Academic Content Standards

1.B.1: Use models and visual representation to develop the concept of ratio as part-to-part and part-to-whole, and the concept of percent as part-to-whole.

Fraction, Decimal, Percent (Area and Grid Models)

1.B.2: Use various forms of "one" to demonstrate the equivalence of fractions; e.g., 8/24 = 9/12 x 2/2 = 3/4 x 6/6.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.B.3: Identify and generate equivalent forms of fractions, decimals and percents.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Fraction, Decimal, Percent (Area and Grid Models)

1.D.1: Use models and visual representation to develop the concept of ratio as part-to-part and part-to-whole, and the concept of percent as part-to-whole.

Fraction, Decimal, Percent (Area and Grid Models)

1.E.9: Use order of operations, including use of parentheses, to simplify numerical expressions.

1.F.7: Use commutative, associative, distributive, identity and inverse properties to simplify and perform computations.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Order of Operations

1.F.8: Identify and use relationships between operations to solve problems.

Function Machines 3 (Functions and Problem Solving)

1.H.11: Explain how place value is related to addition and subtraction of decimals; e.g., 0.2 + 0.14; the two tenths is added to the one tenth because they are both tenths.

Adding Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

1.I.12: Use physical models, points of reference, and equivalent forms to add and subtract commonly used fractions with like and unlike denominators and decimals.

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

1.I.13: Estimate the results of computations involving whole numbers, fractions and decimals, using a variety of strategies.

Cannonball Clowns (Number Line Estimation)

Multiplying Decimals (Area Model)

2.B.5: Make conversions within the same measurement system while performing computations.

Cannonball Clowns (Number Line Estimation)

2.C.6: Use strategies to develop formulas for determining perimeter and area of triangles, rectangles and parallelograms, and volume of rectangular prisms.

Area of Triangles

Balancing Blocks (Volume)

2.F.4: Demonstrate understanding of the differences among linear units, square units and cubic units.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

2.G.4: Demonstrate understanding of the differences among linear units, square units and cubic units.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

3.A.2: Use standard language to describe line, segment, ray, angle, skew, parallel and perpendicular.

Elevator Operator (Line Graphs)

3.C.6: Extend understanding of coordinate system to include points whose x or y values may be negative numbers.

Points in the Coordinate Plane

3.D.2: Use standard language to describe line, segment, ray, angle, skew, parallel and perpendicular.

Elevator Operator (Line Graphs)

4.C.4: Create and interpret the meaning of equations and inequalities representing problem situations.

Comparing and Ordering Decimals

4.F.5: Model problems with physical materials and visual representations, and use models, graphs and tables to draw conclusions and make predictions.

Reaction Time 1 (Graphs and Statistics)

4.K.5: Model problems with physical materials and visual representations, and use models, graphs and tables to draw conclusions and make predictions.

Reaction Time 1 (Graphs and Statistics)

Elevator Operator (Line Graphs)

5.A.1: Read, construct and interpret frequency tables, circle graphs and line graphs.

Distance-Time Graphs

Elevator Operator (Line Graphs)

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

5.D.3: Read and interpret increasingly complex displays of data, such as double bar graphs.

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

5.E.2: Select and use a graph that is appropriate for the type of data to be displayed; e.g., numerical vs. categorical data, discrete vs. continuous data.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

5.E.4: Determine appropriate data to be collected to answer questions posed by students or teacher, collect and display data, and clearly communicate findings.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

5.F.6: Determine and use the range, mean, median and mode, and explain what each does and does not indicate about the set of data.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

5.H.7: List and explain all possible outcomes in a given situation.

Spin the Big Wheel! (Probability)

5.I.9: Use 0,1 and ratios between 0 and 1 to represent the probability of outcomes for an event, and associate the ratio with the likelihood of the outcome.

Spin the Big Wheel! (Probability)

5.J.10: Compare what should happen (theoretical/expected results) with what did happen (experimental/actual results) in a simple experiment.

Spin the Big Wheel! (Probability)

5.K.11: Make predictions based on experimental and theoretical probabilities.

Spin the Big Wheel! (Probability)

Fraction, Decimal, Percent (Area and Grid Models)

Correlation last revised: 8/29/2016

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.