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This is a sortable list of first-person shooter engines.
Early first-person shooter graphics engines
Early 1990s: wireframes to 2.5D worlds and textures
Game engine
|
First used for
|
Date
|
Other first-person shooter
|
N/A
|
The Super Spy
|
1990
|
Crossed Swords (1991)
|
Wolf 3D Engine 0.5
|
Hovertank 3D
|
1990
|
|
Wolfenstein 3D Engine 0.9
|
Catacomb 3D
|
1991
|
|
N/A
|
Gun Buster
|
1992
|
|
Wolfenstein 3D engine
|
Wolfenstein 3D
|
1992
|
Spear of Destiny (1992), Blake Stone (1993), Operation Body Count (1994), Corridor 7 (1994), Blake Stone (1994), Rise of the Triad (1994), Super Noah's Ark 3D (1994)
|
Underworld Engine
|
Ultima Underworld
|
1992
|
System Shock (1994)
|
KenTech
|
Ken's Labyrinth
|
1993
|
|
Pie in the Sky
|
Lethal Tender
|
1993
|
Terminal Terror (1994), Pencil Whipped (2000), various others (1994–1998)
|
id Tech 1
|
Doom
|
1993
|
Doom II: Hell on Earth (1994), Heretic (1994), The Ultimate Doom (1995), Hexen (1995), Master Levels for Doom II (1995), Hexen: Deathkings of the Dark Citadel (1996), Heretic: Shadow of the Serpent Riders (1996), Strife: Quest for the Sigil (1996), Final Doom (1996), Chex Quest (1996), Chex Quest 2: Flemoids Take Chextropolis (1997), Doom 64 (1997)
|
Aleph Zero
|
Marathon
|
1994
|
|
Build Engine
|
Legend of the Seven Paladins
|
1994
|
Witchaven (1995), William Shatner's TekWar (1995), Duke Nukem 3D (1996), Witchaven II (1996), Duke Nukem 3D: Atomic Edition (1996), PowerSlave (1996, PC version), Redneck Rampage (1997), Blood (1997), Shadow Warrior (1997), Redneck Rampage: Suckin' Grits on Route 66 (1998), Redneck Rampage Rides Again (1998), NAM (1998), Extreme Paintbrawl (1998), World War II GI (1999), Ion Maiden (2019)
|
Aleph One
|
Marathon 2
|
1995
|
Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997)
|
Jedi Engine
|
Star Wars
|
1995
|
Outlaws (1997)
|
Gloom
|
Gloom
|
1995
|
Gloom 2, Gloom 3, Gloom mods (1995-2015)
|
BreedTech
|
Alien Breed 3D
|
1995
|
|
BreedTech 2
|
Alien Breed 3D II
|
1996
|
|
N/A
|
Assassin 2015
|
1996
|
Goosebumps: Attack of the Mutant (1997)
|
N/A
|
Chasm
|
1997
|
|
Mid 1990s: 3D models, beginnings of hardware acceleration
Game engine
|
First used for
|
Date
|
Other first-person shooters
|
N/A
|
Geograph Seal
|
1994
|
Jumping Flash! (1995), Jumping Flash! 2 (1996), Robbit Mon Dieu (1999), Pocket MuuMuu (1999)
|
N/A
|
Descent
|
1995
|
Descent II (1996), Descent 3 (1999)
|
XnGine
|
The Terminator
|
1995
|
The Terminator: SkyNET (1996)
|
Quake Engine
|
Quake
|
1996
|
Hexen II (1997), Malice (1997), X-Men (1997), Laser Arena (2000), Wrath (2019)
|
SlaveDriver
|
PowerSlave (Sega Saturn version)
|
1996
|
Quake (1997, Sega Saturn version), Duke Nukem 3D (1997, Sega Saturn version)
|
TurokTech
|
Turok
|
1997
|
Turok 2 (1998), South Park (1998), Turok (1999), Turok 3 (2000)
|
RareWare Engine
|
GoldenEye 007
|
1997
|
Perfect Dark (2000)
|
Sith engine
|
Star Wars Jedi Knight
|
1997
|
|
id Tech 2
|
Quake II
|
1997
|
Heretic II (1998), SiN (1998), Kingpin (1999), Soldier of Fortune (2000), Daikatana (2000)
|
Lithtech 1.0
|
Shogo
|
1998
|
Blood II (1998)
|
Late 1990s: 32-bit color, GPUs become standard
Game engine
|
First used for
|
Date
|
Other first-person shooters
|
Unreal Engine
|
Unreal
|
1998
|
Star Trek: The Next Generation: Klingon Honor Guard (1998), Unreal Tournament (1999), Deus Ex (2000), Clive Barker's Undying (2001)
|
GoldSrc
|
Half-Life
|
1998
|
Counter-Strike (2000), Gunman Chronicles (2000), James Bond 007 (2002, PC version), Day of Defeat (2003), Counter-Strike (2004)
|
Dark Engine
|
Thief
|
1998
|
System Shock 2 (1999), Thief II: The Metal Age (2000)
|
Torque
|
Starsiege
|
1998
|
Tribes 2 (2001)
|
id Tech 3
|
Quake III Arena
|
1999
|
Star Trek: Voyager – Elite Force (2000), Quake III: Team Arena (2000), Urban Terror (2000), Return to Castle Wolfenstein (2001), Medal of Honor (2002), Star Wars Jedi Knight II (2002), Soldier of Fortune II (2002), Wolfenstein (2003), Star Trek: Elite Force II (2003), Star Wars Jedi Knight (2003), Call of Duty (2003), ioquake3 (2005), OpenArena (2006), Tremulous (2006)
|
Lithtech 2.x
|
The Operative
|
2000
|
|
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Mid 2000s: lighting and pixel shaders, physics
Game engine
|
First used for
|
Date
|
Other first-person shooters
|
Blam Engine
|
Halo
|
2001
|
Halo 2 (2004), Stubbs the Zombie (2005), Halo 3 (2007), Halo 3 (2009), Halo (2010), Halo 4 (2012), Halo 5 (2015)
|
Diesel
|
Ballistics
|
2001
|
Tom Clancy's Ghost Recon Advanced Warfighter (2006, PC version only), Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007, PC version only), Payday (2011), Payday 2 (2013), Raid (2017)
|
Zero
|
Star Wars: The Clone Wars
|
2002
|
Star Wars: Battlefront (2004), Star Wars: Battlefront II (2005)
|
Unreal Engine 2.5
|
Tribes Vengeance
|
2004
|
Unreal Tournament 2004 (2004), BioShock (2007), Duke Nukem Forever (2011)
|
CryEngine
|
Far Cry
|
2004
|
Far Cry Instincts (2005), Far Cry Instincts: Evolution (2006), Far Cry Instincts: Predator (2006), Far Cry Vengeance (2006)
|
Cube 2 Engine
|
Cube 2
|
2004
|
Red Eclipse (2011)
|
id Tech 4
|
Doom 3
|
2004
|
Quake 4 (2005), Prey (2006), Enemy Territory (2007), Wolfenstein (2009), Brink (2011)
|
Source
|
Counter-Strike
|
2004
|
Half-Life 2 (2004), Half-Life 2 (2004), Half-Life (2004), Day of Defeat (2005), Half-Life 2 (2005), Half-Life Deathmatch: Source (2006), Half-Life 2: Episode One (2006), SiN Episodes (2006), The Ship (2006), Kuma\War (2006), Half-Life 2: Episode Two (2007), Team Fortress 2 (2007), Dystopia (2007), Left 4 Dead (2008), Left 4 Dead 2 (2009), Zeno Clash (2009), NeoTokyo (2009), Bloody Good Time (2010), No More Room in Hell (2011), Nuclear Dawn (2011), Counter-Strike (2012), Consortium (2014), Fistful of Frags (2014), Day of Infamy (2017), Black Mesa (2020)
|
Lithtech Jupiter EX
|
F.E.A.R.
|
2005
|
Combat Arms (2008), F.E.A.R. 2 (2009)
|
IW engine
|
Call of Duty
|
2005
|
Call of Duty 4 (2007), Call of Duty (2008), 007: Quantum of Solace (2008), Call of Duty (2009), Call of Duty (2010), Call of Duty (2011), Call of Duty (2012), Call of Duty (2013), Call of Duty (2015), Call of Duty (2016), Call of Duty (2018), Call of Duty: Modern Warfare (2019), Call of Duty (2020), Call of Duty (2021), Call of Duty: Modern Warfare II (2022), Call of Duty: Modern Warfare III (2023)
|
X-Ray Engine
|
S.T.A.L.K.E.R.
|
2007
|
S.T.A.L.K.E.R. (2008)
|
Unity
|
|
|
Deus Ex (2013), Interstellar Marines (2013),Dead Effect (2013), Superhot (2016), DUSK (2018)
|
Late 2000s to 2010s: the approach to photorealism
Game engine
|
First used for
|
date
|
Other first-person shooters
|
Unreal Engine 3
|
Gears of War
|
2006
|
Tom Clancy's Rainbow Six (2006), Medal of Honor (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms (2008), Aliens (2013), Borderlands (2009), Tribes (2012), BioShock Infinite (2013)
|
CryEngine 2
|
Crysis
|
2007
|
Crysis Warhead (2008), Entropia Universe (2009)
|
Dunia Engine
|
Far Cry 2
|
2008
|
Far Cry 3 (2012), Far Cry 3 (2013)
|
Frostbite Engine
|
Battlefield
|
2008
|
Battlefield 1943 (2009), Battlefield (2010), Medal of Honor (2010, multiplayer only), Battlefield 3 (2011), Battlefield 4 (2013), Battlefield Hardline (2015), Star Wars Battlefront (2015), Battlefield 1 (2016), Star Wars Battlefront II (2017), Battlefield V (2018), Star Wars (2020), Battlefield 2042 (2021), Dead Space (2023)
|
EGO engine
|
Operation Flashpoint 2: Dragon Rising
|
2009
|
|
Real Virtuality 3
|
ArmA 2
|
2009
|
|
Chrome Engine 4
|
Call of Juarez
|
2009
|
Dead Island (2011)
|
X-ray engine 1.6
|
S.T.A.L.K.E.R.
|
2009
|
|
id Tech 5
|
Rage
|
2011
|
Wolfenstein (2014), Wolfenstein (2015)
|
CryEngine 3
|
Crysis 2
|
2011
|
Crysis (2011, console versions), Crysis 3 (2013), Warface (2013), Enemy Front (2014)
|
Vision Engine 8
|
Dizzel
|
|
7554 (2011)
|
Real Virtuality 4
|
ArmA 3
|
2013
|
|
CryEngine 4
|
Ryse
|
2013
|
Evolve (2015), Homefront (2016), Prey (2017)
|
Decima
|
Killzone
|
2013
|
RIGS (2016)
|
Tiger Engine
|
Destiny
|
2014
|
Destiny 2 (2017)
|
Tesseract
|
Tesseract
|
2014
|
Red Eclipse (2011)
|
Unreal Engine 4
|
Daylight
|
2014
|
LawBreakers (2017), Hypercharge (2017), Insurgency (2018), Borderlands 3 (2019), Bright Memory (2019), Descent (2019), Postal 4 (2019), Atomic Heart (2023),
|
Source 2
|
Dota 2
|
2015
|
Half-Life (2020), Counter-Strike 2 (2023), S&Box (TBA)
|
id Tech 6
|
Doom
|
2016
|
Wolfenstein II (2017), Doom VFR (2017), Wolfenstein (2019), Wolfenstein (2019)
|
Dawn Engine
|
Deus Ex
|
2016
|
|
CryEngine V
|
Hunt (2018)
|
2016
|
Crysis Remastered (2020)
|
2020s: 8K and high frame rates
Specialized engines/engine middle-ware
Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft Auto IV.
See also
References
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Free and open-source | |
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Proprietary | |
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Historical (Free and open-source) | |
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Historical (Proprietary) | |
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Proprietary middleware | |
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| Original source: https://en.wikipedia.org/wiki/List of first-person shooter engines. Read more |