil Bomber has been trapped for ages. He eventually breaks free and steals the Bomber Capsules, the energy that Bomberman relies on. Now he must take back the Capsules and defeat Evil Bomber!

The game's main objective is to defeat the enemies with bombs and unlock the exit to proceed to the next area. Each stage is divided into six areas, the last being a boss battle. The fifth area of each stage is to get crystals; if the player collects enough, a 1UP will be awarded along with two Bell Items that will spawn near the exit. These items will offer help to the player against the boss. A White Bomber will appear to drop items and a Black Bomber will appear to damage one HP to the boss.

After defeating a boss, they leave behind Bomber Capsules which can be used in Cutie Bomber's shop. There are 8 abilities to purchase, 4 of which are motorcycles. After purchasing one, the player can select them before each level, each granting additional HP and other abilities.

Other releases

Bomberman Collection is a compilation developed and published by Hudson Soft and released on July 21, 1996 only in Japan. The game includes the following titles:

  • Bomber Boy (Atomic Punk in North America and Dynablaster in PAL regions);
  • Bomberman GB (Wario Blast: Featuring Bomberman! internationally);
  • Bomberman GB 2 (Bomberman GB internationally).

Bomberman Selection is a compilation released for the Game Boy Color on April 30, 2003 only in Korea, developed by Hudson Soft and published by Jupiter. It includes all of the titles from Bomberman Collection aside from Bomberman GB 2, and does not offer compatibility with the Super Game Boy.

Notes

References

  1. "Wario Blast". GamePro (IDG) (68): 122. March 1995. https://retrocdn.net/images/0/07/GamePro_US_068.pdf. Retrieved 2020-08-28. 
  2. 2.0 2.1 "Now Playing". Nintendo Power (Nintendo of America Inc.) 67: 106. December 1994. https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20067%20%28December%201994%29#page/n113/mode/2up. 
  3. Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (November 1994). "Reviews". Games World (Paragon Publishing) (7 (January 1995)): 22–3. https://archive.org/details/games-world-07/page/n22. 
  4. "GB Bomberman 2". Electronic Gaming Monthly (Ziff Davis) (72): 84. July 1995. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari