Software:CUDA
Developer(s) | Nvidia |
---|---|
Initial release | June 23, 2007 |
Stable release | 12.3.2
/ January 2, 2024 |
Operating system | Windows, Linux |
Platform | Supported GPUs |
Type | GPGPU |
License | Proprietary |
Website | developer |
CUDA (or Compute Unified Device Architecture) is a proprietary and closed-source parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general-purpose processing, an approach called general-purpose computing on GPUs (GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels.[1]
CUDA is designed to work with programming languages such as C, C++, and Fortran. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which required advanced skills in graphics programming.[2] CUDA-powered GPUs also support programming frameworks such as OpenMP, OpenACC and OpenCL;[3][1] and HIP by compiling such code to CUDA.
CUDA was created by Nvidia.[4] When it was first introduced, the name was an acronym for Compute Unified Device Architecture,[5] but Nvidia later dropped the common use of the acronym.[when?]
Background
The graphics processing unit (GPU), as a specialized computer processor, addresses the demands of real-time high-resolution 3D graphics compute-intensive tasks. By 2012, GPUs had evolved into highly parallel multi-core systems allowing efficient manipulation of large blocks of data. This design is more effective than general-purpose central processing unit (CPUs) for algorithms in situations where processing large blocks of data is done in parallel, such as:
Ian Buck, while at Stanford in 2000, created an 8K gaming rig using 32 GeForce cards, then obtained a DARPA grant to perform general purpose parallel programming on GPUs. He then joined Nvidia, where since 2004 he has been overseeing CUDA development. In pushing for CUDA, Jensen Huang aimed for the Nvidia GPUs to become a general hardware for scientific computing. CUDA was released in 2006. Around 2015, the focus of CUDA changed to neural networks.[6]
Ontology
The following table offers a non-exact description for the ontology of CUDA framework.
memory (hardware) | memory (code, or variable scoping) | computation (hardware) | computation (code syntax) | computation (code semantics) |
---|---|---|---|---|
RAM | non-CUDA variables | host | program | one routine call |
VRAM, GPU L2 cache | global, const, texture | device | grid | simultaneous call of the same subroutine on many processors |
GPU L1 cache | local, shared | SM ("streaming multiprocessor") | block | individual subroutine call |
warp = 32 threads | SIMD instructions | |||
GPU L0 cache, register | thread (aka. "SP", "streaming processor", "cuda core", but these names are now deprecated) | analogous to individual scalar ops within a vector op |
Programming abilities
The CUDA platform is accessible to software developers through CUDA-accelerated libraries, compiler directives such as OpenACC, and extensions to industry-standard programming languages including C, C++ and Fortran. C/C++ programmers can use 'CUDA C/C++', compiled to PTX with nvcc, Nvidia's LLVM-based C/C++ compiler, or by clang itself.[7] Fortran programmers can use 'CUDA Fortran', compiled with the PGI CUDA Fortran compiler from The Portland Group.[needs update]
In addition to libraries, compiler directives, CUDA C/C++ and CUDA Fortran, the CUDA platform supports other computational interfaces, including the Khronos Group's OpenCL,[8] Microsoft's DirectCompute, OpenGL Compute Shader and C++ AMP.[9] Third party wrappers are also available for Python, Perl, Fortran, Java, Ruby, Lua, Common Lisp, Haskell, R, MATLAB, IDL, Julia, and native support in Mathematica.
In the computer game industry, GPUs are used for graphics rendering, and for game physics calculations (physical effects such as debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications in computational biology, cryptography and other fields by an order of magnitude or more.[10][11][12][13][14]
CUDA provides both a low level API (CUDA Driver API, non single-source) and a higher level API (CUDA Runtime API, single-source). The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0,[15] which supersedes the beta released February 14, 2008.[16] CUDA works with all Nvidia GPUs from the G8x series onwards, including GeForce, Quadro and the Tesla line. CUDA is compatible with most standard operating systems.
CUDA 8.0 comes with the following libraries (for compilation & runtime, in alphabetical order):
- cuBLAS – CUDA Basic Linear Algebra Subroutines library
- CUDART – CUDA Runtime library
- cuFFT – CUDA Fast Fourier Transform library
- cuRAND – CUDA Random Number Generation library
- cuSOLVER – CUDA based collection of dense and sparse direct solvers
- cuSPARSE – CUDA Sparse Matrix library
- NPP – NVIDIA Performance Primitives library
- nvGRAPH – NVIDIA Graph Analytics library
- NVML – NVIDIA Management Library
- NVRTC – NVIDIA Runtime Compilation library for CUDA C++
CUDA 8.0 comes with these other software components:
- nView – NVIDIA nView Desktop Management Software
- NVWMI – NVIDIA Enterprise Management Toolkit
- GameWorks PhysX – is a multi-platform game physics engine
CUDA 9.0–9.2 comes with these other components:
- CUTLASS 1.0 – custom linear algebra algorithms,
- NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK
CUDA 10 comes with these other components:
- nvJPEG – Hybrid (CPU and GPU) JPEG processing
CUDA 11.0–11.8 comes with these other components:[17][18][19][20]
- CUB is new one of more supported C++ libraries
- MIG multi instance GPU support
- nvJPEG2000 – JPEG 2000 encoder and decoder
Advantages
CUDA has several advantages over traditional general-purpose computation on GPUs (GPGPU) using graphics APIs:
- Scattered reads – code can read from arbitrary addresses in memory.
- Unified virtual memory (CUDA 4.0 and above)
- Unified memory (CUDA 6.0 and above)
- Shared memory – CUDA exposes a fast shared memory region that can be shared among threads. This can be used as a user-managed cache, enabling higher bandwidth than is possible using texture lookups.[21]
- Faster downloads and readbacks to and from the GPU
- Full support for integer and bitwise operations, including integer texture lookups
Limitations
- Whether for the host computer or the GPU device, all CUDA source code is now processed according to C++ syntax rules.[22] This was not always the case. Earlier versions of CUDA were based on C syntax rules.[23] As with the more general case of compiling C code with a C++ compiler, it is therefore possible that old C-style CUDA source code will either fail to compile or will not behave as originally intended.
- Interoperability with rendering languages such as OpenGL is one-way, with OpenGL having access to registered CUDA memory but CUDA not having access to OpenGL memory.
- Copying between host and device memory may incur a performance hit due to system bus bandwidth and latency (this can be partly alleviated with asynchronous memory transfers, handled by the GPU's DMA engine).
- Threads should be running in groups of at least 32 for best performance, with total number of threads numbering in the thousands. Branches in the program code do not affect performance significantly, provided that each of 32 threads takes the same execution path; the SIMD execution model becomes a significant limitation for any inherently divergent task (e.g. traversing a space partitioning data structure during ray tracing).
- No emulation or fallback functionality is available for modern revisions.
- Valid C++ may sometimes be flagged and prevent compilation due to the way the compiler approaches optimization for target GPU device limitations.[citation needed]
- C++ run-time type information (RTTI) and C++-style exception handling are only supported in host code, not in device code.
- In single-precision on first generation CUDA compute capability 1.x devices, denormal numbers are unsupported and are instead flushed to zero, and the precision of both the division and square root operations are slightly lower than IEEE 754-compliant single precision math. Devices that support compute capability 2.0 and above support denormal numbers, and the division and square root operations are IEEE 754 compliant by default. However, users can obtain the prior faster gaming-grade math of compute capability 1.x devices if desired by setting compiler flags to disable accurate divisions and accurate square roots, and enable flushing denormal numbers to zero.[24]
- Unlike OpenCL, CUDA-enabled GPUs are only available from Nvidia.[25] Attempts to implement CUDA on other GPUs include:
- Project Coriander: Converts CUDA C++11 source to OpenCL 1.2 C. A fork of CUDA-on-CL intended to run TensorFlow.[26][27][28]
- CU2CL: Convert CUDA 3.2 C++ to OpenCL C.[29]
- GPUOpen HIP: A thin abstraction layer on top of CUDA and ROCm intended for AMD and Nvidia GPUs. Has a conversion tool for importing CUDA C++ source. Supports CUDA 4.0 plus C++11 and float16.
- ZLUDA is a drop-in replacement for CUDA on Intel GPU. ZLUDA allows to run unmodified CUDA applications using Intel GPUs with near-native performance. [30]
- chipStar can compile and run CUDA/HIP programs on advanced OpenCL 3.0 or Level Zero platforms.[31]
Example
This example code in C++ loads a texture from an image into an array on the GPU:
texture<float, 2, cudaReadModeElementType> tex; void foo() { cudaArray* cu_array; // Allocate array cudaChannelFormatDesc description = cudaCreateChannelDesc<float>(); cudaMallocArray(&cu_array, &description, width, height); // Copy image data to array cudaMemcpyToArray(cu_array, image, width*height*sizeof(float), cudaMemcpyHostToDevice); // Set texture parameters (default) tex.addressMode[0] = cudaAddressModeClamp; tex.addressMode[1] = cudaAddressModeClamp; tex.filterMode = cudaFilterModePoint; tex.normalized = false; // do not normalize coordinates // Bind the array to the texture cudaBindTextureToArray(tex, cu_array); // Run kernel dim3 blockDim(16, 16, 1); dim3 gridDim((width + blockDim.x - 1)/ blockDim.x, (height + blockDim.y - 1) / blockDim.y, 1); kernel<<< gridDim, blockDim, 0 >>>(d_data, height, width); // Unbind the array from the texture cudaUnbindTexture(tex); } //end foo() __global__ void kernel(float* odata, int height, int width) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; if (x < width && y < height) { float c = tex2D(tex, x, y); odata[y*width+x] = c; } }
Below is an example given in Python that computes the product of two arrays on the GPU. The unofficial Python language bindings can be obtained from PyCUDA.[32]
import pycuda.compiler as comp import pycuda.driver as drv import numpy import pycuda.autoinit mod = comp.SourceModule( """ __global__ void multiply_them(float *dest, float *a, float *b) { const int i = threadIdx.x; dest[i] = a[i] * b[i]; } """ ) multiply_them = mod.get_function("multiply_them") a = numpy.random.randn(400).astype(numpy.float32) b = numpy.random.randn(400).astype(numpy.float32) dest = numpy.zeros_like(a) multiply_them(drv.Out(dest), drv.In(a), drv.In(b), block=(400, 1, 1)) print(dest - a * b)
Additional Python bindings to simplify matrix multiplication operations can be found in the program pycublas.[33]
import numpy from pycublas import CUBLASMatrix A = CUBLASMatrix(numpy.mat(1, 2, 3], [4, 5, 6, numpy.float32)) B = CUBLASMatrix(numpy.mat(2, 3], [4, 5], [6, 7, numpy.float32)) C = A * B print(C.np_mat())
while CuPy directly replaces NumPy:[34]
import cupy a = cupy.random.randn(400) b = cupy.random.randn(400) dest = cupy.zeros_like(a) print(dest - a * b)
GPUs supported
Supported CUDA Compute Capability versions for CUDA SDK version and Microarchitecture (by code name):
CUDA SDK Version(s) |
Tesla | Fermi | Kepler (Early) |
Kepler (Late) |
Maxwell | Pascal | Volta | Turing | Ampere | Ada Lovelace |
Grace Hopper |
---|---|---|---|---|---|---|---|---|---|---|---|
1.0[35] | 1.0 – 1.1 | ||||||||||
1.1 | 1.0 – 1.1+x | ||||||||||
2.0 | 1.0 – 1.1+x | ||||||||||
2.1 – 2.3.1[36][37][38][39] | 1.0 – 1.3 | ||||||||||
3.0 – 3.1[40][41] | 1.0 | 2.0 | |||||||||
3.2[42] | 1.0 | 2.1 | |||||||||
4.0 – 4.2 | 1.0 | 2.1 | |||||||||
5.0 – 5.5 | 1.0 | 3.5 | |||||||||
6.0 | 1.0 | 3.2 | 3.5 | ||||||||
6.5 | 1.1 | 3.7 | 5.x | ||||||||
7.0 – 7.5 | 2.0 | 5.x | |||||||||
8.0 | 2.0 | 6.x | |||||||||
9.0 – 9.2 | 3.0 | 7.0 – 7.2 | |||||||||
10.0 – 10.2 | 3.0 | 7.5 | |||||||||
11.0[43] | 3.5 | 8.0 | |||||||||
11.1 – 11.4[44] | 3.5 | 8.6 | |||||||||
11.5 – 11.7.1[45] | 3.5 | 8.7 | |||||||||
11.8[46] | 3.5 | 8.9 | 9.0 | ||||||||
12.0 – 12.4 | 5.0 | 9.0 |
Note: CUDA SDK 10.2 is the last official release for macOS, as support will not be available for macOS in newer releases.
CUDA Compute Capability by version with associated GPU semiconductors and GPU card models (separated by their various application areas):
Compute capability (version) |
Micro- architecture |
GPUs | GeForce | Quadro, NVS | Tesla/Datacenter | Tegra, Jetson, DRIVE |
---|---|---|---|---|---|---|
1.0 | Tesla | G80 | GeForce 8800 Ultra, GeForce 8800 GTX, GeForce 8800 GTS(G80) | Quadro FX 5600, Quadro FX 4600, Quadro Plex 2100 S4 | Tesla C870, Tesla D870, Tesla S870 | |
1.1 | G92, G94, G96, G98, G84, G86 | GeForce GTS 250, GeForce 9800 GX2, GeForce 9800 GTX, GeForce 9800 GT, GeForce 8800 GTS(G92), GeForce 8800 GT, GeForce 9600 GT, GeForce 9500 GT, GeForce 9400 GT, GeForce 8600 GTS, GeForce 8600 GT, GeForce 8500 GT, GeForce G110M, GeForce 9300M GS, GeForce 9200M GS, GeForce 9100M G, GeForce 8400M GT, GeForce G105M |
Quadro FX 4700 X2, Quadro FX 3700, Quadro FX 1800, Quadro FX 1700, Quadro FX 580, Quadro FX 570, Quadro FX 470, Quadro FX 380, Quadro FX 370, Quadro FX 370 Low Profile, Quadro NVS 450, Quadro NVS 420, Quadro NVS 290, Quadro NVS 295, Quadro Plex 2100 D4, Quadro FX 3800M, Quadro FX 3700M, Quadro FX 3600M, Quadro FX 2800M, Quadro FX 2700M, Quadro FX 1700M, Quadro FX 1600M, Quadro FX 770M, Quadro FX 570M, Quadro FX 370M, Quadro FX 360M, Quadro NVS 320M, Quadro NVS 160M, Quadro NVS 150M, Quadro NVS 140M, Quadro NVS 135M, Quadro NVS 130M, Quadro NVS 450, Quadro NVS 420,[47] Quadro NVS 295 |
|||
1.2 | GT218, GT216, GT215 | GeForce GT 340*, GeForce GT 330*, GeForce GT 320*, GeForce 315*, GeForce 310*, GeForce GT 240, GeForce GT 220, GeForce 210, GeForce GTS 360M, GeForce GTS 350M, GeForce GT 335M, GeForce GT 330M, GeForce GT 325M, GeForce GT 240M, GeForce G210M, GeForce 310M, GeForce 305M |
Quadro FX 380 Low Profile, Quadro FX 1800M, Quadro FX 880M, Quadro FX 380M, Nvidia NVS 300, NVS 5100M, NVS 3100M, NVS 2100M, ION |
|||
1.3 | GT200, GT200b | GeForce GTX 295, GTX 285, GTX 280, GeForce GTX 275, GeForce GTX 260 | Quadro FX 5800, Quadro FX 4800, Quadro FX 4800 for Mac, Quadro FX 3800, Quadro CX, Quadro Plex 2200 D2 | Tesla C1060, Tesla S1070, Tesla M1060 | ||
2.0 | Fermi | GF100, GF110 | GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 480M |
Quadro 6000, Quadro 5000, Quadro 4000, Quadro 4000 for Mac, Quadro Plex 7000, Quadro 5010M, Quadro 5000M |
Tesla C2075, Tesla C2050/C2070, Tesla M2050/M2070/M2075/M2090 | |
2.1 | GF104, GF106 GF108, GF114, GF116, GF117, GF119 | GeForce GTX 560 Ti, GeForce GTX 550 Ti, GeForce GTX 460, GeForce GTS 450, GeForce GTS 450*, GeForce GT 640 (GDDR3), GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce GT 520, GeForce GT 440, GeForce GT 440*, GeForce GT 430, GeForce GT 430*, GeForce GT 420*, GeForce GTX 675M, GeForce GTX 670M, GeForce GT 635M, GeForce GT 630M, GeForce GT 625M, GeForce GT 720M, GeForce GT 620M, GeForce 710M, GeForce 610M, GeForce 820M, GeForce GTX 580M, GeForce GTX 570M, GeForce GTX 560M, GeForce GT 555M, GeForce GT 550M, GeForce GT 540M, GeForce GT 525M, GeForce GT 520MX, GeForce GT 520M, GeForce GTX 485M, GeForce GTX 470M, GeForce GTX 460M, GeForce GT 445M, GeForce GT 435M, GeForce GT 420M, GeForce GT 415M, GeForce 710M, GeForce 410M |
Quadro 2000, Quadro 2000D, Quadro 600, Quadro 4000M, Quadro 3000M, Quadro 2000M, Quadro 1000M, NVS 310, NVS 315, NVS 5400M, NVS 5200M, NVS 4200M |
|||
3.0 | Kepler | GK104, GK106, GK107 | GeForce GTX 770, GeForce GTX 760, GeForce GT 740, GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 880M, GeForce GTX 870M, GeForce GTX 780M, GeForce GTX 770M, GeForce GTX 765M, GeForce GTX 760M, GeForce GTX 680MX, GeForce GTX 680M, GeForce GTX 675MX, GeForce GTX 670MX, GeForce GTX 660M, GeForce GT 750M, GeForce GT 650M, GeForce GT 745M, GeForce GT 645M, GeForce GT 740M, GeForce GT 730M, GeForce GT 640M, GeForce GT 640M LE, GeForce GT 735M, GeForce GT 730M |
Quadro K5000, Quadro K4200, Quadro K4000, Quadro K2000, Quadro K2000D, Quadro K600, Quadro K420, Quadro K500M, Quadro K510M, Quadro K610M, Quadro K1000M, Quadro K2000M, Quadro K1100M, Quadro K2100M, Quadro K3000M, Quadro K3100M, Quadro K4000M, Quadro K5000M, Quadro K4100M, Quadro K5100M, NVS 510, Quadro 410 |
Tesla K10, GRID K340, GRID K520, GRID K2 | |
3.2 | GK20A | Tegra K1, Jetson TK1 | ||||
3.5 | GK110, GK208 | GeForce GTX Titan Z, GeForce GTX Titan Black, GeForce GTX Titan, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GT 640 (GDDR5), GeForce GT 630 v2, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 740M (64-bit, DDR3), GeForce GT 920M | Quadro K6000, Quadro K5200 | Tesla K40, Tesla K20x, Tesla K20 | ||
3.7 | GK210 | Tesla K80 | ||||
5.0 | Maxwell | GM107, GM108 | GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 960M, GeForce GTX 950M, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M | Quadro K1200, Quadro K2200, Quadro K620, Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro K620M, NVS 810 | Tesla M10 | |
5.2 | GM200, GM204, GM206 | GeForce GTX Titan X, GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950, GeForce GTX 750 SE, GeForce GTX 980M, GeForce GTX 970M, GeForce GTX 965M |
Quadro M6000 24GB, Quadro M6000, Quadro M5000, Quadro M4000, Quadro M2000, Quadro M5500, Quadro M5000M, Quadro M4000M, Quadro M3000M |
Tesla M4, Tesla M40, Tesla M6, Tesla M60 | ||
5.3 | GM20B | Tegra X1, Jetson TX1, Jetson Nano, DRIVE CX, DRIVE PX | ||||
6.0 | Pascal | GP100 | Quadro GP100 | Tesla P100 | ||
6.1 | GP102, GP104, GP106, GP107, GP108 | Nvidia TITAN Xp, Titan X, GeForce GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, GTX 1060, GTX 1050 Ti, GTX 1050, GT 1030, GT 1010, MX350, MX330, MX250, MX230, MX150, MX130, MX110 |
Quadro P6000, Quadro P5000, Quadro P4000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P400, Quadro P500, Quadro P520, Quadro P600, Quadro P5000(Mobile), Quadro P4000(Mobile), Quadro P3000(Mobile) |
Tesla P40, Tesla P6, Tesla P4 | ||
6.2 | Tegra X2, Jetson TX2, DRIVE PX 2 | |||||
7.0 | Volta | GV100 | NVIDIA TITAN V | Quadro GV100 | Tesla V100, Tesla V100S | |
7.2 | GV10B[48] |
Tegra Xavier, Jetson Xavier NX, Jetson AGX Xavier, DRIVE AGX Xavier, DRIVE AGX Pegasus, Clara AGX | ||||
7.5 | Turing | TU102, TU104, TU106, TU116, TU117 | NVIDIA TITAN RTX, GeForce RTX 2080 Ti, RTX 2080 Super, RTX 2080, RTX 2070 Super, RTX 2070, RTX 2060 Super, RTX 2060 12GB, RTX 2060, GeForce GTX 1660 Ti, GTX 1660 Super, GTX 1660, GTX 1650 Super, GTX 1650, MX550, MX450 |
Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, T1000, T600, T400 T1200(mobile), T600(mobile), T500(mobile), Quadro T2000(mobile), Quadro T1000(mobile) |
Tesla T4 | |
8.0 | Ampere | GA100 | A100 80GB, A100 40GB, A30 | |||
8.6 | GA102, GA103, GA104, GA106, GA107 | GeForce RTX 3090 Ti, RTX 3090, RTX 3080 Ti, RTX 3080 12GB, RTX 3080, RTX 3070 Ti, RTX 3070, RTX 3060 Ti, RTX 3060, RTX 3050, RTX 3050 Ti(mobile), RTX 3050(mobile), RTX 2050(mobile), MX570 | RTX A6000, RTX A5500, RTX A5000, RTX A4500, RTX A4000, RTX A2000 RTX A5000(mobile), RTX A4000(mobile), RTX A3000(mobile), RTX A2000(mobile) |
A40, A16, A10, A2 | ||
8.7 | GA10B | Jetson Orin Nano, Jetson Orin NX, Jetson AGX Orin, DRIVE AGX Orin, DRIVE AGX Pegasus OA, Clara Holoscan | ||||
8.9 | Ada Lovelace[51] | AD102, AD103, AD104, AD106, AD107 | GeForce RTX 4090, RTX 4080 Super, RTX 4080, RTX 4070 Ti Super, RTX 4070 Ti, RTX 4070 Super, RTX 4070, RTX 4060 Ti, RTX 4060 | RTX 6000 Ada, RTX 5880 Ada, RTX 5000 Ada, RTX 4500 Ada, RTX 4000 Ada, RTX 4000 SFF | L40S, L40, L20, L4, L2 | |
9.0 | Hopper | GH100 | H200, H100 | |||
10.0 | Blackwell | GB100 | B100 | |||
10.x | Blackwell | GB202 | B40 | |||
Compute capability (version) |
Micro- architecture |
GPUs | GeForce | Quadro, NVS | Tesla/Datacenter | Tegra, Jetson, DRIVE |
'*' – OEM-only products
Version features and specifications
Feature support (unlisted features are supported for all compute capabilities) | Compute capability (version) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.0, 1.1 | 1.2, 1.3 | 2.x | 3.0 | 3.2 | 3.5, 3.7, 5.x, 6.x, 7.0, 7.2 | 7.5 | 8.x | 9.0 | ||||||
Warp vote functions (__all(), __any()) | No | Yes | ||||||||||||
Warp vote functions (__ballot()) | No | Yes | ||||||||||||
Memory fence functions (__threadfence_system()) | ||||||||||||||
Synchronization functions (__syncthreads_count(), __syncthreads_and(), __syncthreads_or()) | ||||||||||||||
Surface functions | ||||||||||||||
3D grid of thread blocks | ||||||||||||||
Warp shuffle functions | No | Yes | ||||||||||||
Unified memory programming | ||||||||||||||
Funnel shift | No | Yes | ||||||||||||
Dynamic parallelism | No | Yes | ||||||||||||
Uniform Datapath [52] | No | Yes | ||||||||||||
Hardware-accelerated async-copy | No | Yes | ||||||||||||
Hardware-accelerated split arrive/wait barrier | ||||||||||||||
Warp-level support for reduction ops | ||||||||||||||
L2 cache residency management | ||||||||||||||
DPX instructions for accelerated dynamic programming | No | Yes | ||||||||||||
Distributed shared memory | ||||||||||||||
Thread block cluster | ||||||||||||||
Tensor memory accelerator (TMA) unit | ||||||||||||||
Feature support (unlisted features are supported for all compute capabilities) | 1.0,1.1 | 1.2,1.3 | 2.x | 3.0 | 3.2 | 3.5, 3.7, 5.x, 6.x, 7.0, 7.2 | 7.5 | 8.x | 9.0 | |||||
Compute capability (version) |
Data types
Data type | Operation | Supported since |
Atomic Operation | Supported since for global memory |
Supported since for shared memory |
---|---|---|---|---|---|
8-bit integer signed/unsigned |
loading, storing, conversion | 1.0 | N/A | N/A | |
16-bit integer signed/unsigned |
general operations | 1.0 | atomicCAS() | 3.5 | |
32-bit integer signed/unsigned |
general operations | 1.0 | atomic functions | 1.1 | 1.2 |
64-bit integer signed/unsigned |
general operations | 1.0 | atomic functions | 1.2 | 2.0 |
16-bit floating point FP16 |
addition, subtraction, multiplication, comparison, warp shuffle functions, conversion |
5.3 | half2 atomic addition | 6.0 | |
atomic addition | 7.0 | ||||
16-bit floating point BF16 |
addition, subtraction, multiplication, comparison, warp shuffle functions, conversion |
8.0 | atomic addition | 8.0 | |
32-bit floating point | general operations | 1.0 | atomicExch() | 1.1 | 1.2 |
atomic addition | 2.0 | ||||
64-bit floating point | general operations | 1.3 | atomic addition | 6.0 |
Note: Any missing lines or empty entries do reflect some lack of information on that exact item.[54]
Tensor cores
FMA per cycle per tensor core[55] | Supported since | 7.0 | 7.2 | 7.5 Workstation | 7.5 Desktop | 8.0 | 8.6 | 8.7 Workstation | 8.7 Desktop | 8.9 | 9.0 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Data Type | For dense matrices | For sparse matrices | 1st Gen (8x/SM) | 2nd Gen (8x/SM) | 3rd Gen (4x/SM) | 4th Gen (4x/SM) | ||||||
1-bit values (AND) | 8.0 as experimental |
No | No | 4096 | 2048 | (speed tbd) | ||||||
1-bit values (XOR) | 7.5–8.9 as experimental |
No | 1024 | No? | ||||||||
4-bit integers | 8.0–8.9 as experimental |
256 | 1024 | 512 | ||||||||
8-bit integers | 7.2 | 8.0 | No | 128 | 512 | 256 | 1024 | |||||
8-bit floating point FP8 (E4M3 and E5M2) with FP16 accumulate | 8.9 | No | ||||||||||
8-bit floating point FP8 (E4M3 and E5M2) with FP32 accumulate | ||||||||||||
16-bit floating point FP16 with FP16 accumulate | 7.0 | 8.0 | 64 | 64 | 64 | 256 | 256 | 128 | 128 | 256 | 512 | |
16-bit floating point FP16 with FP32 accumulate | 32 | speed tbd. | 64 | |||||||||
16-bit floating point BF16 with FP32 accumulate | 7.5[56] | 8.0 | No | |||||||||
32-bit (19 bits used) floating point TF32 | speed tbd. | 128 | 64 | 32 | 256 | |||||||
64-bit floating point | 8.0 | No | No | 16 | (speed tbd.) | 32 |
Note: Any missing lines or empty entries do reflect some lack of information on that exact item.[57][58]
Tensor Core Composition | 7.0 | 7.2, 7.5 | 8.0, 8.6 | 8.7 | 8.9 | 9.0 |
---|---|---|---|---|---|---|
Dot Product Unit Width in FP16 units (in bytes)[59][60][61][62] | 4 (8) | 8 (16) | 4 (8) | 16 (32) | ||
Dot Product Units per Tensor Core | 16 | 32 | ||||
Tensor Cores per SM partition | 2 | 1 | ||||
Full throughput (Bytes/cycle)[63] per SM partition[64] | 256 | 512 | 256 | 1024 | ||
FP Tensor Cores: Minimum cycles for warp-wide matrix calculation | 8 | 4 | 8 | |||
FP Tensor Cores: Minimum Matrix Shape for full throughput (Bytes)[65] | 2048 | |||||
INT Tensor Cores: Minimum cycles for warp-wide matrix calculation | No | 4 | ||||
INT Tensor Cores: Minimum Matrix Shape for full throughput (Bytes) | No | 1024 | 2048 | 1024 |
FP64 Tensor Core Composition | 8.0 | 8.6 | 8.7 | 8.9 | 9.0 |
---|---|---|---|---|---|
Dot Product Unit Width in FP64 units (in bytes) | 4 (32) | tbd. | 4 (32) | ||
Dot Product Units per Tensor Core | 4 | tbd. | 8 | ||
Tensor Cores per SM partition | 1 | ||||
Full throughput (Bytes/cycle)[70] per SM partition[71] | 128 | tbd. | 256 | ||
Minimum cycles for warp-wide matrix calculation | 16 | tbd. | |||
Minimum Matrix Shape for full throughput (Bytes)[72] | 2048 |
Technical Specification
Technical specifications | Compute capability (version) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.0 | 1.1 | 1.2 | 1.3 | 2.x | 3.0 | 3.2 | 3.5 | 3.7 | 5.0 | 5.2 | 5.3 | 6.0 | 6.1 | 6.2 | 7.0 | 7.2 | 7.5 | 8.0 | 8.6 | 8.7 | 8.9 | 9.0 | |
Maximum number of resident grids per device (concurrent kernel execution, can be lower for specific devices) |
1 | 16 | 4 | 32 | 16 | 128 | 32 | 16 | 128 | 16 | 128 | ||||||||||||
Maximum dimensionality of grid of thread blocks | 2 | 3 | |||||||||||||||||||||
Maximum x-dimension of a grid of thread blocks | 65535 | 231 − 1 | |||||||||||||||||||||
Maximum y-, or z-dimension of a grid of thread blocks | 65535 | ||||||||||||||||||||||
Maximum dimensionality of thread block | 3 | ||||||||||||||||||||||
Maximum x- or y-dimension of a block | 512 | 1024 | |||||||||||||||||||||
Maximum z-dimension of a block | 64 | ||||||||||||||||||||||
Maximum number of threads per block | 512 | 1024 | |||||||||||||||||||||
Warp size | 32 | ||||||||||||||||||||||
Maximum number of resident blocks per multiprocessor | 8 | 16 | 32 | 16 | 32 | 16 | 24 | 32 | |||||||||||||||
Maximum number of resident warps per multiprocessor | 24 | 32 | 48 | 64 | 32 | 64 | 48 | 64 | |||||||||||||||
Maximum number of resident threads per multiprocessor | 768 | 1024 | 1536 | 2048 | 1024 | 2048 | 1536 | 2048 | |||||||||||||||
Number of 32-bit regular registers per multiprocessor | 8 K | 16 K | 32 K | 64 K | 128 K | 64 K | |||||||||||||||||
Number of 32-bit uniform registers per multiprocessor | No | 2 K[73] | |||||||||||||||||||||
Maximum number of 32-bit registers per thread block | 8 K | 16 K | 32 K | 64 K | 32 K | 64 K | 32 K | 64 K | 32 K | 64 K | |||||||||||||
Maximum number of 32-bit regular registers per thread | 124 | 63 | 255 | ||||||||||||||||||||
Maximum number of 32-bit uniform registers per warp | No | 63[75] | |||||||||||||||||||||
Amount of shared memory per multiprocessor (out of overall shared memory + L1 cache, where applicable) |
16 KiB | 16 / 48 KiB (of 64 KiB) | 16 / 32 / 48 KiB (of 64 KiB) | 80 / 96 / 112 KiB (of 128 KiB) | 64 KiB | 96 KiB | 64 KiB | 96 KiB | 64 KiB | 0 / 8 / 16 / 32 / 64 / 96 KiB (of 128 KiB) | 32 / 64 KiB (of 96 KiB) | 0 / 8 / 16 / 32 / 64 / 100 / 132 / 164 KiB (of 192 KiB) | 0 / 8 / 16 / 32 / 64 / 100 KiB (of 128 KiB) | 0 / 8 / 16 / 32 / 64 / 100 / 132 / 164 KiB (of 192 KiB) | 0 / 8 / 16 / 32 / 64 / 100 KiB (of 128 KiB) | 0 / 8 / 16 / 32 / 64 / 100 / 132 / 164 / 196 / 228 KiB (of 256 KiB) | |||||||
Maximum amount of shared memory per thread block | 16 KiB | 48 KiB | 96 KiB | 48 KiB | 64 KiB | 163 KiB | 99 KiB | 163 KiB | 99 KiB | 227 KiB | |||||||||||||
Number of shared memory banks | 16 | 32 | |||||||||||||||||||||
Amount of local memory per thread | 16 KiB | 512 KiB | |||||||||||||||||||||
Constant memory size accessible by CUDA C/C++ (1 bank, PTX can access 11 banks, SASS can access 18 banks) |
64 KiB | ||||||||||||||||||||||
Cache working set per multiprocessor for constant memory | 8 KiB | 4 KiB | 8 KiB | ||||||||||||||||||||
Cache working set per multiprocessor for texture memory | 16 KiB per TPC | 24 KiB per TPC | 12 KiB | 12 – 48 KiB[77] | 24 KiB | 48 KiB | 32 KiB[78] | 24 KiB | 48 KiB | 24 KiB | 32 – 128 KiB | 32 – 64 KiB | 28 – 192 KiB | 28 – 128 KiB | 28 – 192 KiB | 28 – 128 KiB | 28 – 256 KiB | ||||||
Maximum width for 1D texture reference bound to a CUDA array |
8192 | 65536 | 131072 | ||||||||||||||||||||
Maximum width for 1D texture reference bound to linear memory |
227 | 228 | 227 | 228 | 227 | 228 | |||||||||||||||||
Maximum width and number of layers for a 1D layered texture reference |
8192 × 512 | 16384 × 2048 | 32768 x 2048 | ||||||||||||||||||||
Maximum width and height for 2D texture reference bound to a CUDA array |
65536 × 32768 | 65536 × 65535 | 131072 x 65536 | ||||||||||||||||||||
Maximum width and height for 2D texture reference bound to a linear memory |
65000 x 65000 | 65536 x 65536 | 131072 x 65000 | ||||||||||||||||||||
Maximum width and height for 2D texture reference bound to a CUDA array supporting texture gather |
N/A | 16384 x 16384 | 32768 x 32768 | ||||||||||||||||||||
Maximum width, height, and number of layers for a 2D layered texture reference |
8192 × 8192 × 512 | 16384 × 16384 × 2048 | 32768 x 32768 x 2048 | ||||||||||||||||||||
Maximum width, height and depth for a 3D texture reference bound to linear memory or a CUDA array |
20483 | 40963 | 163843 | ||||||||||||||||||||
Maximum width (and height) for a cubemap texture reference | N/A | 16384 | 32768 | ||||||||||||||||||||
Maximum width (and height) and number of layers for a cubemap layered texture reference |
N/A | 16384 × 2046 | 32768 × 2046 | ||||||||||||||||||||
Maximum number of textures that can be bound to a kernel |
128 | 256 | |||||||||||||||||||||
Maximum width for a 1D surface reference bound to a CUDA array |
Not supported |
65536 | 16384 | 32768 | |||||||||||||||||||
Maximum width and number of layers for a 1D layered surface reference |
65536 × 2048 | 16384 × 2048 | 32768 × 2048 | ||||||||||||||||||||
Maximum width and height for a 2D surface reference bound to a CUDA array |
65536 × 32768 | 16384 × 65536 | 131072 × 65536 | ||||||||||||||||||||
Maximum width, height, and number of layers for a 2D layered surface reference |
65536 × 32768 × 2048 | 16384 × 16384 × 2048 | 32768 × 32768 × 2048 | ||||||||||||||||||||
Maximum width, height, and depth for a 3D surface reference bound to a CUDA array |
65536 × 32768 × 2048 | 4096 × 4096 × 4096 | 16384 × 16384 × 16384 | ||||||||||||||||||||
Maximum width (and height) for a cubemap surface reference bound to a CUDA array | 32768 | 16384 | 32768 | ||||||||||||||||||||
Maximum width and number of layers for a cubemap layered surface reference |
32768 × 2046 | 16384 × 2046 | 32768 × 2046 | ||||||||||||||||||||
Maximum number of surfaces that can be bound to a kernel |
8 | 16 | 32 | ||||||||||||||||||||
Maximum number of instructions per kernel | 2 million | 512 million | |||||||||||||||||||||
Maximum number of Thread Blocks per Thread Block Cluster[79] | No | 16 | |||||||||||||||||||||
Technical specifications | 1.0 | 1.1 | 1.2 | 1.3 | 2.x | 3.0 | 3.2 | 3.5 | 3.7 | 5.0 | 5.2 | 5.3 | 6.0 | 6.1 | 6.2 | 7.0 | 7.2 | 7.5 | 8.0 | 8.6 | 8.7 | 8.9 | 9.0 |
Compute capability (version) |
Multiprocessor Architecture
Architecture specifications | Compute capability (version) | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.0 | 1.1 | 1.2 | 1.3 | 2.0 | 2.1 | 3.0 | 3.2 | 3.5 | 3.7 | 5.0 | 5.2 | 5.3 | 6.0 | 6.1 | 6.2 | 7.0 | 7.2 | 7.5 | 8.0 | 8.6 | 8.7 | 8.9 | 9.0 | |
Number of ALU lanes for INT32 arithmetic operations | 8 | 32 | 48 | 192[82] | 128 | 128 | 64 | 128 | 128 | 64 | 64 | 64 | ||||||||||||
Number of ALU lanes for any INT32 or FP32 arithmetic operation | N/A | N/A | ||||||||||||||||||||||
Number of ALU lanes for FP32 arithmetic operations | 64 | 64 | 128 | 128 | ||||||||||||||||||||
Number of ALU lanes for FP16x2 arithmetic operations | No | 1 | 128[83] | 128[84] | 64[85] | |||||||||||||||||||
Number of ALU lanes for FP64 arithmetic operations | No | 1 | 16 by FP32[86] | 4 by FP32[87] | 8 | 8 / 64[88] | 64 | 4[89] | 32 | 4 | 32 | 2 | 32 | 2 | 2? | 2 | 64 | |||||||
Number of Load/Store Units | 4 per 2 SM | 8 per 2 SM | 8 per 2 SM / 3 SM[88] | 8 per 3 SM | 16 | 32 | 16 | 32 | 16 | 32 | ||||||||||||||
Number of special function units for single-precision floating-point transcendental functions | 2[90] | 4 | 8 | 32 | 16 | 32 | 16 | |||||||||||||||||
Number of texture mapping units (TMU) | 4 per 2 SM | 8 per 2 SM | 8 per 2 / 3SM[88] | 8 per 3 SM | 4 | 4 / 8[88] | 16 | 8 | 16 | 8 | 4 | |||||||||||||
Number of ALU lanes for uniform INT32 arithmetic operations | No | 2[91] | ||||||||||||||||||||||
Number of tensor cores | No | 8 (1st gen.)[92] | 0 / 8[88] (2nd gen.) | 4 (3rd gen.) | 4 (4th gen.) | |||||||||||||||||||
Number of raytracing cores | No | 0 / 1[88] (1st gen.) | No | 1 (2nd gen.) | No | 1 (3rd gen.) | No | |||||||||||||||||
Number of SM Partitions = Processing Blocks[93] | 1 | 4 | 2 | 4 | ||||||||||||||||||||
Number of warp schedulers per SM partition | 1 | 2 | 4 | 1 | ||||||||||||||||||||
Max number of new instructions issued each cycle by a single scheduler[94] | 2[95] | 1 | 2[96] | 2 | 1 | |||||||||||||||||||
Size of unified memory for data cache and shared memory | 16 KiB[97] | 16 KiB[97] | 64 KiB | 128 KiB | 64 KiB SM + 24 KiB L1 (separate)[98] | 96 KiB SM + 24 KiB L1 (separate)[98] | 64 KiB SM + 24 KiB L1 (separate)[98] | 64 KiB SM + 24 KiB L1 (separate)[98] | 96 KiB SM + 24 KiB L1 (separate)[98] | 64 KiB SM + 24 KiB L1 (separate)[98] | 128 KiB | 96 KiB[99] | 192 KiB | 128 KiB | 192 KiB | 128 KiB | 256 KiB | |||||||
Size of L3 instruction cache per GPU | 32 KiB[100] | use L2 Data Cache | ||||||||||||||||||||||
Size of L2 instruction cache per Texture Processor Cluster (TPC) | 8 KiB | |||||||||||||||||||||||
Size of L1.5 instruction cache per SM[101] | 4 KiB | 32 KiB | 32 KiB | 48 KiB[102] | 128 KiB | 32 KiB | 128 KiB | ~46 KiB[103] | 128 KiB[104] | |||||||||||||||
Size of L1 instruction cache per SM | 8 KiB | 8 KiB | ||||||||||||||||||||||
Size of L0 instruction cache per SM partition | only 1 partition per SM | No | 12 KiB | 16 KiB?[105] | 32 KiB | |||||||||||||||||||
Instruction Width[106] | 32 bits instructions and 64 bits instructions[107] | 64 bits instructions + 64 bits control logic every 7 instructions | 64 bits instructions + 64 bits control logic every 3 instructions | 128 bits combined instruction and control logic | ||||||||||||||||||||
Memory Bus Width per Memory Partition in bits | 64 ((G)DDR) | 32 ((G)DDR) | 512 (HBM) | 32 ((G)DDR) | 512 (HBM) | 32 ((G)DDR) | 512 (HBM) | 32 ((G)DDR) | 512 (HBM) | |||||||||||||||
L2 Cache per Memory Partition | 16 KiB[108] | 32 KiB[108] | 128 KiB | 256 KiB | 1 MiB | 512 KiB | 128 KiB | 512 KiB | 256 KiB | 128 KiB | 768 KiB | 64 KiB | 512 KiB | 4 MiB | 512 KiB | 8 MiB[109] | 5 MiB | |||||||
Number of Render Output Units (ROP) per memory partition (or per GPC in later models) | 4 | 8 | 4 | 8 | 16 | 8 | 12 | 8 | 4 | 16 | 2 | 8 | 16 | 16 per GPC | 3 per GPC | 16 per GPC | ||||||||
Architecture specifications | 1.0 | 1.1 | 1.2 | 1.3 | 2.0 | 2.1 | 3.0 | 3.2 | 3.5 | 3.7 | 5.0 | 5.2 | 5.3 | 6.0 | 6.1 | 6.2 | 7.0 | 7.2 | 7.5 | 8.0 | 8.6 | 8.7 | 8.9 | 9.0 |
Compute capability (version) |
For more information read the Nvidia CUDA programming guide.[111]
Current and future usages of CUDA architecture
- Accelerated rendering of 3D graphics
- Accelerated interconversion of video file formats
- Accelerated encryption, decryption and compression
- Bioinformatics, e.g. NGS DNA sequencing BarraCUDA[112]
- Distributed calculations, such as predicting the native conformation of proteins
- Medical analysis simulations, for example virtual reality based on CT and MRI scan images
- Physical simulations,[113] in particular in fluid dynamics
- Neural network training in machine learning problems
- Face recognition
- Volunteer computing projects, such as SETI@home and other projects using BOINC software
- Molecular dynamics
- Mining cryptocurrencies
- Structure from motion (SfM) software
See also
- SYCL – an open standard from Khronos Group for programming a variety of platforms, including GPUs, with single-source modern C++, similar to higher-level CUDA Runtime API (single-source)
- BrookGPU – the Stanford University graphics group's compiler
- Array programming
- Parallel computing
- Stream processing
- rCUDA – an API for computing on remote computers
- Molecular modeling on GPUs
- Vulkan – low-level, high-performance 3D graphics and computing API
- OptiX – ray tracing API by NVIDIA
- CUDA binary (cubin) – a type of fat binary
- Numerical Library Collection – by NEC for their vector processor
References
- ↑ 1.0 1.1 Abi-Chahla, Fedy (June 18, 2008). "Nvidia's CUDA: The End of the CPU?". Tom's Hardware. https://www.tomshardware.com/reviews/nvidia-cuda-gpu,1954.html.
- ↑ Zunitch, Peter (2018-01-24). "CUDA vs. OpenCL vs. OpenGL" (in en-US). Videomaker. https://www.videomaker.com/article/c15/19313-cuda-vs-opencl-vs-opengl.
- ↑ "OpenCL" (in en). 2013-04-24. https://developer.nvidia.com/opencl.
- ↑ "Nvidia CUDA Home Page". 18 July 2017. https://developer.nvidia.com/cuda-zone.
- ↑ Shimpi, Anand Lal; Wilson, Derek (November 8, 2006). "Nvidia's GeForce 8800 (G80): GPUs Re-architected for DirectX 10". AnandTech. https://www.anandtech.com/show/2116/8.
- ↑ Witt, Stephen (2023-11-27). "How Jensen Huang's Nvidia Is Powering the A.I. Revolution" (in en-US). The New Yorker. ISSN 0028-792X. https://www.newyorker.com/magazine/2023/12/04/how-jensen-huangs-nvidia-is-powering-the-ai-revolution. Retrieved 2023-12-10.
- ↑ "CUDA LLVM Compiler". 7 May 2012. https://developer.nvidia.com/cuda-llvm-compiler.
- ↑ First OpenCL demo on a GPU on YouTube
- ↑ DirectCompute Ocean Demo Running on Nvidia CUDA-enabled GPU on YouTube
- ↑ Vasiliadis, Giorgos; Antonatos, Spiros; Polychronakis, Michalis; Markatos, Evangelos P.; Ioannidis, Sotiris (September 2008). "Gnort: High Performance Network Intrusion Detection Using Graphics Processors". Recent Advances in Intrusion Detection. Lecture Notes in Computer Science. 5230. pp. 116–134. doi:10.1007/978-3-540-87403-4_7. ISBN 978-3-540-87402-7. http://www.ics.forth.gr/dcs/Activities/papers/gnort.raid08.pdf.
- ↑ Schatz, Michael C.; Trapnell, Cole; Delcher, Arthur L.; Varshney, Amitabh (2007). "High-throughput sequence alignment using Graphics Processing Units". BMC Bioinformatics 8: 474. doi:10.1186/1471-2105-8-474. PMID 18070356.
- ↑ "Pyrit – Google Code". https://code.google.com/p/pyrit/.
- ↑ "Use your Nvidia GPU for scientific computing". BOINC. 2008-12-18. http://boinc.berkeley.edu/cuda.php.
- ↑ "Nvidia CUDA Software Development Kit (CUDA SDK) – Release Notes Version 2.0 for MAC OS X". http://developer.download.nvidia.com/compute/cuda/sdk/website/doc/CUDA_SDK_release_notes_macosx.txt.
- ↑ "CUDA 1.1 – Now on Mac OS X". February 14, 2008. http://news.developer.nvidia.com/2008/02/cuda-11---now-o.html.
- ↑ "CUDA 11 Features Revealed". 14 May 2020. https://developer.nvidia.com/blog/cuda-11-features-revealed/.
- ↑ "CUDA Toolkit 11.1 Introduces Support for GeForce RTX 30 Series and Quadro RTX Series GPUs". 23 September 2020. https://developer.nvidia.com/blog/cuda-11-1-introduces-support-rtx-30-series/.
- ↑ "Enhancing Memory Allocation with New NVIDIA CUDA 11.2 Features". 16 December 2020. https://developer.nvidia.com/blog/enhancing-memory-allocation-with-new-cuda-11-2-features/.
- ↑ "Exploring the New Features of CUDA 11.3". 16 April 2021. https://developer.nvidia.com/blog/exploring-the-new-features-of-cuda-11-3/.
- ↑ Silberstein, Mark; Schuster, Assaf; Geiger, Dan; Patney, Anjul; Owens, John D. (2008). "Proceedings of the 22nd annual international conference on Supercomputing – ICS '08". Proceedings of the 22nd annual international conference on Supercomputing – ICS '08. pp. 309–318. doi:10.1145/1375527.1375572. ISBN 978-1-60558-158-3. https://escholarship.org/content/qt8js4v3f7/qt8js4v3f7.pdf?t=ptt3te.
- ↑ "CUDA C Programming Guide v8.0". January 2017. p. 19. http://docs.nvidia.com/cuda/pdf/CUDA_C_Programming_Guide.pdf.
- ↑ "NVCC forces c++ compilation of .cu files". 29 November 2011. https://devtalk.nvidia.com/default/topic/508479/cuda-programming-and-performance/nvcc-forces-c-compilation-of-cu-files/#entry1340190.
- ↑ Whitehead, Nathan; Fit-Florea, Alex. "Precision & Performance: Floating Point and IEEE 754 Compliance for Nvidia GPUs". Nvidia. https://developer.nvidia.com/sites/default/files/akamai/cuda/files/NVIDIA-CUDA-Floating-Point.pdf.
- ↑ "CUDA-Enabled Products". CUDA Zone. Nvidia Corporation. https://www.nvidia.com/object/cuda_learn_products.html.
- ↑ "Coriander Project: Compile CUDA Codes To OpenCL, Run Everywhere". Phoronix. http://www.phoronix.com/scan.php?page=news_item&px=CUDA-On-CL-Coriander.
- ↑ Perkins, Hugh (2017). "cuda-on-cl". IWOCL. http://www.iwocl.org/wp-content/uploads/iwocl2017-hugh-perkins-cuda-cl.pdf.
- ↑ "hughperkins/coriander: Build NVIDIA® CUDA™ code for OpenCL™ 1.2 devices". GitHub. May 6, 2019. https://github.com/hughperkins/coriander.
- ↑ "CU2CL Documentation". http://chrec.cs.vt.edu/cu2cl/documentation.php.
- ↑ "GitHub – vosen/ZLUDA". https://github.com/vosen/ZLUDA.
- ↑ "GitHub – chip-spv/chipStar". https://github.com/chip-spv/chipStar.
- ↑ "PyCUDA". http://mathema.tician.de/software/pycuda.
- ↑ "pycublas". http://kered.org/blog/2009-04-13/easy-python-numpy-cuda-cublas/.
- ↑ "CuPy" (in en). https://cupy.dev/.
- ↑ "NVIDIA CUDA Programming Guide. Version 1.0". June 23, 2007. http://developer.download.nvidia.com/compute/cuda/1.0/NVIDIA_CUDA_Programming_Guide_1.0.pdf.
- ↑ "NVIDIA CUDA Programming Guide. Version 2.1". December 8, 2008. http://developer.download.nvidia.com/compute/cuda/2_1/toolkit/docs/NVIDIA_CUDA_Programming_Guide_2.1.pdf.
- ↑ "NVIDIA CUDA Programming Guide. Version 2.2". April 2, 2009. http://developer.download.nvidia.com/compute/cuda/2_2/toolkit/docs/NVIDIA_CUDA_Programming_Guide_2.2.pdf.
- ↑ "NVIDIA CUDA Programming Guide. Version 2.2.1". May 26, 2009. http://developer.download.nvidia.com/compute/cuda/2_21/toolkit/docs/NVIDIA_CUDA_Programming_Guide_2.2.1.pdf.
- ↑ "NVIDIA CUDA Programming Guide. Version 2.3.1". August 26, 2009. http://developer.download.nvidia.com/compute/cuda/2_3/toolkit/docs/NVIDIA_CUDA_Programming_Guide_2.3.pdf.
- ↑ "NVIDIA CUDA Programming Guide. Version 3.0". February 20, 2010. http://developer.download.nvidia.com/compute/cuda/3_0/toolkit/docs/NVIDIA_CUDA_ProgrammingGuide.pdf.
- ↑ "NVIDIA CUDA C Programming Guide. Version 3.1.1". July 21, 2010. http://developer.download.nvidia.com/compute/cuda/3_1/toolkit/docs/NVIDIA_CUDA_C_ProgrammingGuide_3.1.pdf.
- ↑ "NVIDIA CUDA C Programming Guide. Version 3.2". November 9, 2010. http://developer.download.nvidia.com/compute/cuda/3_2_prod/toolkit/docs/CUDA_C_Programming_Guide.pdf.
- ↑ "CUDA 11.0 Release Notes". https://docs.nvidia.com/cuda/archive/11.0/cuda-toolkit-release-notes/index.html.
- ↑ "CUDA 11.1 Release Notes". https://docs.nvidia.com/cuda/archive/11.1.0/cuda-toolkit-release-notes/index.html.
- ↑ "CUDA 11.5 Release Notes". https://docs.nvidia.com/cuda/archive/11.5.0/cuda-toolkit-release-notes/index.html.
- ↑ "CUDA 11.8 Release Notes". https://docs.nvidia.com/cuda/archive/11.8.0/cuda-toolkit-release-notes/index.html.
- ↑ "NVIDIA Quadro NVS 420 Specs". 25 August 2023. https://www.techpowerup.com/gpu-specs/quadro-nvs-420.c1448.
- ↑ Nvidia Xavier Specs on TechPowerUp (preliminary)
- ↑ "Welcome — Jetson LinuxDeveloper Guide 34.1 documentation". https://docs.nvidia.com/jetson/l4t/index.html#page/Tegra%20Linux%20Driver%20Package%20Development%20Guide/power_management_jetson_xavier.html.
- ↑ "NVIDIA Bringing up Open-Source Volta GPU Support for Their Xavier SoC". https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Nouveau-GV11B-Volta-Xav.
- ↑ "NVIDIA Ada Lovelace Architecture". https://www.nvidia.com/en-us/geforce/ada-lovelace-architecture/.
- ↑ Dissecting the Turing GPU Architecture through Microbenchmarking
- ↑ "H.1. Features and Technical Specifications – Table 13. Feature Support per Compute Capability" (in en-us). https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#features-and-technical-specifications.
- ↑ "CUDA C++ Programming Guide". https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#features-and-technical-specifications.
- ↑ Fused-Multiply-Add, actually executed, Dense Matrix
- ↑ as SASS since 7.5, as PTX since 8.0
- ↑ "Technical brief. NVIDIA Jetson AGX Orin Series". https://www.nvidia.com/content/dam/en-zz/Solutions/gtcf21/jetson-orin/nvidia-jetson-agx-orin-technical-brief.pdf.
- ↑ "NVIDIA Ampere GA102 GPU Architecture". https://images.nvidia.com/aem-dam/en-zz/Solutions/geforce/ampere/pdf/NVIDIA-ampere-GA102-GPU-Architecture-Whitepaper-V1.pdf.
- ↑ In the Whitepapers the Tensor Core cube diagrams represent the Dot Product Unit Width into the height (4 FP16 for Volta and Turing, 8 FP16 for A100, 4 FP16 for GA102, 16 FP16 for GH100). The other two dimensions represent the number of Dot Product Units (4x4 = 16 for Volta and Turing, 8x4 = 32 for Ampere and Hopper). The resulting gray blocks are the FP16 FMA operations per cycle. Pascal without Tensor core is only shown for speed comparison as is Volta V100 with non-FP16 datatypes.
- ↑ "NVIDIA Turing Architecture Whitepaper". https://images.nvidia.com/aem-dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf.
- ↑ "NVIDIA Tensor Core GPU". https://www.nvidia.com/content/dam/en-zz/Solutions/Data-Center/a100/pdf/nvidia-a100-datasheet-us-nvidia-1758950-r4-web.pdf.
- ↑ "NVIDIA Hopper Architecture In-Depth". 22 March 2022. https://developer.nvidia.com/blog/nvidia-hopper-architecture-in-depth/.
- ↑ shape x converted operand size, e.g. 2 tensor cores x 4x4x4xFP16/cycle = 256 Bytes/cycle
- ↑ = product first 3 table rows
- ↑ = product of previous 2 table rows; shape: e.g. 8x8x4xFP16 = 512 Bytes
- ↑ Sun, Wei; Li, Ang; Geng, Tong; Stuijk, Sander; Corporaal, Henk (2023). "Dissecting Tensor Cores via Microbenchmarks: Latency, Throughput and Numeric Behaviors". IEEE Transactions on Parallel and Distributed Systems 34 (1): 246–261. doi:10.1109/tpds.2022.3217824.
- ↑ "Parallel Thread Execution ISA Version 7.7". https://docs.nvidia.com/cuda/parallel-thread-execution/index.html#warp-level-matrix-instructions-mma.
- ↑ Raihan, Md Aamir; Goli, Negar; Aamodt, Tor (2018). "Modeling Deep Learning Accelerator Enabled GPUs". arXiv:1811.08309 [cs.MS].
- ↑ "NVIDIA Ada Lovelace Architecture". https://www.nvidia.com/en-gb/geforce/ada-lovelace-architecture.
- ↑ shape x converted operand size, e.g. 2 tensor cores x 4x4x4xFP16/cycle = 256 Bytes/cycle
- ↑ = product first 3 table rows
- ↑ = product of previous 2 table rows; shape: e.g. 8x8x4xFP16 = 512 Bytes
- ↑ Jia, Zhe; Maggioni, Marco; Smith, Jeffrey; Daniele Paolo Scarpazza (2019). "Dissecting the NVidia Turing T4 GPU via Microbenchmarking". arXiv:1903.07486 [cs.DC].
- ↑ Burgess, John (2019). "RTX ON – The NVIDIA TURING GPU". 2019 IEEE Hot Chips 31 Symposium (HCS). pp. 1–27. doi:10.1109/HOTCHIPS.2019.8875651. ISBN 978-1-7281-2089-8. https://ieeexplore.ieee.org/document/8875651.
- ↑ Jia, Zhe; Maggioni, Marco; Smith, Jeffrey; Daniele Paolo Scarpazza (2019). "Dissecting the NVidia Turing T4 GPU via Microbenchmarking". arXiv:1903.07486 [cs.DC].
- ↑ Burgess, John (2019). "RTX ON – The NVIDIA TURING GPU". 2019 IEEE Hot Chips 31 Symposium (HCS). pp. 1–27. doi:10.1109/HOTCHIPS.2019.8875651. ISBN 978-1-7281-2089-8. https://ieeexplore.ieee.org/document/8875651.
- ↑ dependent on device
- ↑ "Tegra X1". 9 January 2015. https://developer.nvidia.com/content/tegra-x1.
- ↑ NVIDIA H100 Tensor Core GPU Architecture
- ↑ H.1. Features and Technical Specifications – Table 14. Technical Specifications per Compute Capability
- ↑ NVIDIA Hopper Architecture In-Depth
- ↑ can only execute 160 integer instructions according to programming guide
- ↑ 128 according to [1]. 64 from FP32 + 64 separate units?
- ↑ 64 by FP32 cores and 64 by flexible FP32/INT cores.
- ↑ "CUDA C++ Programming Guide". https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#arithmetic-instructions.
- ↑ 32 FP32 lanes combine to 16 FP64 lanes. Maybe lower depending on model.
- ↑ only supported by 16 FP32 lanes, they combine to 4 FP64 lanes
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 depending on model
- ↑ Effective speed, probably over FP32 ports. No description of actual FP64 cores.
- ↑ Can also be used for integer additions and comparisons
- ↑ 2 clock cycles/instruction for each SM partition Burgess, John (2019). "RTX ON – The NVIDIA TURING GPU". 2019 IEEE Hot Chips 31 Symposium (HCS). pp. 1–27. doi:10.1109/HOTCHIPS.2019.8875651. ISBN 978-1-7281-2089-8. https://ieeexplore.ieee.org/document/8875651.
- ↑ Durant, Luke; Giroux, Olivier; Harris, Mark; Stam, Nick (May 10, 2017). "Inside Volta: The World's Most Advanced Data Center GPU". https://devblogs.nvidia.com/inside-volta/.
- ↑ The schedulers and dispatchers have dedicated execution units unlike with Fermi and Kepler.
- ↑ Dispatching can overlap concurrently, if it takes more than one cycle (when there are less execution units than 32/SM Partition)
- ↑ Can dual issue MAD pipe and SFU pipe
- ↑ No more than one scheduler can issue 2 instructions at once. The first scheduler is in charge of warps with odd IDs. The second scheduler is in charge of warps with even IDs.
- ↑ 98.0 98.1 98.2 98.3 98.4 98.5 shared memory separate, but L1 includes texture cache
- ↑ "H.6.1. Architecture" (in en-us). https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#architecture-7-x.
- ↑ "Demystifying GPU Microarchitecture through Microbenchmarking". https://www.stuffedcow.net/files/gpuarch-ispass2010.pdf.
- ↑ Jia, Zhe; Maggioni, Marco; Staiger, Benjamin; Scarpazza, Daniele P. (2018). "Dissecting the NVIDIA Volta GPU Architecture via Microbenchmarking". arXiv:1804.06826 [cs.DC].
- ↑ "Tegra X1". 9 January 2015. https://developer.nvidia.com/content/tegra-x1.
- ↑ Jia, Zhe; Maggioni, Marco; Smith, Jeffrey; Daniele Paolo Scarpazza (2019). "Dissecting the NVidia Turing T4 GPU via Microbenchmarking". arXiv:1903.07486 [cs.DC].
- ↑ "Dissecting the Ampere GPU Architecture through Microbenchmarking". https://www.nvidia.com/en-us/on-demand/session/gtcspring21-s33322/.
- ↑ Note that Jia, Zhe; Maggioni, Marco; Smith, Jeffrey; Daniele Paolo Scarpazza (2019). "Dissecting the NVidia Turing T4 GPU via Microbenchmarking". arXiv:1903.07486 [cs.DC]. disagrees and states 2 KiB L0 instruction cache per SM partition and 16 KiB L1 instruction cache per SM
- ↑ Jia, Zhe; Maggioni, Marco; Staiger, Benjamin; Scarpazza, Daniele P. (2018). "Dissecting the NVIDIA Volta GPU Architecture via Microbenchmarking". arXiv:1804.06826 [cs.DC].
- ↑ "asfermi Opcode". https://github.com/hyqneuron/asfermi/wiki/Opcode.
- ↑ 108.0 108.1 for access with texture engine only
- ↑ 25% disabled on RTX 4090
- ↑ "I.7. Compute Capability 8.x" (in en-us). https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#compute-capability-8-x.
- ↑ "Appendix F. Features and Technical Specifications". http://developer.download.nvidia.com/compute/DevZone/docs/html/C/doc/CUDA_C_Programming_Guide.pdf. (3.2 MiB), page 148 of 175 (Version 5.0 October 2012).
- ↑ "nVidia CUDA Bioinformatics: BarraCUDA" (in en). 2019-07-19. https://www.biocentric.nl/biocentric/nvidia-cuda-bioinformatics-barracuda/.
- ↑ "Part V: Physics Simulation" (in en). https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation.
Further reading
- Buck, Ian; Foley, Tim; Horn, Daniel; Sugerman, Jeremy; Fatahalian, Kayvon; Houston, Mike; Hanrahan, Pat (2004-08-01). "Brook for GPUs: stream computing on graphics hardware". ACM Transactions on Graphics 23 (3): 777–786. doi:10.1145/1015706.1015800. ISSN 0730-0301. https://dl.acm.org/doi/10.1145/1015706.1015800.
- Nickolls, John; Buck, Ian; Garland, Michael; Skadron, Kevin (2008-03-01). "Scalable Parallel Programming with CUDA: Is CUDA the parallel programming model that application developers have been waiting for?". Queue 6 (2): 40–53. doi:10.1145/1365490.1365500. ISSN 1542-7730. https://dl.acm.org/doi/10.1145/1365490.1365500.
External links
Original source: https://en.wikipedia.org/wiki/CUDA.
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