List of artificial intelligence algorithms

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This is a list of artificial intelligence algorithms, including algorithms and algorithmic methods used in artificial intelligence (AI) for search, automated reasoning, knowledge representation and reasoning, planning, machine learning, deep learning, natural language processing, computer vision, and related areas.[1]

Search algorithms

Optimization

Evolutionary and bio-inspired methods

Evolutionary computation

Bio-inspired methods

Reasoning and inference

Automated reasoning

Logic

Statistical inference

Planning and navigation

Pathfinding

Motion planning

Machine learning

Ensemble learning

Classification

Clustering

Association learning

Dimensionality reduction

Neural learning

Reinforcement learning

Deep learning

Other machine learning

Natural language processing

Computer vision

Algorithmic game play

See also

References

  1. ↑ "Artificial Intelligence (AI) Algorithms". 2025-07-23. https://www.geeksforgeeks.org/artificial-intelligence/ai-algorithms/. 
  2. ↑ "Machine Learning Algorithms". 2026-01-20. https://www.geeksforgeeks.org/machine-learning/machine-learning-algorithms/. 
  3. ↑ Quesada, Alberto (28 October 2019). "5 algorithms to train a neural network". Artelnics. https://www.neuraldesigner.com/blog/5_algorithms_to_train_a_neural_network/. 
  4. ↑ Silver, David (January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature 529 (7587): 484–489. doi:10.1038/nature16961. 
  5. ↑ Silver, David (October 2017). "Mastering the game of Go without human knowledge". Nature 550: 354–359. doi:10.1038/nature24270. 
  6. ↑ Silver, David (December 2018). "A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play". Science 362 (6419): 1140–1144. doi:10.1126/science.aar6404. 
  7. ↑ Schrittwieser, Julian (December 2020). "Mastering Atari, Go, chess and shogi by planning with a learned model". Nature 588: 604–609. doi:10.1038/s41586-020-03051-4. 
  8. ↑ Tesauro, Gerald (March 1995). "Temporal difference learning and TD-Gammon". Communications of the ACM 38 (3): 58–68. doi:10.1145/203330.203343. 

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