Software:Bomberman (2006 video game)

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Bomberman
North American cover art
Developer(s)Hudson Soft
Publisher(s)
Director(s)Takahide Otoizumi
Producer(s)Yukihiro Kobayashi
Composer(s)Hideki Sakamoto
SeriesBomberman
Platform(s)PlayStation Portable
Release
  • JP: July 20, 2006
  • NA: September 12, 2006
  • EU: February 9, 2007
  • AU: February 2007
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Bomberman, known in Japan as Bomberman Portable (ボンバーマンポータブル, Bonbāman Pōtaburu), is a video game developed by Hudson Soft for the PlayStation Portable handheld console. It was released in Japan in July 2006, in North America in September 2006, and in the PAL regions in February 2007. It was initially released as simply Bomberman outside Japan, but later released in North America as Bomberman Legacy.

Gameplay

Players must navigate a series of levels, defeating enemies by blowing them up with Bomberman's infinite supply of bombs. Unlike previous games, power-ups are added to an inventory to be used when the player wishes, rather than activated immediately upon collection.[1] Power-ups in the player's inventory are carried over should the player lose a life, but those which have been used have their effects canceled. A total of 18 different power-ups are available in the game.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[3]
Review scores
PublicationScore
EGM6.33/10[4]
Eurogamer6/10[2]
Famitsu26/40[5]
GamePro3.75/5[6]
GameSpot7.5/10[1]
GameSpyStarStarStarHalf star[7]
GameZone7.5/10[8]
IGN7/10[9]
OPM (US)8/10[10]
Pocket GamerStarStarStarHalf star[11]

The game received above-average reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of two sevens and two sixes for a total of 26 out of 40.[5]

References

  1. 1.0 1.1 Mueller, Greg (September 15, 2006). "Bomberman Review (PSP)". Red Ventures. https://www.gamespot.com/reviews/bomberman/1900-6157776/. Retrieved September 12, 2018. 
  2. 2.0 2.1 Fahey, Rob (February 14, 2007). "Bomberman (PSP)". Gamer Network. https://www.eurogamer.net/bomberman-review. Retrieved August 25, 2022. 
  3. 3.0 3.1 "Bomberman for PSP Reviews". Red Ventures. https://www.metacritic.com/game/bomberman-2006/critic-reviews/?platform=psp. Retrieved August 25, 2022. 
  4. EGM staff (September 2006). "Bomberman (PSP)". Electronic Gaming Monthly (Ziff Davis) (207): 108. 
  5. 5.0 5.1 IGN staff (July 25, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/07/25/now-playing-in-japan-40. Retrieved August 25, 2022. 
  6. Tenacious Moses (September 12, 2006). "Review: Bomberman (PSP)". GamePro (IDG Entertainment). Archived from the original on October 18, 2006. https://web.archive.org/web/20061018144452/http://www.gamepro.com/sony/psp/games/reviews/80518.shtml. Retrieved August 25, 2022. 
  7. Chapman, David (September 19, 2006). "GameSpy: Bomberman (PSP)". IGN Entertainment. http://psp.gamespy.com/playstation-portable/bomberman-portable/733452p1.html. Retrieved August 25, 2022. 
  8. Romano, Natalie (September 22, 2006). "Bomberman - PSP - Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006050939/http://psp.gamezone.com/gzreviews/r23644.htm. Retrieved August 25, 2022. 
  9. Haynes, Jeff (September 11, 2006). "Bomberman Review (PSP)". Ziff Davis. https://www.ign.com/articles/2006/09/12/bomberman-review. 
  10. "Bomberman (PSP)". Official U.S. PlayStation Magazine (Ziff Davis) (108): 85. September 2006. 
  11. Fear, Ed (February 6, 2007). "Bomberman (PSP)". Steel Media Ltd. https://www.pocketgamer.com/bomberman-psp/bomberman/. Retrieved August 25, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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