Software:Echo Night (video game)

From HandWiki
Echo Night
Japanese box art
Developer(s)FromSoftware
Publisher(s)
Director(s)Akinori Kaneko
Producer(s)Toshifumi Nabeshima
Designer(s)Sakumi Watanabe
Writer(s)Toshifumi Nabeshima
Composer(s)Tsukasa Saitoh
Kota Hoshino
SeriesEcho Night
Platform(s)PlayStation
PlayStation Portable
ReleasePlayStation
  • JP: August 13, 1998
  • NA: July 22, 1999[1]
PlayStation Portable
  • JP: June 30, 2005
Genre(s)First-person adventure
Mode(s)Single-player

Script error: The function "nihongo_foot" does not exist. is a 1998 adventure game developed by FromSoftware for the PlayStation.[2] It is the first game in the Echo Night series, following up with the Japan-exclusive Echo Night 2 in 1999, and Echo Night in 2004. A port for the PlayStation Portable was included with Adventure Player, an adventure game creation tool, which was released in Japan on June 30, 2005.[3] A fan translation of the port was released in 2022, translating its title as Echo Night: The First Voyage.[citation needed]

The story revolves around Richard Osmond, the game's protagonist, and his journey to find out what happened to the ship Orpheus, which mysteriously disappeared from the sea. The story also uncovers the mystery of two stones that contain some kind of supernatural power.

Gameplay

Echo Night is played from a first-person perspective. When confronted by a ghost, the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via the passengers or certain objects. Once the player fulfills a task important to a spirit, they will vanish and drop an "Astral Piece", which can be used to get a different ending scene.

Plot

The game starts with Richard at his apartment receiving a call from the Anchor Police Department regarding his father, Henry Osmond. Summoned to his father's house, Richard discovers his father's diary, which leads him to a train. He meets at the train a man named Henry Osmond, who is actually trying to pursue William Rockwell who, according to Henry, is being possessed by the Red Stone that is attached to a knife. They duel inside the train, but William uses his granddaughter, Crea Rockwell, as a defense against Henry. William then shot Henry, but the bullet hit the Blue Stone from the latter's chest. The Blue Stone was split into two, one half of which Henry gave to William's granddaughter, Crea. It is revealed then that William is being possessed by the demon of the Red Stone. After that, Richard is brought back to his father's house, where he discovers inside the secret room a painting of the ship, Orpheus.

Richard is brought to Orpheus and meets the passengers who died when the ship disappeared. Richard saves the souls he meets inside the ship by resolving their personal issues. As the game goes on, Richard discovers that the Red Stone which William possesses has the power to change one's destiny to their desire by killing people using the knife the Red Stone is attached to. Richard meets William's son and daughter, who are aware of the story of the Red Stone and plan to kill their father on the ship, but were killed by him first. Richard also meets Crea Rockwell through time travel, and is able to retrieve the Blue Stone. At the game's climax, Richard discovers that his father was on the ship too, and was able to kill William. But as soon as Henry gets hold of the stone, he proclaims that he desired the Red Stone all along. Richard is able to destroy the Red Stone using the Blue Stone. After the Red Stone is destroyed, Henry instructs Richard to leave the ship, and the ship itself disappears soon after.

If the player fails to leave the ship, an article states that Richard Osmond and his father were mysteriously lost in an accident. If the player reaches the nose of the ship and doesn't enter the secret passage, Crea saves Richard, who awakes in his father's house. He leaves the house and approaches the policemen in the car, who ask Richard to get tools from the trunk as the car won't start. When Richard opens up the trunk, he finds the red knife in there. Reaching the nose of the ship and entering the secret passage leads to a dialogue with a blind man, with two additional endings depending on the player's choice: if the player takes the red knife, Richard awakes in his father's house and kills the policemen, as he is now possessed by the red knife. Refusing to take the red knife destroys it, after which Crea saves Richard, with several scenes and messages from her being shown in the last scene at Richard's house.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings64%[5]
Review scores
PublicationScore
AllGameStarStarStar[4]
EGM6/10[6]
Famitsu32/40[2]
Game Informer6.75/10[7]
GameRevolutionC−[8]
GameSpot4.2/10[9]
IGN8/10[10]
OPM (US)StarStarStar[11]
PSMStarStarStarStar[12]

The game received "mixed" reviews according to the review aggregation website GameRankings.[5]

Japanese gaming magazine Famitsu gave the game a 32 out of 40 score.[2]

References

  1. "Game Informer News". Game Informer. 1999-10-11. http://www.gameinformer.com/news/jul99/072299a.html. Retrieved 2023-04-06. 
  2. 2.0 2.1 2.2 "エコーナイト#2 眠りの支配者 [PS / ファミ通.com"]. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3999. 
  3. "Choose Your Own Adventure Preview". Ziff Davis. 4 April 2005. https://www.ign.com/articles/2005/04/04/choose-your-own-adventure. 
  4. House, Matthew. "Echo Night". AllGame. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116084555/http://www.allgame.com/game.php?id=18790&tab=review. Retrieved July 30, 2022. 
  5. 5.0 5.1 "Echo Night for PlayStation". GameRankings. http://www.gamerankings.com/ps/197206-echo-night/index.html. 
  6. "Echo Night". Electronic Gaming Monthly. 1999. 
  7. Fitzloff, Jay (August 1999). "Echo Night". Game Informer (76): 65. http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3191. Retrieved November 12, 2016. 
  8. Liu, Johnny (September 1999). "Echo Night Review". Game Revolution. http://www.gamerevolution.com/review/echo-night. 
  9. Stahl, Ben (August 2, 1999). "Echo Night Review". GameSpot. http://www.gamespot.com/reviews/echo-night-review/1900-2547388/. 
  10. Everingham, Max (September 7, 1999). "Echo Night". IGN. http://www.ign.com/articles/1999/09/08/echo-night. 
  11. "Echo Night". Official U.S. PlayStation Magazine. 1999. 
  12. "Review: Echo Night". PSM. 1999. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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